OpenGFX - Graphics Base Set

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

LordAzamath
Tycoon
Tycoon
Posts: 1656
Joined: 08 Jun 2007 08:00

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath »

Ok. In that case maybe let's do that your locos will be arctic and his will be tropic?
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
Mchl
Director
Director
Posts: 611
Joined: 05 Jan 2007 15:50
Location: Poland
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Mchl »

LordAzamath wrote:Ok. In that case maybe let's do that your locos will be arctic and his will be tropic?

I'll vote for this solution! The more, the merrier.
User avatar
thgergo
Route Supervisor
Route Supervisor
Posts: 391
Joined: 29 Mar 2005 12:44
Location: Hungary

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by thgergo »

Also, I have already coded the arctic locos, and wagons too from DanMack, the wagons were originally by Zephyris.
Image
Image
buttercup
Traffic Manager
Traffic Manager
Posts: 136
Joined: 22 Jan 2007 20:19

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by buttercup »

thgergo wrote:Also, I have already coded the arctic locos, and wagons too from DanMack, the wagons were originally by Zephyris.
Oops, so you have (back on page 45 for those who missed it).
User avatar
athanasios
Tycoon
Tycoon
Posts: 3138
Joined: 23 Jun 2005 00:09
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by athanasios »

I think its time to have single grf for grf replacements before things get overcomplicated and we end doing double work.
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.


I prefer to be contacted through PMs. Thanks.
User avatar
Zephyris
Tycoon
Tycoon
Posts: 2890
Joined: 16 May 2007 16:59

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

It would be really good if some people could "adopt" the vehicle and town GRFs to manage them and get them into a completed state, ie. code them, see what's missing and find people to draw the missing graphics...
User avatar
DJ Nekkid
Tycoon
Tycoon
Posts: 2141
Joined: 30 Nov 2006 20:33

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DJ Nekkid »

LordAzamath wrote:OpenGFX - newTrains Arctic/Tropic -
tropic-arctic.png
I know it's supposed to be only tropic, but to make it arctic also, it lacks only coal, livestock and paper, if it'd possible be so kind and draw those too, we could have Tropic AND arctic ready. Currently only Tropical and Arctic climates ae changed. action7 prevents from Temperate and Toyland, so Zephyris' wagons are still handy for them.
tropic2.grf
And if someone completes maglev trains, allow them for Tropic and Arctic too, then those trains are complete. Everything here is ActionA, for I see no point of doing Action1, 2, 3, 0 chains :P
I did make the Chimaera Action A grf on page 30 or something :)

it might need some re-aligning with the wagons tho :)

Perhaps in/over the weekend, i got a GiG tomorrow, but i also have 2 weeks holliday :)
Member of the
ImageImage
User avatar
Red*Star
Transport Coordinator
Transport Coordinator
Posts: 355
Joined: 12 Nov 2005 19:46
Location: Germany
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Red*Star »

After a long pause I had now again some time to work on sprites. Since on the wiki pages it looked like the waypoints being not ready, I've done a quick draft of them. If they *are* already done, then maybe I've overlooked something in the forum... in that case we have two sorts of waypoints, well, why not ;)

The fence looks ugly as it is now, but I thought I *had* to add something in company colors... dunno... I think I will change that.


PS: Maybe I'll get also the still-WIP nautic sprites ready in the next week(s).
Attachments
Model for this sprite was a railway control center in switzerland
Model for this sprite was a railway control center in switzerland
Waypoints_v2.png (4.24 KiB) Viewed 6795 times
Like sun is to the dark soil,
so is true enlightenment to the soil's friends.

N.F.S. Grundtvig
User avatar
Zephyris
Tycoon
Tycoon
Posts: 2890
Joined: 16 May 2007 16:59

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

That would be awesome, keep up the good work!
User avatar
DJ Nekkid
Tycoon
Tycoon
Posts: 2141
Joined: 30 Nov 2006 20:33

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DJ Nekkid »

hi all...

i have a tiny bit of constructive criticicm ...

