32bit Extra Zoom Graphics Works In Progress

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

Post Reply
ArmEagle
Traffic Manager
Traffic Manager
Posts: 151
Joined: 01 Jan 2007 14:28

Re: [32bpp] Extra zoom levels Graphics

Post by ArmEagle »

Varivar wrote:When I look to that screenshot, I see that my buildings are too low, compared with Wacki' s models. So I've made them a bit higher. The tropical flat #3 has more detail now.

I have a question for Maquinista: how did you made the mask file? With Gimp or something similar?
Hmm, about the first (2 floor) building: I think that ladder is a bit too much/big. The hatch could easily be about half the height/width. Maybe just make it a closed hatch?
User avatar
Teemes
Engineer
Engineer
Posts: 68
Joined: 19 Mar 2008 21:01

Re: [32bpp] Extra zoom levels Graphics

Post by Teemes »

varivar wrote:How do I open the python script? i can' t find it :( .
In the window subset selector in the "user preferences" (marked with a red circle), select the "render" window subset. The script should appear in a window on the right side of the screen.

You can also open a "Text Editor" type window and select the blenderrender_annotated file. Place the text cursor in the first line of the script and hit Alt-P to execute the script (or select file->execute python script in the same window).

Happy rendering! :)
Attachments
blender_screen.PNG
blender_screen.PNG (136.34 KiB) Viewed 3502 times
Varivar
Traffic Manager
Traffic Manager
Posts: 255
Joined: 07 Aug 2008 17:31
Location: The Netherlands
Contact:

Re: [32bpp] Extra zoom levels Graphics

Post by Varivar »

Teemes wrote:In the window subset selector in the "user preferences" (marked with a red circle), select the "render" window subset. The script should appear in a window on the right side of the screen.

You can also open a "Text Editor" type window and select the blenderrender_annotated file. Place the text cursor in the first line of the script and hit Alt-P to execute the script (or select file->execute python script in the same window).

Happy rendering! :)
Thanks for your explanation, but I still can't find the part where I have to comment out the normal mode and "comment in" the mask mode. For now i have used Maquinista's mask file.

I've drawn the construction stages of tropical flat #4, but I can' t find the building stage sprites of tropical flat #3 in the GRF files. Doesn't tropical flat #3 have building stages?
ArmEagle wrote:Hmm, about the first (2 floor) building: I think that ladder is a bit too much/big. The hatch could easily be about half the height/width. Maybe just make it a closed hatch?
I've made the hatch smaller. I kept it open, because.. that looks better to me.

Thanks a lot, Maquinista, for coding my previous buildings!
Attachments
Varivar_Tropical.zip
(316.75 KiB) Downloaded 402 times
User avatar
Teemes
Engineer
Engineer
Posts: 68
Joined: 19 Mar 2008 21:01

Re: [32bpp] Extra zoom levels Graphics

Post by Teemes »

varivar wrote:Thanks for your explanation, but I still can't find the part where I have to comment out the normal mode and "comment in" the mask mode.
It's right here, mate, in the red circle. The hash (#) indicates code that has been commented out. Delete the one in front of mode="mask" and add one in front of mode="normal". You're now in mask mode. Don't forget to put the text cursor back into the first line of the script before you execute it. Keep up the good artwork! :D
Attachments
mask_mode.PNG
mask_mode.PNG (11.51 KiB) Viewed 8701 times
Varivar
Traffic Manager
Traffic Manager
Posts: 255
Joined: 07 Aug 2008 17:31
Location: The Netherlands
Contact:

Re: [32bpp] Extra zoom levels Graphics

Post by Varivar »

Teemes wrote:
varivar wrote:Thanks for your explanation, but I still can't find the part where I have to comment out the normal mode and "comment in" the mask mode.
It's right here, mate, in the red circle. The hash (#) indicates code that has been commented out. Delete the one in front of mode="mask" and add one in front of mode="normal". You're now in mask mode. Don't forget to put the text cursor back into the first line of the script before you execute it. Keep up the good artwork! :D
Sorry, I had opened the wrong version. Now I have the right version and everything works. Thanks a lot! :D
djpety94
Engineer
Engineer
Posts: 14
Joined: 17 Aug 2008 12:35
Location: Hungary

Re: [32bpp] Extra zoom levels Graphics

Post by djpety94 »

I made a vehicle depot in Sketch Up :D

My first publicated 3D graphic :D

Edit: I attached the 3DS file in the rar and the textures, i cant use blender :S

Edit2: Now i include the train depot
Attachments
Vehicle Depot
Vehicle Depot
depot_normal.png (89.17 KiB) Viewed 7915 times
Train Depot
Train Depot
depo_train.png (94.67 KiB) Viewed 7831 times
depot.rar
3DS file and the textures
(20.95 KiB) Downloaded 445 times
Varivar
Traffic Manager
Traffic Manager
Posts: 255
Joined: 07 Aug 2008 17:31
Location: The Netherlands
Contact:

Re: [32bpp] Extra zoom levels Graphics

Post by Varivar »

djpety94 wrote:I made a vehicle depot in Sketch Up :D

My first publicated 3D graphic :D

Edit: I attached the 3DS file in the rar and the textures, i cant use blender :S
I don't think Sketchup is a good program to make graphics, because it doesn't have a render function. You should learn to use Blender or another program that can render models. On the wiki is a page which 3d model programs can be used (I can't give you the link, because the wiki is down atm) You can try importing your model in Blender and then render it. Importing 3ds files in Blender is possible.

