OpenGFX - Graphics Base Set
Moderator: Graphics Moderators
Re: [8bpp] Graphics Replacement Project - OpenGFX
The OpenGFX is starting to look very nice and I really love printing works and other industries. Recently I found some of my houses I've drawn like year ago, so I'm posting them here and you are fully allowed to use them or be inspired by them. I know they're not really fitting in OpenGFX style, but maybe it could help.
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- bubersDomky.png (7.99 KiB) Viewed 7384 times
Re: [8bpp] Graphics Replacement Project - OpenGFX
Nice ones!
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Re: [8bpp] Graphics Replacement Project - OpenGFX
They are very nice, not quite in style but I'll see what I can do!
And the water processing plant...
And the water processing plant...
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- Preview.png (11.69 KiB) Viewed 7371 times
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- Water Processing Plant 8bpp.png (3.35 KiB) Viewed 7368 times
Re: [8bpp] Graphics Replacement Project - OpenGFX
And here's another one I forget to add at the first time. It's again in the same not-so-fitting style.
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- smallOne.png (2.13 KiB) Viewed 7365 times
Re: [8bpp] Graphics Replacement Project - OpenGFX
I'm working on the explosions atm, what do you think of this?
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- explosion 1 small 8bpp ani test.gif (4.05 KiB) Viewed 7319 times
- Digitalfox
- Chief Executive
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Looks nice, but in-game example would be bestZephyris wrote:I'm working on the explosions atm, what do you think of this?
Re: [8bpp] Graphics Replacement Project - OpenGFX
Try one or two frames with a smaller ball of fire at the start. An explosion doesn't just appear, something is being blown up very fast.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Re: [8bpp] Graphics Replacement Project - OpenGFX
And maybe there could be some more red dots at the end of the explosion.
Re: [8bpp] Graphics Replacement Project - OpenGFX
And smoke perhaps...
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Re: [8bpp] Graphics Replacement Project - OpenGFX
I think there should be some upward motion in an explosion. Most of that can come from fading from the bottom, but at least some should be the top going upwards.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Sorry for lagging one page back, but I directly when I saw that image I though of the Turning Torso, that has been built in Malmö in south Sweden:
https://en.wikipedia.org/wiki/Turning_Torso
"Only" 90 degree turn and 190 meters tall. There was a documentary on discovery channel some years ago about how they built it. And the tower was built only a little step before the floors and on the top of the raising tower the crane was located. I don't remember if they used a helicopter or how they got it down when the building was completed, but somehow it got down.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
Re: [8bpp] Graphics Replacement Project - OpenGFX
Lots of info at http://www.turningtorso.se/ (also available in English)
Re: [8bpp] Graphics Replacement Project - OpenGFX
Zephyris asked me if I could do a modified version of my New Tram Track Set for the OpenGFX project (well, actually, he asked me if he could modify my tram tracks for the OpenGFX project, and then I offered to create the modified version myself).
Anyways, here it is, the OpenGFX newTramTracks v0.1. It replaces everything that should be replaced by Action05 type 0B, that is the tracks and wires, but also the tram depot and four tram GUI sprites.
For the depot, I used the default OpenGFX road depot and have put some stuff from the power plant on top.
While creating the set, I noticed two things: the tram tracks glitch at the tunnel entrances and exits. This is due to how the front piece of the tunnel entrances is cut out. Can be solved relatively easily, so I'll look into that asap.
Second thing: there were action colours in the yellow mouse pointers, so I removed those from the two sprites I needed.
Now: image and download. Have fun!
Anyways, here it is, the OpenGFX newTramTracks v0.1. It replaces everything that should be replaced by Action05 type 0B, that is the tracks and wires, but also the tram depot and four tram GUI sprites.
For the depot, I used the default OpenGFX road depot and have put some stuff from the power plant on top.
While creating the set, I noticed two things: the tram tracks glitch at the tunnel entrances and exits. This is due to how the front piece of the tunnel entrances is cut out. Can be solved relatively easily, so I'll look into that asap.
Second thing: there were action colours in the yellow mouse pointers, so I removed those from the two sprites I needed.
Now: image and download. Have fun!