We had a small discussion/conclution in the opengfx community today, and it seems like the signals are a bit small and slightly unnoticable, especially, imho, the backwards in the | direction and the \ direction ... when viewed from the behind...
Member of the
ImageImage
User avatar
athanasios
Tycoon
Tycoon
Posts: 3138
Joined: 23 Jun 2005 00:09
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by athanasios »

Maybe we wait till YAPP makes it into trunk?
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.


I prefer to be contacted through PMs. Thanks.
Mchl
Director
Director
Posts: 611
Joined: 05 Jan 2007 15:50
Location: Poland
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Mchl »

athanasios wrote:Maybe we wait till YAPP makes it into trunk?
huh? how does YAPP inclusion affects signal graphics?
User avatar
Zephyris
Tycoon
Tycoon
Posts: 2890
Joined: 16 May 2007 16:59

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

I think he meant yet another path-based signalling (which would require graphics)...
User avatar
athanasios
Tycoon
Tycoon
Posts: 3138
Joined: 23 Jun 2005 00:09
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by athanasios »

YEP! :lol:
That's what I had in mind.
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.


I prefer to be contacted through PMs. Thanks.
User avatar
DJ Nekkid
Tycoon
Tycoon
Posts: 2141
Joined: 30 Nov 2006 20:33

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DJ Nekkid »

well, someone put it on the "to do"-list then :) or i could try to draw something myself ;)
Member of the
ImageImage
Grolsch
Transport Coordinator
Transport Coordinator
Posts: 283
Joined: 08 May 2004 07:48
Location: Alkmaar, The Netherlands

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Grolsch »

Maybe it's an idea to update the startpost of this thread... Hasn't been done for a long time.
Beer equals power
User avatar
athanasios
Tycoon
Tycoon
Posts: 3138
Joined: 23 Jun 2005 00:09
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by athanasios »

4668 patiently waiting to be coded. :mrgreen:
Attachments
4668.pcx
(3.38 KiB) Downloaded 204 times
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.


I prefer to be contacted through PMs. Thanks.
buttercup
Traffic Manager
Traffic Manager
Posts: 136
Joined: 22 Jan 2007 20:19

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by buttercup »

Here you go:
toylandpreview.grf
(15.07 KiB) Downloaded 836 times
toyland8.png
toyland8.png (67.86 KiB) Viewed 4910 times
We're up to 8 toyland buildings now (I think that's about half, not including all the construction stages).
User avatar
Tesseract
Engineer
Engineer
Posts: 55
Joined: 12 Jan 2008 02:52
Location: Ukraine

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Tesseract »

please, in OpenGFX_-_newTerrain_v0.4.grf (http://www.tt-forums.net/viewtopic.php?p=658082#p658082) could you to compile .grf to me without ocean (water) out of map edges?! Pleazzze. That`s all ok in the newTerrain - but I hate this option...
sorry for my bad english ...
User avatar
athanasios
Tycoon
Tycoon
Posts: 3138
Joined: 23 Jun 2005 00:09
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by athanasios »

Buttercup it seems that you are omnipresent! Thanks a lot.
Now I don't know what to use for construction stages. Even if we do something similar to original with paper wrap and use CC for variety, it is still a bit monotonous. I was thinking of wooden boxes. Any ideas, and art work :mrgreen: , are welcome.

Also I am of the opinion to drop the idea of an expanded 8bpp OpenGFX. Is it not better to draw directly in 32bpp? I mean 8bpp OpenGFX is needed for getting rid of the original grfs and keep the standards. Why should we stick to 8bpp for a + grf? It will be much much easier to create variations of the OpenGFX sprites, mainly by recoloring parts of the sprite. 8bpp has its limitations. A ghost sprite in gray could appear in the + grf with the message use 32bpp.
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.


I prefer to be contacted through PMs. Thanks.
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 7 guests