32bit Extra Zoom Graphics Works In Progress

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Varivar
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Re: [32bpp] Extra zoom levels Graphics

Post by Varivar »

athanasios wrote:Can you add some noise to look like fruits?
Leviath.NL wrote:Wow, very nice trucks. You could maybe add some red fruit to the truck.
I hope this is better.
Attachments
3273_z0.png
3273_z0.png (9.5 KiB) Viewed 5767 times
Uh fruit Truck v2 uncoded.zip
Updated version
(75.08 KiB) Downloaded 175 times
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Timitry
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Re: [32bpp] Extra zoom levels Graphics

Post by Timitry »

Yes, it already looks better, still some "randomness" on the fruits would be good, now they look totally flat...
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

Timitry wrote:Yes, it already looks better, still some "randomness" on the fruits would be good, now they look totally flat...
It can be done with GIMP, Photoshop or PSP.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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brupje
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Re: [32bpp] Extra zoom levels Graphics

Post by brupje »

final :)
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hangingflat_z0.png
hangingflat_z0.png (79.36 KiB) Viewed 5716 times
hangingflat.zip
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Re: [32bpp] Extra zoom levels Graphics

Post by Varivar »

Timitry wrote:Yes, it already looks better, still some "randomness" on the fruits would be good, now they look totally flat...
I made them less flat, here's the result.
Attachments
3273_z0.png
3273_z0.png (9.53 KiB) Viewed 5701 times
Uhl Fruit Truck v3 uncoded.zip
Update ;uncoded.
(157.79 KiB) Downloaded 170 times
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brupje
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Re: [32bpp] Extra zoom levels Graphics

Post by brupje »

Building stage 2 for the officetower building
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offictower_buildingstage2.zip
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1422_z0.png
1422_z0.png (67.53 KiB) Viewed 5635 times
Varivar
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Re: [32bpp] Extra zoom levels Graphics

Post by Varivar »

brupje wrote:final :)
Nice building. I think it's good enough now :)
brupje wrote:Building stage 2 for the officetower building
Great that you're working on the construction stages. It looks a bit weird now, you should make the walls more sediment. Also the floor texture doesn't align good. To help you I've uploaded the blend files of the construction stages of one of my buildings. You're free to use them :)
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Construction stages.zip
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Last edited by Varivar on 27 Sep 2008 13:07, edited 1 time in total.
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

brupje wrote:Building stage 2 for the officetower building
I have coded it:
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brupje_houses_preview.tar
TAR file.
(674 KiB) Downloaded 268 times
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Varivar
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Re: [32bpp] Extra zoom levels Graphics

Post by Varivar »

I was a bit bored by doing trucks, so I decided to draw a building this time. I've drawn an arctic city building, here is the first version. I'll draw the construction stages and snow version too. Btw this doesn't mean that I stop with the trucks, I just take some sort of "break".
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1x1houses2_32bpp.png
1x1houses2_32bpp.png (38.3 KiB) Viewed 5266 times
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

Is very good! I will try to code it.

I have been fighting with Blender, I have rendered the HQ of dmh_mac, but... Blender is too dificult, and I had problems to render the shadow of the ground without the ground. Luckily, GIMP is easier, and I have combined a render with a semitransparent withe shadow and a render with a opaque black shadow. Also, I added the ground. I think that a grass ground is nicer than a bare ground.

This is the link with the blend files
https://www.tt-forums.net/viewtopic.php?p=659119#p659119
https://www.tt-forums.net/viewtopic.php?p=659120#p659120

Also, I will add this model:
Image
Attachments
Rendered and GIMPed model. The top corner has been cut, but I have fixed it.
Rendered and GIMPed model. The top corner has been cut, but I have fixed it.
Hq.png (161.96 KiB) Viewed 5174 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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brupje
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Re: [32bpp] Extra zoom levels Graphics

Post by brupje »

