[Univ] GRVTS (v1.4) and [OTTD] eGRVTS (v1.0)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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DaleStan
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Re: Generic Road Vehicle Set [Complete]

Post by DaleStan »

As I said before: Type 82/86/8A variable C6.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
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Zephyris
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Re: Generic Road Vehicle Set [Complete]

Post by Zephyris »

Anyone have any good fake names? I'm getting stuck thinking of over 100!
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DanMacK
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Re: Generic Road Vehicle Set [Complete]

Post by DanMacK »

Things like rivers, animals, etc are pretty good for inspiration (trucks could be Bulldog, Ox, Clydesdale, Elephant, etc)
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SkeedR
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Re: Generic Road Vehicle Set [Complete]

Post by SkeedR »

Give me a list and i'll have a look ;)
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Zephyris
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Re: Generic Road Vehicle Set [Complete]

Post by Zephyris »

Heres the datasheet, the names are in the left columns...

*edit* and an update on progress:
All coding complete except shortening the short vehicles
All graphics complete except 4 steam trams
Some bugs in vehicle names (carelessness :D)
Bugs in later vehicle introduction dates

Going well!
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Egrvts.xls
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hertogjan
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Re: Generic Road Vehicle Set [Complete]

Post by hertogjan »

I see in your data sheet that some vehicles are less powerful than 10 hp, and since the Action0 property 13 (power) is measured in multiples of 10 hp, those will get a power rating of 0 hp (if you round down). Are you sure that this will not lead to problems?
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Nite Owl
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Re: Generic Road Vehicle Set [Complete]

Post by Nite Owl »

Looked over your file and came up with the following generic names that might sound good as the name of a vehicle. Some might be familiar. Your mileage may vary. Looking forward to the next release.

Archer
Brooks
Evans
Galahad
Hanover
Juno
Knowles
Mercer
Rigel
Sagan
Tilden
Vixen
Wesly
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Re: Generic Road Vehicle Set [Complete]

Post by exi123 »

Thanks for the awesome trucks, i hope the new version is coming soon. And i hope that there no boxes at trucks which transporting livestock :mrgreen:
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Zephyris
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Re: Generic Road Vehicle Set [Complete]

Post by Zephyris »

The new version is essentially complete, I am waiting for comment on a few kinda bugs kinda feature requests... Apart from that it is sitting on my hard disk ready for the world to enjoy! Depending on real life commitments then it should be out this weekend!
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Zephyris
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Re: Generic Road Vehicle Set [Complete]

Post by Zephyris »

Extended Generic Road Vehicle and Tram Set (eGRVTs) Beta 1

Download it here!

NOT compatibile with TTDPatch, OpenTTD 0.6.X.
ONLY compatible with OpenTTD nightlies later than ~r13665
NOT backwards compatible with GRVTS v1.2, you will have to start a new game...

Please test this to death! Post all bugs and problems here :)
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egrvts.grf
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Wuis
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Re: Generic Road Vehicle and Tram Set [v1.2]

Post by Wuis »

Hello, let me first say thank you for grtvs its my favorite roadvehicle set by far

I noticed some bugs, the first valuables steamcar doesn't have a name it seems
and the 2 steam trams don't have a capacity
When I press one of the hopper cars the game crashes for me, also the last hopper car seems to have a bus model
the game also crashes for me when I try and select one of the flatbed cars
the same with cargo trams it seems
i'm using r13718,
Running vista.
i'll edit this post if i find any more

Thank you for a great extension by the way
Last edited by Wuis on 18 Jul 2008 13:33, edited 1 time in total.
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DanMacK
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Re: Generic Road Vehicle and Tram Set [v1.2]

Post by DanMacK »

Whoo hooo! Can't wait to download this when I get home and test it!

1800 start, groovy :D Awesome work man!
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Re: Generic Road Vehicle and Tram Set [v1.2]

Post by LaDoncella »

SUPERB :bow:

bugs:
- steam trams have no cargo cappacity
- trams have the sounds from toyland
- the first armored truck has no name: "(undefined string)"
- when autoreplacing vehicles to trailers, the cargo is set to the default one (ex. if the vehicle transported wheat in a hopper its set to coal, if it transported wood in a flatbed it's set to livestock)
edit. it seems to be a problem of articulated vehicles
edit2. wrong it's just trailers and horses

also its a shame that articulated road vehicles can't overtake (trailers overtaking articulated trucks...)

