OpenGFX - Graphics Base Set

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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mart3p
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by mart3p »

I've been having a play with the latest OpenGFX files and on the whole, I'm quite impressed. :)

I have found a couple of bugs though. The wooden bridge has a number of alignment issues. There are gaps between the bridge sections and it doesn't align properly with the tracks. There is also a flashing pixel, marked by the arrow.
OpenGFX bridge_bug.png
OpenGFX bridge_bug.png (15.23 KiB) Viewed 6615 times
The wood wagon has a sprite offset error and is showing white lines.
OpenGFX wood_wagon_bug.png
OpenGFX wood_wagon_bug.png (6.82 KiB) Viewed 6614 times
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George
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by George »

FooBar wrote:Try these if you like to see if bugs have been fixed or not.
Sorry for a stupid question, but how can I make them running? OTTD does not see them in new grfs window. (R14390)
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Timitry »

It should work if you just put them in your data directory (not in any subfolder). The newest nightly builds should automatically detect & choose them, afair.
Then there should be an option in the cfg about which set of graphics to choose, if you have both the originals and the opengfx.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by FooBar »

George wrote:Sorry for a stupid question, but how can I make them running? OTTD does not see them in new grfs window. (R14390)
I should have linked to the post instead of the download directly: http://www.tt-forums.net/viewtopic.php?p=727224#p727224

In that post it reads: "Just unzip into your data directory. If the data directory is located outside the openttd directory, the game will use OpenGFX by default. Otherwise, add graphicsset = OpenGFX to the end of the [misc] section of your openttd.cfg."
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by George »

FooBar wrote:
George wrote:Sorry for a stupid question, but how can I make them running? OTTD does not see them in new grfs window. (R14390)
I should have linked to the post instead of the download directly: http://www.tt-forums.net/viewtopic.php?p=727224#p727224

In that post it reads: "Just unzip into your data directory. If the data directory is located outside the openttd directory, the game will use OpenGFX by default. Otherwise, add graphicsset = OpenGFX to the end of the [misc] section of your openttd.cfg."
It generates "Failed to select requested graphics set 'OpenGFX'" error
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by FooBar »

Interesting...

Your data directory is in the same place as your openttd.cfg? And you have extracted all files into that data directory (putting just the zip in will not work)?

If that doesn't work, try a fresh nightly, put the OpenGFX files in the data directory (without any TTD graphic files) and create a file called 'openttd.cfg' in the nightly's root directory before starting the game. Now OpenGFX should work and you should only get an error about a missing sample.cat.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by George »

FooBar wrote:Interesting...

Your data directory is in the same place as your openttd.cfg? And you have extracted all files into that data directory (putting just the zip in will not work)?

If that doesn't work, try a fresh nightly, put the OpenGFX files in the data directory (without any TTD graphic files) and create a file called 'openttd.cfg' in the nightly's root directory before starting the game. Now OpenGFX should work and you should only get an error about a missing sample.cat.
1) created a new folder
2) copied files from openttd-trunk-r14390-windows-win32.zip
3) copied opengfx1r.grf, opengfxcr.grf, opengfxhr.grf, opengfxir.grf, opengfxtr.grf into data folder
4) created openttd.cfg and edited it

Code: Select all

[misc]
graphicsset = OpenGFX
5) copied sample.cat
6) run OTTD and get exactly the same error
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Gremnon »

If I recall right, the OpenGFX files must be in your OpenTTD folder that's in My Documents (on a win32 build, anyway). Create a folder named data in there, and put them in there, it should work.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by WWTBAM »

I just dumped the files into my data folder. I have OpenTTD installed in program files if that makes a difference.
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Gremnon »

I've never had it work that way, I had to find the user-files where your cfg file is and make a data folder there, then put them in that data folder.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by George »

All the files are:

