Great work , they fit perfectly with the other tiles. I've updated the wiki, please fix things (like the credits), if they're wrong.
I've made a 32bpp version of the tropical flat #1. I know LordAmazath has drawn one before, but that one is only available for the normal zoom level and it doesn't fit with the other tropical buildings in my opinion. I wanted to draw one which looks more like the sober original 8bpp version. I know it's not perfect and I'm open for suggestions.
Is very good.
You can add something in front of the building. Maybe a garden, trees... also, is needed two construction stages.
@habell: nice stuff! (you got pm, btw, sorry for the late reply)
At first I thought I found some issues, because the dirt/construction works phase of the rails in the desert uses the same graphics as the rails in the jungle. Plus, the fences are a no-show in the desert. Then I started the regular 8bpp OTTD and saw that it has been like this ALL THE TIME Guess what, I never noticed in the standard view...
Side of tropical flat doesn't match with front.
My suggestions:
Use the yellow-brown on the side to correspond to the windows.
Do not use so dark lines to separate yellow-brown from gray.
Building is overly dark (gray).
habell wrote:Since I've been working on desert climate sprites. I clouldn't leave out the road sprites, now could I?
So I've tried to give it a go and this is what it looks like.
Any comments
They look really nice, good work .
It looks strange that the construction stage of the desert road (without lines) uses the same graphics as the road in the jungle (with lines). I know that it's the same in the original 8bpp version, but it shows up in the 32bpp version. Can this be changed some way?
What I'd like from the desert infrastructure is a more aged and less sophisticated look. I'd love it if desert roads were sand-based (essentially the same color as plain desert, but maybe with a slight difference in brightness and texture), and also the railway "foundations" either nothing at all or a sort of gravely-brown texture.
Jupix wrote:What I'd like from the desert infrastructure is a more aged and less sophisticated look. I'd love it if desert roads were sand-based (essentially the same color as plain desert, but maybe with a slight difference in brightness and texture), and also the railway "foundations" either nothing at all or a sort of gravely-brown texture.
Sand based roads in the deserts are nice, but they aren't suitable for the trucks. The trucks would slow down on such ways. Asphalt roads are better for this.
Jupix wrote:What I'd like from the desert infrastructure is a more aged and less sophisticated look. I'd love it if desert roads were sand-based (essentially the same color as plain desert, but maybe with a slight difference in brightness and texture), and also the railway "foundations" either nothing at all or a sort of gravely-brown texture.
Looks good at level 1+, but there are some issues at level 0.
Lookt at the pic.
1) The "semigrass" should not overlap northwestern and northeastern tile as full grasss does, it looks really bad.
2) There is strange blue line on the southwestern edge.
Construction stage of the group of town houses. I'm not completely satisfied with it, something does not seem right, but I cannot put my finger what it is exactly. Please let me know what you think of it .
Attachments
construction2groupoftownhouses.png (47.32 KiB) Viewed 7391 times
GeekToo wrote:Construction stage of the group of town houses. I'm not completely satisfied with it, something does not seem right, but I cannot put my finger what it is exactly. Please let me know what you think of it .
I also have the feeling that something's not right with this picture. Maybe it's the lighting? It looks as if it were early in the morning, with the sun casting red light on everything..
* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.
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