athanasios wrote:Can you add some noise to look like fruits?
I hope this is better.Leviath.NL wrote:Wow, very nice trucks. You could maybe add some red fruit to the truck.
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athanasios wrote:Can you add some noise to look like fruits?
I hope this is better.Leviath.NL wrote:Wow, very nice trucks. You could maybe add some red fruit to the truck.
It can be done with GIMP, Photoshop or PSP.Timitry wrote:Yes, it already looks better, still some "randomness" on the fruits would be good, now they look totally flat...
I made them less flat, here's the result.Timitry wrote:Yes, it already looks better, still some "randomness" on the fruits would be good, now they look totally flat...
Nice building. I think it's good enough nowbrupje wrote:final
Great that you're working on the construction stages. It looks a bit weird now, you should make the walls more sediment. Also the floor texture doesn't align good. To help you I've uploaded the blend files of the construction stages of one of my buildings. You're free to use thembrupje wrote:Building stage 2 for the officetower building
I have coded it:brupje wrote:Building stage 2 for the officetower building
Thanks, we should do more sharingVarivar wrote: Great that you're working on the construction stages. It looks a bit weird now, you should make the walls more sediment. Also the floor texture doesn't align good. To help you I've uploaded the blend files of the construction stages of one of my buildings. You're free to use them
Sure we should, the construction stages look much better nowbrupje wrote:Thanks, we should do more sharingVarivar wrote: Great that you're working on the construction stages. It looks a bit weird now, you should make the walls more sediment. Also the floor texture doesn't align good. To help you I've uploaded the blend files of the construction stages of one of my buildings. You're free to use them
It's a nice model, but the textures need some work, they doesn't look good now. I don't think plain green grass for this model is a good idea, as this is the second hq, which you have when you're quiet poor in the game. So the building should have bare grass. I'll try if I can do something with the textures.maquinista wrote:Is very good! I will try to code it.
I have been fighting with Blender, I have rendered the HQ of dmh_mac, but... Blender is too dificult, and I had problems to render the shadow of the ground without the ground. Luckily, GIMP is easier, and I have combined a render with a semitransparent withe shadow and a render with a opaque black shadow. Also, I added the ground. I think that a grass ground is nicer than a bare ground.]
ThanksVarivar wrote: Sure we should, the construction stages look much better now
I think best is a combination of both. I've improved the textures. The fence and truck will be in cc.maquinista wrote:I have updated the two first HQ levels, I have added a red roof, and removed the middle grass lines. I have tried it with bare land:
Thanks, I will use this model.Varivar wrote:I think best is a combination of both. I've improved the textures. The fence and truck will be in cc.maquinista wrote:I have updated the two first HQ levels, I have added a red roof, and removed the middle grass lines. I have tried it with bare land:
Here it is.maquinista wrote:This is the file coded. I need some mask files, because the script will be faster and easier than the magic wand of GIMP. Also, I will update this file to add more stages and the license files.
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