=3
Last edited by LaDoncella on 18 Jul 2008 18:31, edited 2 times in total.
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Re: Generic Road Vehicle and Tram Set [v1.2]

Post by Digitalfox »

WOW :bow:

I've been busy with real life stuff this last week, and what do I find when I came here to see what's new.. :mrgreen:

Like always, excellent work Zephyris :wink:

Hope to see you doing also ships, it could be the turn table for using more ships in game..
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Zephyris
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Re: Generic Road Vehicle and Tram Set [v1.2]

Post by Zephyris »

I have been looking at some of the bugs...
- when autoreplacing vehicles to trailers, the cargo is set to the default one (ex. if the vehicle transported wheat in a hopper its set to coal, if it transported wood in a flatbed it's set to livestock)
edit. it seems to be a problem of articulated vehicles
edit2. wrong it's just trailers and horses
This appears to be a complex problem with the replacement of articulated vehicles with a front capacity of zero, it is now on flyspray (FS#2146)
When I press one of the hopper cars the game crashes for me, also the last hopper car seems to have a bus model
the game also crashes for me when I try and select one of the flatbed cars
the same with cargo trams it seems
Can you give more details? Specifically:
- Does the crash happen when you try to build the vehicle?
- Which vehicles does the crash occur for? A list would be great!
- Which vehicle (ie. the name) pulls a bus instead of the correct trailer?
I havn't had any problems, this is a bit of a surprise!

And to summarise the other bugs reported:
- steam trams have incorrect cargo capacity and incorrect graphics
- the sound effect callback for trams isn't working
- the first armored truck has no name
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Re: Generic Road Vehicle and Tram Set [v1.2]

Post by Wuis »

The crash happens When i try and select a vehicle in the build list,
it crashes for me on any of the hopper trucks and any of the flatbed trucks and all of the cargo trams.
and the TFB Vixen with hopper trailer looks like a bus icon although I can't select it in the buy menu without it crashing.
i'll go try and use grvts 1.2 to see if its just something I messed up in installing ottd
Ahh it happens in grvts 1.2 too which used to run perfectly so i guess i'll reinstall it to see if that works, even though i did a fresh install before the beta

Ahh false alarm. seems I was able to mess up double clicking an exe and unzipping a zip file in a folder
it doesn't crash anymore, although the TFB Vixen with hopper trailer still looks like a bus to me and it doesn't have a capacity
also the multiple cartcargo trams show 2 capacities on the buy list 1 passenger and 1 for mail and both are not in accordance with the capacity shown in the cargolist once its bought. But this could be normal multiple car tram behaviour seeing as the passenger capacity listed for multiple car passenger trams is also wrong. (Ussually only play early 20th century so never really looked at multiple car trams in other grfs.)
Also the TFB Vixen doesn't seem to appear unless you have the never expire option on. there's probably some more cars probably to do with the late introduction date
Last edited by Wuis on 18 Jul 2008 21:32, edited 6 times in total.
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Zephyris
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Re: Generic Road Vehicle and Tram Set [v1.2]

Post by Zephyris »

Hmmm, very strange, though I think it is your installation...
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Re: Generic Road Vehicle and Tram Set [v1.2]

Post by Digitalfox »

Zephyris wrote:Hmmm, very strange, though I think it is your installation...
Zephyris happens to me also, using last open nightly..

The test I do is simply start a game in 1800 and choose a horse road vehicle, it asserts..

http://img.photobucket.com/albums/v514/ ... /crash.png

No other NewGRF active by the way..
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Zephyris
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Re: Generic Road Vehicle and Tram Set [v1.2]

Post by Zephyris »

Zephyris happens to me also, using last open nightly..
I can't replicate the crash using r13731, lets hope its fixed :) Let me know if there are any more problems...
Also the TFB Vixen doesn't seem to appear unless you have the never expire option on. there's probably some more cars probably to do with the late introduction date
There are quite a few vehicles with introduction dates past 2050 which will at the moment (without vehicles never expire on) never appear. I've put a feature request in... Fingers crossed!
multiple cartcargo trams show 2 capacities on the buy list 1 passenger and 1 for mail and both are not in accordance with the capacity shown in the cargolist once its bought. But this could be normal multiple car tram behaviour seeing as the passenger capacity listed for multiple car passenger trams is also wrong.
The cargo tram capacity is a bug, not sure exactly whats going on but I think I messed up the refittable classes for the cargo tram trailers. According to me the passenger trams give the correct capacity in the buy menu...
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lead@inbox
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Re: Generic Road Vehicle and Tram Set [v1.2]

Post by lead@inbox »

i'm playing in the 13731 version - without crashes yet :) [from 1700 to 1721, 130 veh.]
Zephyris, wonderful set :D
now need to re-develop ttrs - bearing in mind the beginning of game in 1700 :wink:
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