[Univ] GRVTS (v1.4) and [OTTD] eGRVTS (v1.0)
Moderator: Graphics Moderators
Re: Generic Road Vehicle Set [Complete]
As I said before: Type 82/86/8A variable C6.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Re: Generic Road Vehicle Set [Complete]
Anyone have any good fake names? I'm getting stuck thinking of over 100!
Re: Generic Road Vehicle Set [Complete]
Things like rivers, animals, etc are pretty good for inspiration (trucks could be Bulldog, Ox, Clydesdale, Elephant, etc)
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site

CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Re: Generic Road Vehicle Set [Complete]
Heres the datasheet, the names are in the left columns...
*edit* and an update on progress:
All coding complete except shortening the short vehicles
All graphics complete except 4 steam trams
Some bugs in vehicle names (carelessness
)
Bugs in later vehicle introduction dates
Going well!
*edit* and an update on progress:
All coding complete except shortening the short vehicles
All graphics complete except 4 steam trams
Some bugs in vehicle names (carelessness

Bugs in later vehicle introduction dates
Going well!
- Attachments
-
- Egrvts.xls
- (553 KiB) Downloaded 235 times
Re: Generic Road Vehicle Set [Complete]
I see in your data sheet that some vehicles are less powerful than 10 hp, and since the Action0 property 13 (power) is measured in multiples of 10 hp, those will get a power rating of 0 hp (if you round down). Are you sure that this will not lead to problems?
Re: Generic Road Vehicle Set [Complete]
Looked over your file and came up with the following generic names that might sound good as the name of a vehicle. Some might be familiar. Your mileage may vary. Looking forward to the next release.
Archer
Brooks
Evans
Galahad
Hanover
Juno
Knowles
Mercer
Rigel
Sagan
Tilden
Vixen
Wesly
Archer
Brooks
Evans
Galahad
Hanover
Juno
Knowles
Mercer
Rigel
Sagan
Tilden
Vixen
Wesly
Humor is the second most subjective thing on the planet
------------------------------------------------------------
Brevity is the soul of wit and obscenity is its downfall
--------------------------------------------------------
Good Night And Good Luck - Read You Soon
------------------------------------------------------------
Brevity is the soul of wit and obscenity is its downfall
--------------------------------------------------------
Good Night And Good Luck - Read You Soon
Re: Generic Road Vehicle Set [Complete]
Thanks for the awesome trucks, i hope the new version is coming soon. And i hope that there no boxes at trucks which transporting livestock 

Re: Generic Road Vehicle Set [Complete]
The new version is essentially complete, I am waiting for comment on a few kinda bugs kinda feature requests... Apart from that it is sitting on my hard disk ready for the world to enjoy! Depending on real life commitments then it should be out this weekend!
Re: Generic Road Vehicle Set [Complete]
Extended Generic Road Vehicle and Tram Set (eGRVTs) Beta 1
Download it here!
NOT compatibile with TTDPatch, OpenTTD 0.6.X.
ONLY compatible with OpenTTD nightlies later than ~r13665
NOT backwards compatible with GRVTS v1.2, you will have to start a new game...
Please test this to death! Post all bugs and problems here
Download it here!
NOT compatibile with TTDPatch, OpenTTD 0.6.X.
ONLY compatible with OpenTTD nightlies later than ~r13665
NOT backwards compatible with GRVTS v1.2, you will have to start a new game...
Please test this to death! Post all bugs and problems here

- Attachments
-
- egrvts.grf
- (1.04 MiB) Downloaded 246 times
Re: Generic Road Vehicle and Tram Set [v1.2]
Hello, let me first say thank you for grtvs its my favorite roadvehicle set by far
I noticed some bugs, the first valuables steamcar doesn't have a name it seems
and the 2 steam trams don't have a capacity
When I press one of the hopper cars the game crashes for me, also the last hopper car seems to have a bus model
the game also crashes for me when I try and select one of the flatbed cars
the same with cargo trams it seems
i'm using r13718,
Running vista.
i'll edit this post if i find any more
Thank you for a great extension by the way
I noticed some bugs, the first valuables steamcar doesn't have a name it seems
and the 2 steam trams don't have a capacity
When I press one of the hopper cars the game crashes for me, also the last hopper car seems to have a bus model
the game also crashes for me when I try and select one of the flatbed cars
the same with cargo trams it seems
i'm using r13718,
Running vista.
i'll edit this post if i find any more
Thank you for a great extension by the way
Last edited by Wuis on 18 Jul 2008 13:33, edited 1 time in total.
Re: Generic Road Vehicle and Tram Set [v1.2]
Whoo hooo! Can't wait to download this when I get home and test it!
1800 start, groovy
Awesome work man!
1800 start, groovy

Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site

CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
- LaDoncella
- Traffic Manager
- Posts: 249
- Joined: 28 Sep 2004 16:01
- Contact:
Re: Generic Road Vehicle and Tram Set [v1.2]
SUPERB
bugs:
- steam trams have no cargo cappacity
- trams have the sounds from toyland
- the first armored truck has no name: "(undefined string)"
- when autoreplacing vehicles to trailers, the cargo is set to the default one (ex. if the vehicle transported wheat in a hopper its set to coal, if it transported wood in a flatbed it's set to livestock)
edit. it seems to be a problem of articulated vehicles
edit2. wrong it's just trailers and horses
also its a shame that articulated road vehicles can't overtake (trailers overtaking articulated trucks...)
=3

bugs:
- steam trams have no cargo cappacity
- trams have the sounds from toyland
- the first armored truck has no name: "(undefined string)"
- when autoreplacing vehicles to trailers, the cargo is set to the default one (ex. if the vehicle transported wheat in a hopper its set to coal, if it transported wood in a flatbed it's set to livestock)
edit. it seems to be a problem of articulated vehicles
edit2. wrong it's just trailers and horses
also its a shame that articulated road vehicles can't overtake (trailers overtaking articulated trucks...)
=3
Last edited by LaDoncella on 18 Jul 2008 18:31, edited 2 times in total.
- Digitalfox
- Chief Executive
- Posts: 710
- Joined: 28 Oct 2004 04:42
- Location: Catch the Fox if you can...
Re: Generic Road Vehicle and Tram Set [v1.2]
WOW
I've been busy with real life stuff this last week, and what do I find when I came here to see what's new..
Like always, excellent work Zephyris
Hope to see you doing also ships, it could be the turn table for using more ships in game..

I've been busy with real life stuff this last week, and what do I find when I came here to see what's new..