Varivar wrote: Great that you're working on the construction stages. It looks a bit weird now, you should make the walls more sediment. Also the floor texture doesn't align good. To help you I've uploaded the blend files of the construction stages of one of my buildings. You're free to use them :)
Thanks, we should do more sharing :P
Attachments
officebuildingstage1.png
officebuildingstage1.png (29.43 KiB) Viewed 4999 times
officebuildingstage2.png
officebuildingstage2.png (76.02 KiB) Viewed 5000 times
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Re: [32bpp] Extra zoom levels Graphics

Post by Varivar »

brupje wrote:
Varivar wrote: Great that you're working on the construction stages. It looks a bit weird now, you should make the walls more sediment. Also the floor texture doesn't align good. To help you I've uploaded the blend files of the construction stages of one of my buildings. You're free to use them :)
Thanks, we should do more sharing :P
Sure we should, the construction stages look much better now :)
maquinista wrote:Is very good! I will try to code it.

I have been fighting with Blender, I have rendered the HQ of dmh_mac, but... Blender is too dificult, and I had problems to render the shadow of the ground without the ground. Luckily, GIMP is easier, and I have combined a render with a semitransparent withe shadow and a render with a opaque black shadow. Also, I added the ground. I think that a grass ground is nicer than a bare ground.]
It's a nice model, but the textures need some work, they doesn't look good now. I don't think plain green grass for this model is a good idea, as this is the second hq, which you have when you're quiet poor in the game. So the building should have bare grass. I'll try if I can do something with the textures.

I've finished my first arctic city building. Here are the renders. Including construction stages and a snow version.
Attachments
4426_z0.png
4426_z0.png (38.22 KiB) Viewed 4936 times
4427.png
4427.png (37.62 KiB) Viewed 4927 times
Arctic city building uncoded.zip
All renders, uncoded.
(164.11 KiB) Downloaded 166 times
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

I have updated the two first HQ levels, I have added a red roof, and removed the middle grass lines. I have tried it with bare land:
Attachments
With grass
With grass
HQ1.PNG (148.01 KiB) Viewed 4905 times
With bare land
With bare land
barelandHQ.png (139.4 KiB) Viewed 4882 times
Last edited by maquinista on 28 Sep 2008 11:44, edited 1 time in total.
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brupje
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Re: [32bpp] Extra zoom levels Graphics

Post by brupje »

Varivar wrote: Sure we should, the construction stages look much better now :)
Thanks :)

Here a first attempt for the futuristic tower
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futuristictower.png
(152.68 KiB) Downloaded 193 times
futuristictower_green.png
(150.93 KiB) Downloaded 165 times
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Re: [32bpp] Extra zoom levels Graphics

Post by Jupix »

maquinista, I think the red you are using for the roof and fence is too saturated.
#################
Varivar
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Re: [32bpp] Extra zoom levels Graphics

Post by Varivar »

maquinista wrote:I have updated the two first HQ levels, I have added a red roof, and removed the middle grass lines. I have tried it with bare land:
I think best is a combination of both. I've improved the textures. The fence and truck will be in cc.
Attachments
hq2.png
hq2.png (164.99 KiB) Viewed 4851 times
hq2.blend.zip
blend file
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

Varivar wrote:
maquinista wrote:I have updated the two first HQ levels, I have added a red roof, and removed the middle grass lines. I have tried it with bare land:
I think best is a combination of both. I've improved the textures. The fence and truck will be in cc.
Thanks, I will use this model.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
Varivar
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Re: [32bpp] Extra zoom levels Graphics

Post by Varivar »

I've improved the grass, now it's made out of particles.
Attachments
hq2.png
hq2.png (166.89 KiB) Viewed 4762 times
hq2.blend.zip
Blend file
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

This is the file coded. I need some mask files, because the script will be faster and easier than the magic wand of GIMP. Also, I will update this file to add more stages and the license files.
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HQ.tar
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Varivar
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Re: [32bpp] Extra zoom levels Graphics

Post by Varivar »

maquinista wrote:This is the file coded. I need some mask files, because the script will be faster and easier than the magic wand of GIMP. Also, I will update this file to add more stages and the license files.
Here it is.
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hq2_mask.png
(40.08 KiB) Downloaded 124 times
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