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- Naamloos-4.png (58.49 KiB) Viewed 7325 times
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- OpenGFX - newTramTracks v0.1.grf
- For OpenGFX newInfrastructure 0.5 and older. OpenGFX 0.6 including the tram tracks is available in next post.
- (53.82 KiB) Downloaded 1163 times
Last edited by FooBar on 14 Aug 2008 14:59, edited 1 time in total.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Here's the updated version of newInfrastructure.
I fixed the tunnel sprites as mentioned in my previous post and I also updated my bus stop graphics where I repaced the company colour benches with wooden ones.
EDIT: I might as well just add the tram stuff to it. Be right back.
EDIT2: tram tracks added
I fixed the tunnel sprites as mentioned in my previous post and I also updated my bus stop graphics where I repaced the company colour benches with wooden ones.
EDIT: I might as well just add the tram stuff to it. Be right back.
EDIT2: tram tracks added
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- OpenGFX - newInfrastructure v0.6.grf
- windows version
- (927.16 KiB) Downloaded 1125 times
Re: [8bpp] Graphics Replacement Project - OpenGFX
Nicely done! And thank you for updating the wiki and everything too!
- athanasios
- Tycoon
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Re: [8bpp] Graphics Replacement Project - OpenGFX
They are going to build a spaceport. What is this compared to it?CommanderZ wrote:This is ****ing crazy! Are they really building it?
Awesome stuff dear artists!
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
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- Tycoon
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Ok, I'm gonna update the first post, but I'd like someone to point out what has been released in meantime, and what is still missing from the grfs
OpenGFX Houses/buildings - Zephyris? Do you have the GRF all combined of what you have currently? Could release 0.1
OpenGFX Terrain - v0.4 - I think it doesn't need updating, Zephyris?
OpenGFX Landscape - v0.3 - Was there some hassle with rivers? I think needs updating to 0.4, or is 0.4 already here somewhere?
OpenGFX Infrastructure - v0.4 - As I see, 0.6 is out now, gonna put it in
OpenGFX - newGUI v0.2 - What is missing from the last one you released Zeph?
IMO eyecandy should be maybe put together with infrastructure or landscape..
OpenGFX - newVehicles (v0.1) - have to combine trains, lorrys planes etc to one GRF I think.. Less micromanaging . Which means I still need links for the last ones.
OpenGFX newIndustries - v0.5 - Zephyris, what is the current state of it? I know you have drawn them, but how much are undone? And a link please
That's it I guess.. I'll update the second post now.
OpenGFX Houses/buildings - Zephyris? Do you have the GRF all combined of what you have currently? Could release 0.1
OpenGFX Terrain - v0.4 - I think it doesn't need updating, Zephyris?
OpenGFX Landscape - v0.3 - Was there some hassle with rivers? I think needs updating to 0.4, or is 0.4 already here somewhere?
OpenGFX Infrastructure - v0.4 - As I see, 0.6 is out now, gonna put it in
OpenGFX - newGUI v0.2 - What is missing from the last one you released Zeph?
IMO eyecandy should be maybe put together with infrastructure or landscape..
OpenGFX - newVehicles (v0.1) - have to combine trains, lorrys planes etc to one GRF I think.. Less micromanaging . Which means I still need links for the last ones.
OpenGFX newIndustries - v0.5 - Zephyris, what is the current state of it? I know you have drawn them, but how much are undone? And a link please
That's it I guess.. I'll update the second post now.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Check the wiki page, it is very up to date.
Other things which need coding are:
Company HQs (all climate specific ones done)
All the links should be on the wiki...