F:\GAMES\OpenTTD-new\changelog.txt
F:\GAMES\OpenTTD-new\COPYING
F:\GAMES\OpenTTD-new\data
F:\GAMES\OpenTTD-new\docs
F:\GAMES\OpenTTD-new\known-bugs.txt
F:\GAMES\OpenTTD-new\lang
F:\GAMES\OpenTTD-new\media
F:\GAMES\OpenTTD-new\openttd.cfg
F:\GAMES\OpenTTD-new\openttd.exe
F:\GAMES\OpenTTD-new\readme.txt
F:\GAMES\OpenTTD-new\save
F:\GAMES\OpenTTD-new\scenario
F:\GAMES\OpenTTD-new\data\opengfx1r.grf
F:\GAMES\OpenTTD-new\data\opengfxcr.grf
F:\GAMES\OpenTTD-new\data\opengfxhr.grf
F:\GAMES\OpenTTD-new\data\opengfxir.grf
F:\GAMES\OpenTTD-new\data\opengfxtr.grf
F:\GAMES\OpenTTD-new\data\openttdd.grf
F:\GAMES\OpenTTD-new\data\openttdw.grf
F:\GAMES\OpenTTD-new\data\opntitle.dat
F:\GAMES\OpenTTD-new\data\orig_dos.obg
F:\GAMES\OpenTTD-new\data\orig_dos_de.obg
F:\GAMES\OpenTTD-new\data\orig_win.obg
F:\GAMES\OpenTTD-new\data\SAMPLE.CAT
F:\GAMES\OpenTTD-new\docs\32bpp.txt
F:\GAMES\OpenTTD-new\docs\multiplayer.txt
F:\GAMES\OpenTTD-new\lang\afrikaans.lng
F:\GAMES\OpenTTD-new\lang\brazilian_portuguese.lng
F:\GAMES\OpenTTD-new\lang\bulgarian.lng
F:\GAMES\OpenTTD-new\lang\catalan.lng
F:\GAMES\OpenTTD-new\lang\croatian.lng
F:\GAMES\OpenTTD-new\lang\czech.lng
F:\GAMES\OpenTTD-new\lang\danish.lng
F:\GAMES\OpenTTD-new\lang\dutch.lng
F:\GAMES\OpenTTD-new\lang\english.lng
F:\GAMES\OpenTTD-new\lang\english_US.lng
F:\GAMES\OpenTTD-new\lang\esperanto.lng
F:\GAMES\OpenTTD-new\lang\estonian.lng
F:\GAMES\OpenTTD-new\lang\finnish.lng
F:\GAMES\OpenTTD-new\lang\french.lng
F:\GAMES\OpenTTD-new\lang\galician.lng
F:\GAMES\OpenTTD-new\lang\german.lng
F:\GAMES\OpenTTD-new\lang\hungarian.lng
F:\GAMES\OpenTTD-new\lang\icelandic.lng
F:\GAMES\OpenTTD-new\lang\italian.lng
F:\GAMES\OpenTTD-new\lang\japanese.lng
F:\GAMES\OpenTTD-new\lang\korean.lng
F:\GAMES\OpenTTD-new\lang\lithuanian.lng
F:\GAMES\OpenTTD-new\lang\norwegian_bokmal.lng
F:\GAMES\OpenTTD-new\lang\norwegian_nynorsk.lng
F:\GAMES\OpenTTD-new\lang\origveh.lng
F:\GAMES\OpenTTD-new\lang\piglatin.lng
F:\GAMES\OpenTTD-new\lang\polish.lng
F:\GAMES\OpenTTD-new\lang\portuguese.lng
F:\GAMES\OpenTTD-new\lang\romanian.lng
F:\GAMES\OpenTTD-new\lang\russian.lng
F:\GAMES\OpenTTD-new\lang\simplified_chinese.lng
F:\GAMES\OpenTTD-new\lang\slovak.lng
F:\GAMES\OpenTTD-new\lang\slovenian.lng
F:\GAMES\OpenTTD-new\lang\spanish.lng
F:\GAMES\OpenTTD-new\lang\swedish.lng
F:\GAMES\OpenTTD-new\lang\traditional_chinese.lng
F:\GAMES\OpenTTD-new\lang\turkish.lng
F:\GAMES\OpenTTD-new\lang\ukrainian.lng
F:\GAMES\OpenTTD-new\media\openttd.128.png
F:\GAMES\OpenTTD-new\media\openttd.16.png
F:\GAMES\OpenTTD-new\media\openttd.256.png
F:\GAMES\OpenTTD-new\media\openttd.32.png
F:\GAMES\OpenTTD-new\media\openttd.32.xpm
F:\GAMES\OpenTTD-new\media\openttd.48.png
F:\GAMES\OpenTTD-new\media\openttd.64.png
F:\GAMES\OpenTTD-new\save\autosave
F:\GAMES\OpenTTD-new\scenario\heightmap

What else should I have?
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by peter1138 »

You need to copy all of the files, including the .obg. It is there for a reason.
He's like, some kind of OpenTTD developer.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by George »

peter1138 wrote:You need to copy all of the files, including the .obg. It is there for a reason.
Whese?

Code: Select all

F:\GAMES\OpenTTD-new\data\orig_dos.obg
F:\GAMES\OpenTTD-new\data\orig_dos_de.obg
F:\GAMES\OpenTTD-new\data\orig_win.obg
They are in the list :? Or do you mean something else?
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath »

What about OpenGFX's obg?
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by George »

LordAzamath wrote:What about OpenGFX's obg?
Thank you, that fixed the problem
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Wolf01 »

Seem I have a problem with all maglev bridges, I don't know if it's caused by TTRSv3
That specific horizontal ramp is in the wrong direction
bridge_bug.PNG
bridge_bug.PNG (11.05 KiB) Viewed 5251 times
, does not happen in other directions and with the ramp on the other side
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by FooBar »

Wolf01 wrote:Seem I have a problem with all maglev bridges
Confirmed as bug. Will be fixed as soon as someone feels like fixing the alignment of the bridges.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by buttercup »

Sorry it took so long for me to finish this...
OpenGFX_-_newInfrastructure_v0.8.grf
(1.26 MiB) Downloaded 291 times
infrastructure_toyland.png
infrastructure_toyland.png (74.2 KiB) Viewed 4947 times
Changes from v0.7:
  • Added toyland fences
  • Added airports
  • Added bridges (normal and toyland)
  • Fixed bridge alignments (hopefully)
  • Fixed toyland road crossing orientations
Still left to do:
  • Toyland depots (unless I've missed them somewhere)
  • Toyland bus/truck stops
  • Toyland airports (possibly)
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Wolf01 »

Today I have the bug hunting spree..
1) The "p" letter on the graph gui have some white pixels ("Sep" and "Apr")
2) Male manager face, hairs(5) have a blank pixel
3) Male manager face, eyebrows 12 have many blank pixels on eyes
3) Male manager face, blue eye color is too evil... brr I fear those eyes when I look at them
4) Female face, most of the hairs don't fit with the face contour
5) Female manager face, eyebrows 3, from 7 to 11 and 15 have many blank pixels
6) The company colour "dot" is not coloured with company colour :D

Ok, seem all what I found for today :P

Nice work buttercup :D
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by FooBar »

buttercup wrote:Sorry it took so long for me to finish this...
No problem at all. I'm glad you're helping out!
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