32bit Extra Zoom Graphics Works In Progress

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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maquinista
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

Varivar wrote:
habell wrote:Here are the coded desert sprites.
Great work :D , they fit perfectly with the other tiles. I've updated the wiki, please fix things (like the credits), if they're wrong.

I've made a 32bpp version of the tropical flat #1. I know LordAmazath has drawn one before, but that one is only available for the normal zoom level and it doesn't fit with the other tropical buildings in my opinion. I wanted to draw one which looks more like the sober original 8bpp version. I know it's not perfect and I'm open for suggestions.
Is very good.
You can add something in front of the building. Maybe a garden, trees... also, is needed two construction stages.

The new tropical railway tiles are awesome, I have updated the 32 bpp screenshots tread:
http://www.tt-forums.net/viewtopic.php?p=725266#p725266
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Re: [32bpp] Extra zoom levels Graphics

Post by Teemes »

@habell: nice stuff! (you got pm, btw, sorry for the late reply)

At first I thought I found some issues, because the dirt/construction works phase of the rails in the desert uses the same graphics as the rails in the jungle. Plus, the fences are a no-show in the desert. Then I started the regular 8bpp OTTD and saw that it has been like this ALL THE TIME :shock: Guess what, I never noticed in the standard view... :roll:
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athanasios
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Re: [32bpp] Extra zoom levels Graphics

Post by athanasios »

Side of tropical flat doesn't match with front.
My suggestions:
Use the yellow-brown on the side to correspond to the windows.
Do not use so dark lines to separate yellow-brown from gray.
Building is overly dark (gray).
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Varivar
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Re: [32bpp] Extra zoom levels Graphics

Post by Varivar »

I've finished the tropical flat #1. I've improved the side, and I've drawn the construction stages. They are all in the archive.
Attachments
4603_z0.png
4603_z0.png (102.33 KiB) Viewed 8217 times
Trop_flat_#1.zip
(253.52 KiB) Downloaded 417 times
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habell
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Re: [32bpp] Extra zoom levels Graphics

Post by habell »

Since I've been working on desert climate sprites. I clouldn't leave out the road sprites, now could I?

So I've tried to give it a go and this is what it looks like. 8o

Any comments
Screeshot of desert climate with desert roads
Screeshot of desert climate with desert roads
desert roads.png (675.77 KiB) Viewed 2713 times
Attachments
desert_roads.tar
The desert road sprites
(667.5 KiB) Downloaded 611 times
Varivar
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Re: [32bpp] Extra zoom levels Graphics

Post by Varivar »

habell wrote:Since I've been working on desert climate sprites. I clouldn't leave out the road sprites, now could I?

So I've tried to give it a go and this is what it looks like. 8o

Any comments
They look really nice, good work :D .

It looks strange that the construction stage of the desert road (without lines) uses the same graphics as the road in the jungle (with lines). I know that it's the same in the original 8bpp version, but it shows up in the 32bpp version. Can this be changed some way?
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Re: [32bpp] Extra zoom levels Graphics

Post by Jupix »

What I'd like from the desert infrastructure is a more aged and less sophisticated look. I'd love it if desert roads were sand-based (essentially the same color as plain desert, but maybe with a slight difference in brightness and texture), and also the railway "foundations" either nothing at all or a sort of gravely-brown texture.

Pictures of what I'm thinking of:

http://www.maion.com/photography/_photos/maro0689.jpg
http://farm3.static.flickr.com/2210/232 ... 4a7e36.jpg
http://invision-images.com/archive/stor ... 78/preview
http://www.theguide.org.za/Namibia/Nami ... 20Road.jpg
http://www.en-route.co.za/AfricaAdventu ... n/sud5.jpg

These are off Google image search obviously so quality is what it is.
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Re: [32bpp] Extra zoom levels Graphics

Post by Varivar »

Jupix wrote:What I'd like from the desert infrastructure is a more aged and less sophisticated look. I'd love it if desert roads were sand-based (essentially the same color as plain desert, but maybe with a slight difference in brightness and texture), and also the railway "foundations" either nothing at all or a sort of gravely-brown texture.
Sand based roads in the deserts are nice, but they aren't suitable for the trucks. The trucks would slow down on such ways. Asphalt roads are better for this.
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Re: [32bpp] Extra zoom levels Graphics