I am trying to put something together atm, nothing particularly good yet...OpenGFX Houses/buildings
Hasn't been updatedOpenGFX Terrain - v0.4
Updated to v0.3.1 with cacti and toyland treesOpenGFX Landscape - v0.3
Tram tracks and rail depots have been added. If you want you can combine with newairports and newbridges and make a v0.7.OpenGFX Infrastructure - v0.6
Updated to v0.3, but I have an unreleased WIP v0.4 only missing aqueduct and bridge gui sprites. If you want I can combine with the newfonts and newfaces and release the v0.4. The waypoint sprites need major offset fixing. Maybe put the eyecandy/special effects here?OpenGFX - newGUI v0.2
There is the newtrains beta (which needs some offset fixing and has a few white line problems), newroad vehicles v0.1 hasn't been updated yet, but will after this weekend and newships v0.1 has been released. No work yet on planes (but I think lead@inbox could do a good job )OpenGFX - newVehicles (v0.1)
v0.8 has been released, in addition the water tower, water processing plant, food processing plant, temperate farm and printing works need coding.OpenGFX newIndustries - v0.5
Other things which need coding are:
Company HQs (all climate specific ones done)
All the links should be on the wiki...
Re: [8bpp] Graphics Replacement Project - OpenGFX
we like to release 7.2 of our GRFPack, I have crawled to your thread and my current OpenGFX list looks like that:
readme.txt
Greets
Ammler
Code: Select all
09127a4f9c0b83b6f2c07bbf72079739 53 47 01 02 1_other/OpenGFX/OpenGFX_-_newEyeCandy_v0.2.grf
7f72eba902b956123d3f2b5fc813af55 52 57 13 AA 1_other/OpenGFX/OpenGFX_-_newFaces_v0.1.grf
d21b63a9f04dfd8ce11c9c7d3047f04e 52 57 13 1E 1_other/OpenGFX/OpenGFX_-_newFonts_-_Newspaper_Fonts_v0.1.grf
23029664fd7c7f883c822b334e0fa4a8 52 57 13 1D 1_other/OpenGFX/OpenGFX_-_newFonts_-_Small_Fonts_v0.1.grf
f1da60adbbc6c80dbba28f4732de7fc0 4D 41 30 34 1_other/OpenGFX/OpenGFX_-_newGUI_v0.3.grf
66068c04844551c5ce661494367e77da 52 57 13 05 1_other/OpenGFX/OpenGFX_-_newIndustries_v0.8.grf
f753407cb9f2242ba1833f3bb1e6eaa7 52 57 13 03 1_other/OpenGFX/OpenGFX_-_newInfrastructure_v0.5.grf
94f0fdacf165ea5d868b886c39d68c9c 52 57 13 02 1_other/OpenGFX/OpenGFX_-_newTerrain_v0.4.grf
f3e9ba55dd17737b9ba37c3f00189684 52 57 13 19 1_other/OpenGFX/OpenGFX_-_newVehicles_-_Rail_v0.3.grf
83c2a048679f3cc1025efacbc25352b9 52 57 13 1C 1_other/OpenGFX/OpenGFX_-_newVehicles_-_Road_v0.1.grf
18443997bdf55ca120637fb6aa4c92bf 52 57 13 1B 1_other/OpenGFX/OpenGFX_NewLandscape_v0.3.1.grf
23ab17eaf57e0ae2dfb196870e63d4c1 62 63 6E 73 1_other/OpenGFX/OpenGFX_NewShips_v0.1.grf
b03b1fe77b4fa555f2c8e9df3793e705 62 63 77 66 1_other/OpenGFX/OpenGFX_NewWaterFeatures.grf
b06ade9bbb624b5dfd98a8052ec80552 62 63 6E 62 1_other/OpenGFX/newbuildings.grf
254fa9a57ec94258510d1d56ed62a909 62 63 6E 74 1_other/OpenGFX/newtrainsbeta.grf
Greets
Ammler
Town Names: Portuguese Belarusian French Swiss · Temperate Lumber Mill
Still work in progress: OpenGFX or/and OpenSFX - Please help!
Re: [8bpp] Graphics Replacement Project - OpenGFX
This grf is outdated by the newrail beta...f3e9ba55dd17737b9ba37c3f00189684 52 57 13 19 1_other/OpenGFX/OpenGFX_-_newVehicles_-_Rail_v0.3.grf
Attached are the sprites for the explosion I posted earlier if anyone wants to try them in-game...
*edit* and here's a coloured version of the modern office sprites from earlier...
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- Small Explosion Sprites 8bpp.png (3.98 KiB) Viewed 6441 times
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- modern shops and offices coloured 8bpp.png (7.42 KiB) Viewed 6411 times
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