Like always, excellent work Zephyris

Hope to see you doing also ships, it could be the turn table for using more ships in game..
Re: Generic Road Vehicle and Tram Set [v1.2]
I have been looking at some of the bugs...
- Does the crash happen when you try to build the vehicle?
- Which vehicles does the crash occur for? A list would be great!
- Which vehicle (ie. the name) pulls a bus instead of the correct trailer?
I havn't had any problems, this is a bit of a surprise!
And to summarise the other bugs reported:
- steam trams have incorrect cargo capacity and incorrect graphics
- the sound effect callback for trams isn't working
- the first armored truck has no name
This appears to be a complex problem with the replacement of articulated vehicles with a front capacity of zero, it is now on flyspray (FS#2146)- when autoreplacing vehicles to trailers, the cargo is set to the default one (ex. if the vehicle transported wheat in a hopper its set to coal, if it transported wood in a flatbed it's set to livestock)
edit. it seems to be a problem of articulated vehicles
edit2. wrong it's just trailers and horses
Can you give more details? Specifically:When I press one of the hopper cars the game crashes for me, also the last hopper car seems to have a bus model
the game also crashes for me when I try and select one of the flatbed cars
the same with cargo trams it seems
- Does the crash happen when you try to build the vehicle?
- Which vehicles does the crash occur for? A list would be great!
- Which vehicle (ie. the name) pulls a bus instead of the correct trailer?
I havn't had any problems, this is a bit of a surprise!
And to summarise the other bugs reported:
- steam trams have incorrect cargo capacity and incorrect graphics
- the sound effect callback for trams isn't working
- the first armored truck has no name
Re: Generic Road Vehicle and Tram Set [v1.2]
The crash happens When i try and select a vehicle in the build list,
it crashes for me on any of the hopper trucks and any of the flatbed trucks and all of the cargo trams.
and the TFB Vixen with hopper trailer looks like a bus icon although I can't select it in the buy menu without it crashing.
i'll go try and use grvts 1.2 to see if its just something I messed up in installing ottd
Ahh it happens in grvts 1.2 too which used to run perfectly so i guess i'll reinstall it to see if that works, even though i did a fresh install before the beta
Ahh false alarm. seems I was able to mess up double clicking an exe and unzipping a zip file in a folder
it doesn't crash anymore, although the TFB Vixen with hopper trailer still looks like a bus to me and it doesn't have a capacity
also the multiple cartcargo trams show 2 capacities on the buy list 1 passenger and 1 for mail and both are not in accordance with the capacity shown in the cargolist once its bought. But this could be normal multiple car tram behaviour seeing as the passenger capacity listed for multiple car passenger trams is also wrong. (Ussually only play early 20th century so never really looked at multiple car trams in other grfs.)
Also the TFB Vixen doesn't seem to appear unless you have the never expire option on. there's probably some more cars probably to do with the late introduction date
it crashes for me on any of the hopper trucks and any of the flatbed trucks and all of the cargo trams.
and the TFB Vixen with hopper trailer looks like a bus icon although I can't select it in the buy menu without it crashing.
i'll go try and use grvts 1.2 to see if its just something I messed up in installing ottd
Ahh it happens in grvts 1.2 too which used to run perfectly so i guess i'll reinstall it to see if that works, even though i did a fresh install before the beta
Ahh false alarm. seems I was able to mess up double clicking an exe and unzipping a zip file in a folder
it doesn't crash anymore, although the TFB Vixen with hopper trailer still looks like a bus to me and it doesn't have a capacity
also the multiple cartcargo trams show 2 capacities on the buy list 1 passenger and 1 for mail and both are not in accordance with the capacity shown in the cargolist once its bought. But this could be normal multiple car tram behaviour seeing as the passenger capacity listed for multiple car passenger trams is also wrong. (Ussually only play early 20th century so never really looked at multiple car trams in other grfs.)
Also the TFB Vixen doesn't seem to appear unless you have the never expire option on. there's probably some more cars probably to do with the late introduction date
Last edited by Wuis on 18 Jul 2008 21:32, edited 6 times in total.
Re: Generic Road Vehicle and Tram Set [v1.2]
Hmmm, very strange, though I think it is your installation...
- Digitalfox
- Chief Executive
- Posts: 710
- Joined: 28 Oct 2004 04:42
- Location: Catch the Fox if you can...
Re: Generic Road Vehicle and Tram Set [v1.2]
Zephyris happens to me also, using last open nightly..Zephyris wrote:Hmmm, very strange, though I think it is your installation...
The test I do is simply start a game in 1800 and choose a horse road vehicle, it asserts..
http://img.photobucket.com/albums/v514/ ... /crash.png
No other NewGRF active by the way..
Re: Generic Road Vehicle and Tram Set [v1.2]
I can't replicate the crash using r13731, lets hope its fixedZephyris happens to me also, using last open nightly..

There are quite a few vehicles with introduction dates past 2050 which will at the moment (without vehicles never expire on) never appear. I've put a feature request in... Fingers crossed!Also the TFB Vixen doesn't seem to appear unless you have the never expire option on. there's probably some more cars probably to do with the late introduction date
The cargo tram capacity is a bug, not sure exactly whats going on but I think I messed up the refittable classes for the cargo tram trailers. According to me the passenger trams give the correct capacity in the buy menu...multiple cartcargo trams show 2 capacities on the buy list 1 passenger and 1 for mail and both are not in accordance with the capacity shown in the cargolist once its bought. But this could be normal multiple car tram behaviour seeing as the passenger capacity listed for multiple car passenger trams is also wrong.
- lead@inbox
- Transport Coordinator
- Posts: 377
- Joined: 28 Dec 2007 04:35
- Location: Serge, Russia, Vladivostok
- Contact:
Re: Generic Road Vehicle and Tram Set [v1.2]
i'm playing in the 13731 version - without crashes yet
[from 1700 to 1721, 130 veh.]
Zephyris, wonderful set
now need to re-develop ttrs - bearing in mind the beginning of game in 1700

Zephyris, wonderful set

now need to re-develop ttrs - bearing in mind the beginning of game in 1700

Who is online
Users browsing this forum: jakubiszon and 20 guests