Post by Jupix »

If it was my call, I would probably say there are already some worse believability issues in the game. :mrgreen:
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maquinista
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

Awesome building and desert road tiles!
Attachments
Varivar_Tropical_houses_preview.tar
Tropical houses by Varivar.
(578 KiB) Downloaded 1298 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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habell
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Re: [32bpp] Extra zoom levels Graphics

Post by habell »

Jupix wrote:What I'd like from the desert infrastructure is a more aged and less sophisticated look. I'd love it if desert roads were sand-based (essentially the same color as plain desert, but maybe with a slight difference in brightness and texture), and also the railway "foundations" either nothing at all or a sort of gravely-brown texture.

Pictures of what I'm thinking of:

http://www.maion.com/photography/_photos/maro0689.jpg
http://farm3.static.flickr.com/2210/232 ... 4a7e36.jpg
http://invision-images.com/archive/stor ... 78/preview
http://www.theguide.org.za/Namibia/Nami ... 20Road.jpg
http://www.en-route.co.za/AfricaAdventu ... n/sud5.jpg

These are off Google image search obviously so quality is what it is.

Something like this?


Mind you, it's a very quick mock-up
Mock-up more desert like roads
Mock-up more desert like roads
desert_roads_2.jpg (117.5 KiB) Viewed 2722 times
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Re: [32bpp] Extra zoom levels Graphics

Post by Jupix »

Yes! 8)
Less contrast, though, and less pronounced edges. (And a difference in appearance in the middle where RV's don't travel.)
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Re: [32bpp] Extra zoom levels Graphics

Post by hammurabi »

How bout making the tarmac dirty with clean tire tracks in the middle of each lane?
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

I prefer the asphalt surface, but we can have the two files in the Wiki.
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habell
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Re: [32bpp] Extra zoom levels Graphics

Post by habell »

I've been busy again :wink:

Since the half desert and half grass tiles whern't ready yet. I've tried them too.
I used both tiles en blended them together.

Any thoughts
screenshot with all desert-ground tiles ready
screenshot with all desert-ground tiles ready
desert_screenshot.png (510.08 KiB) Viewed 7642 times
Attachments
desert_grass_tiles.tar
The half desert half grass tiles.
(2.94 MiB) Downloaded 787 times
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CommanderZ
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Re: [32bpp] Extra zoom levels Graphics

Post by CommanderZ »

Looks good at level 1+, but there are some issues at level 0.

Lookt at the pic.

1) The "semigrass" should not overlap northwestern and northeastern tile as full grasss does, it looks really bad.
2) There is strange blue line on the southwestern edge.
Attachments
desert.jpg
desert.jpg (35.27 KiB) Viewed 7565 times
maquinista
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

Some tiles needs a bit of retouching, but they look very good.
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Re: [32bpp] Extra zoom levels Graphics

Post by GeekToo »

Construction stage of the group of town houses. I'm not completely satisfied with it, something does not seem right, but I cannot put my finger what it is exactly. Please let me know what you think of it .
Attachments
construction2groupoftownhouses.png
construction2groupoftownhouses.png (47.32 KiB) Viewed 7391 times
maquinista
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

I think that is good. Maybe You can add some tools, Scaffolding, a concrete mixer...

Here is three Screenshots with the wrong offsets. Also, some farm tiles have a wrong ofset when they are at z0 zoom level.
Attachments
Save the file, and zoom in to count the pixels.
Save the file, and zoom in to count the pixels.
tile_failure0.JPEG (45.73 KiB) Viewed 7313 times
Farm tiles too up and a desert half grass tile wrong.
Farm tiles too up and a desert half grass tile wrong.
tile_failure1.JPEG (78.95 KiB) Viewed 7344 times
Farm tiles too up.
Farm tiles too up.
tile_failure2.JPEG (37.68 KiB) Viewed 7308 times
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Re: [32bpp] Extra zoom levels Graphics

Post by Roujin »

GeekToo wrote:Construction stage of the group of town houses. I'm not completely satisfied with it, something does not seem right, but I cannot put my finger what it is exactly. Please let me know what you think of it .

I also have the feeling that something's not right with this picture. Maybe it's the lighting? It looks as if it were early in the morning, with the sun casting red light on everything..
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