Your model doesn't look bad, but it lacks detail. Also the roof texture doesn't look good (the roof texture of both). The brick texture is scaled too big.
maquinista
Tycoon
Tycoon
Posts: 1829
Joined: 10 Jul 2006 00:43
Location: Spain

Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

I have coded the building and fixed the bug.
Attachments
Wacki_Tropical_houses_preview.tar
TAR file without bug
(1.4 MiB) Downloaded 700 times
Varivar_Temperate_houses_preview.tar
New TAR file.
(173.5 KiB) Downloaded 519 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
djpety94
Engineer
Engineer
Posts: 14
Joined: 17 Aug 2008 12:35
Location: Hungary

Re: [32bpp] Extra zoom levels Graphics

Post by djpety94 »

Varivar wrote: I don't think Sketchup is a good program to make graphics, because it doesn't have a render function. You should learn to use Blender or another program that can render models. On the wiki is a page which 3d model programs can be used (I can't give you the link, because the wiki is down atm) You can try importing your model in Blender and then render it. Importing 3ds files in Blender is possible.
The wiki is now up, i found the link, and i try to understand :D
Jupix
Chief Executive
Chief Executive
Posts: 683
Joined: 19 Feb 2005 09:08
Location: Finland
Contact:

Re: [32bpp] Extra zoom levels Graphics

Post by Jupix »

Also, I think we already have one if not multiple depot models.
#################
djpety94
Engineer
Engineer
Posts: 14
Joined: 17 Aug 2008 12:35
Location: Hungary

Re: [32bpp] Extra zoom levels Graphics

Post by djpety94 »

Jupix wrote:Also, I think we already have one if not multiple depot models.
Where?
Jupix
Chief Executive
Chief Executive
Posts: 683
Joined: 19 Feb 2005 09:08
Location: Finland
Contact:

Re: [32bpp] Extra zoom levels Graphics

Post by Jupix »

Buried somewhere in the 32bpp thread probably :)

Edit: well, also seems to have been added in the wiki.
#################
djpety94
Engineer
Engineer
Posts: 14
Joined: 17 Aug 2008 12:35
Location: Hungary

Re: [32bpp] Extra zoom levels Graphics

Post by djpety94 »

Jupix wrote:Buried somewhere in the 32bpp thread probably :)
Ok :D sorry
maquinista
Tycoon
Tycoon
Posts: 1829
Joined: 10 Jul 2006 00:43
Location: Spain

Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

Jupix wrote:Also, I think we already have one if not multiple depot models.
Yes, but It has not been updated in the last two years. :?
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
djpety94
Engineer
Engineer
Posts: 14
Joined: 17 Aug 2008 12:35
Location: Hungary

Re: [32bpp] Extra zoom levels Graphics

Post by djpety94 »

maquinista wrote:
Jupix wrote:Also, I think we already have one if not multiple depot models.
Yes, but It has not been updated in the last two years. :?
So i countinue the depots, or not?
Jupix
Chief Executive
Chief Executive
Posts: 683
Joined: 19 Feb 2005 09:08
Location: Finland
Contact:

Re: [32bpp] Extra zoom levels Graphics

Post by Jupix »

We have loads of models that haven't been touched for a while. To be honest I don't see a reason to update them either until more important modeling work has been completed. Obviously there is a problem if the model wasn't released and the author went absent indefinitely, but that would have to be confirmed before taking any re-modeling action.

In either case we are, in my opinion, currently in a situation where it is important to throw valuable modeling time at sprites that haven't been modeled yet, rather than modeling and re-modeling the same stuff over and over again.
#################
maquinista
Tycoon
Tycoon
Posts: 1829
Joined: 10 Jul 2006 00:43
Location: Spain

Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

djpety94 wrote:
maquinista wrote:
Jupix wrote:Also, I think we already have one if not multiple depot models.
Yes, but It has not been updated in the last two years. :?
So i countinue the depots, or not?
You can continue your depot, or ask the original author if he allows you to continue their depots.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
djpety94
Engineer
Engineer
Posts: 14
Joined: 17 Aug 2008 12:35
Location: Hungary

Re: [32bpp] Extra zoom levels Graphics

Post by djpety94 »

I now have render for SketchUp as Plugin :)

The blender is too hard for me, or i don't know xD
maquinista
Tycoon
Tycoon
Posts: 1829
Joined: 10 Jul 2006 00:43
Location: Spain

Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

djpety94 wrote:I now have render for SketchUp as Plugin :)

The blender is too hard for me, or i don't know xD
You can draw with Sketch up, and upload here your models in Sketch Up format, and We can import it to Blender an render it. It is not a problem. :D

http://www.blendernation.com/2008/01/29 ... o-blender/
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
djpety94
Engineer
Engineer
Posts: 14
Joined: 17 Aug 2008 12:35
Location: Hungary

Re: [32bpp] Extra zoom levels Graphics

Post by djpety94 »

maquinista wrote:You can draw with Sketch up, and upload here your models in Sketch Up format, and We can import it to Blender an render it. It is not a problem. :D

http://www.blendernation.com/2008/01/29 ... o-blender/
Thank you :) :bow:
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Ahrefs [Bot] and 11 guests