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PostPosted: Mon Aug 11, 2008 1:43 pm 
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BerberJesus wrote:
realy good work, Varivar!

Thanks! :)

maquinista wrote:
I can try it. I will attach the coded model in this post.

That would be great, thanks too!! :)


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PostPosted: Mon Aug 11, 2008 4:58 pm 
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Varivar wrote:
I've searched through the grf files, but I can' t find the mask file for the balconies :( .


No wonder. You'd have to draw them by yourself.
Check Hereford/Foster bus here to see what's it about.


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PostPosted: Mon Aug 11, 2008 5:04 pm 
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Mchl wrote:
Varivar wrote:
I've searched through the grf files, but I can' t find the mask file for the balconies :( .


No wonder. You'd have to draw them by yourself.
Check Hereford/Foster bus here to see what's it about.
I have created it and It is in the TAR file.

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PostPosted: Mon Aug 11, 2008 6:04 pm 
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maquinista wrote:
I have created it and It is in the TAR file.


I can't get your tar to work.

[edit]

Ah... It's for extra zoom version. Tough luck.


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PostPosted: Tue Aug 12, 2008 1:23 am 
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"Varivar": Your last building is also very nice. I 'd suggest some color variation (but not too much), e.g for the roof.

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PostPosted: Tue Aug 12, 2008 6:23 pm 
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Hi everyone!
I'm new here, but i've read the whole thread (193 pages :shock: ) and as I work in 3d visualization, I thought I could help out with some buildings.
First of all I'm really impressed by some pieces of art that you guys produced, they are truly amazing.
I'm not a big TTD player but occasionally I still play it, and in fact it was the first PC game that I played back in 199x.
So I decided to model a building that I thought hadn't been made yet.
Image
This one.
I only spent about 20 minutes on my work in Max so far so it's still highly under construction and lacks detail badly. I also had problems with the shaders as I couldn't manage to do nice reflective windows because of the orthographic projection and the same applies to metal. So I just gave them some crap basic materials. I used the standard lighting setup for 3ds Max.
I know that the building doesn't have a door and lot of other details, but those are yet to come (don't mind Ottis either). Anyway, constructive critism is welcome.


Attachments:
File comment: Work in Progress
trop7.png
trop7.png [ 206.06 KiB | Viewed 2618 times ]
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PostPosted: Tue Aug 12, 2008 7:25 pm 
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That looks quite nice for only 20 minutes work! Those satellites on the roof looks nice too. I have some suggestions for you:
- replace the windows on the ground floor with entrances
- add a door to the roof
- add some beams against the wall, like this building.
- add you building on this page.
- replace the ground texture with the standard pavement texture

athanasios wrote:
"Varivar": Your last building is also very nice. I 'd suggest some color variation (but not too much), e.g for the roof.

here you go.


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PostPosted: Tue Aug 12, 2008 11:46 pm 
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Remember to also draw the construction stages...

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PostPosted: Wed Aug 13, 2008 5:09 pm 
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Here are some updates on the building. Thanks for the comments in advance!


Attachments:
trop7_fin copy.png
trop7_fin copy.png [ 239.48 KiB | Viewed 2260 times ]
File comment: construction phase
trop7_und.png
trop7_und.png [ 130.57 KiB | Viewed 2255 times ]
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PostPosted: Wed Aug 13, 2008 5:34 pm 
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Wow, that looks very nice, especially the construction stage! A big thumbs up from me! I have one suggestion for you: make the windows darker, so that the interior can't be seen. Now it looks a bit empty inside.


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PostPosted: Wed Aug 13, 2008 5:44 pm 
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Or put some office stuff inside :P


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PostPosted: Wed Aug 13, 2008 6:13 pm 
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Wow, impressed!

Is it me or are the doors a tad compared to the height of a floor/tree!

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PostPosted: Wed Aug 13, 2008 6:23 pm 
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Very very nice indeed!

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PostPosted: Wed Aug 13, 2008 6:32 pm 
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Is very good. If You like, you can add some office stuff inside, because It looks a bit empty. :D

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PostPosted: Wed Aug 13, 2008 6:43 pm 
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I might be wrong, but isn't usually the whole building completed before windows are added? In the construction phase you have the _windows already installed_ :P

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PostPosted: Wed Aug 13, 2008 7:52 pm 
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I've made some small changes to the building, well I didn't put any office stuff inside but I increased the glass opacity. I think it's okay like this.
(There should be two construction phases right?)


Attachments:
File comment: Construction Phase 1
trop7_und1.png
trop7_und1.png [ 138.83 KiB | Viewed 2133 times ]
File comment: Construction Phase 2
trop7_und2.png
trop7_und2.png [ 230.76 KiB | Viewed 2143 times ]
File comment: Completed building
trop7_final2.png
trop7_final2.png [ 239.94 KiB | Viewed 2152 times ]
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PostPosted: Wed Aug 13, 2008 9:34 pm 
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I have coded It. Is a very good model.


Attachments:
File comment: TAR file. Use with extra zooms patch.
Rectangle_Tropical_houses_preview.tar [425.5 KiB]
Downloaded 2864 times
File comment: TAR file with new building stages.
Varivar_Tropical_houses_preview.tar [322 KiB]
Downloaded 199 times

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PostPosted: Wed Aug 13, 2008 11:13 pm 
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That is really amazingly good! A superb first contribution. Have you looked at creating the company colour mask file for the building (the original sprites use company colours which are randomised for more variation).

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PostPosted: Wed Aug 13, 2008 11:17 pm 
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Welcome aboard Rectangle. It's always nice to see guys with big talent for graphics around, we really need them.

Your flat is awesum, one remark though, I think in the construction phases, the floors are added, before the next storey is, so that does look a little funny, in my opinion, esp. in the second phase. Apart from that, well done!


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PostPosted: Thu Aug 14, 2008 8:32 am 
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Zephyris wrote:
That is really amazingly good! A superb first contribution. Have you looked at creating the company colour mask file for the building (the original sprites use company colours which are randomised for more variation).

It' s indeed very good. The original sprites of this building doesn't have company colors, but it think you can still add them. This building is very suitable for company colors.

Actually it aren't company colors, because city buildings aren't owned by a transport concern. The colors are there just to make some variation in the buildings.


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