32bit Extra Zoom Graphics Works In Progress
Moderator: Graphics Moderators
- DeletedUser5
- Transport Coordinator
- Posts: 277
- Joined: 07 Oct 2007 15:10
Re: [32bpp] Extra zoom levels Graphics
There's the only one grass like that and if you download it it looks like that.
Link: http://www.tt-forums.net/viewtopic.php?p=658581#p658581
Quote from wiki: This is link to post. You need to download the .rar ( with or without grid lines ) and then unpack them to "data/sprites/trg1r".
Link: http://www.tt-forums.net/viewtopic.php?p=658581#p658581
Quote from wiki: This is link to post. You need to download the .rar ( with or without grid lines ) and then unpack them to "data/sprites/trg1r".
Re: [32bpp] Extra zoom levels Graphics
Small bug in that farmland soeb... (innermost zoom)
- Attachments
-
- clip.png (304.99 KiB) Viewed 19536 times
..: Trond :.. because you deserve it! 
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
-
- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: [32bpp] Extra zoom levels Graphics
Yes, some tiles don't have offset values:Trond wrote:Small bug in that farmland soeb... (innermost zoom)
Code: Select all
ini: trailing characters at end of setting 'loading_indicators'
dbg: [misc] Warning: PNG Sprite 'trg1r/4177.png' doesn't have x_offs and y_offs;
expect graphical problems
dbg: [misc] Warning: PNG Sprite 'trg1r/4143.png' doesn't have x_offs and y_offs;
expect graphical problems
dbg: [misc] Warning: PNG Sprite 'trg1r/4144.png' doesn't have x_offs and y_offs;
expect graphical problems
- Attachments
-
- Sample.
- transmisor.jpg (57.96 KiB) Viewed 19453 times
-
- Coded PNG file, add to "data\sprites\trg1r" as "2601_z0.png"
- 2601_z0.png (18.22 KiB) Viewed 19447 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
- DeletedUser5
- Transport Coordinator
- Posts: 277
- Joined: 07 Oct 2007 15:10
Re: [32bpp] Extra zoom levels Graphics
My fault. I noticed I always forgot to add offset to it. Fixed tar:
@EDIT: Fixed farm1:
@EDIT: Fixed farm1:
- Attachments
-
- farm3_Alltaken.tar
- (840 KiB) Downloaded 2902 times
-
- farm1_Alltaken.tar
- (820 KiB) Downloaded 2915 times
- DeletedUser5
- Transport Coordinator
- Posts: 277
- Joined: 07 Oct 2007 15:10
Re: [32bpp] Extra zoom levels Graphics
Sorry for double post but I have three more tars.
- Attachments
-
- farm4_Alltaken.tar
- (740 KiB) Downloaded 2765 times
-
- farm5_Alltaken.tar
- (890 KiB) Downloaded 2168 times
-
- farm6_Alltaken.tar
- (870 KiB) Downloaded 2255 times
- cmoiromain
- Chief Executive
- Posts: 655
- Joined: 15 Jan 2007 21:45
- Location: FRANCE
- Contact:
Re: [32bpp] Extra zoom levels Graphics
about the new transmitter: I see the cables hit the ground on tiles other than the transmitter its self. What if a rail goes there? Will the cable go through the rail, or will it be cut in the middle? Anyway, it will lead to a glitch I believe...
I am little, ugly, and nasty. How do you do?
-
- Tycoon
- Posts: 1656
- Joined: 08 Jun 2007 08:00
Re: [32bpp] Extra zoom levels Graphics
Rail won't go there 

- Ben_Robbins_
- Tycoon
- Posts: 1234
- Joined: 20 Nov 2005 01:56
- Location: Abu Dhabi, UAE
Re: [32bpp] Extra zoom levels Graphics
The original transmitter cables also comes to the ground outside the tile. It's fine because rail doesn't run along the side of the tile, nor will much else that won't block you from seeing it altogether.
Ben
- athanasios
- Tycoon
- Posts: 3138
- Joined: 23 Jun 2005 00:09
- Contact:
Re: [32bpp] Extra zoom levels Graphics
Maybe it is time to fix it.
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
- RSpeed tycoonfreak
- Transport Coordinator
- Posts: 349
- Joined: 02 Feb 2006 13:17
- Location: Azewijn The netherlands
- Contact:
Re: [32bpp] Extra zoom levels Graphics
@Soeb: these are looking very good, when do U think you wil have farm 7, farm 8 and farm 9 done?
Visit The Fake Airport Website

Hobbys: being 18 years old, soccer, go karting, and transport tycoon.
Hobbys: being 18 years old, soccer, go karting, and transport tycoon.
Re: [32bpp] Extra zoom levels Graphics
As usual, when they're finishedthese are looking very good, when do U think you wil have farm 7, farm 8 and farm 9 done?
@ Soeb, I like the texture of the farm tiles, but the shading does seem to be a little flat, I have difficulty finding out the slopes. Can you change the brightness of the various tiles to match the shading scheme Ben has published somewhere in the Blender thread?
To see what I mean: create a hill with grass and compare it to the same sloped farm tiles.
- cmoiromain
- Chief Executive
- Posts: 655
- Joined: 15 Jan 2007 21:45
- Location: FRANCE
- Contact:
Re: [32bpp] Extra zoom levels Graphics
try that with roads, you'll see there are a few pixels of concrete after the cable. It doesn't shock with the actual game because it is the same colour and it is pretty small, but I think you should try it (at least photoshop it) with new road, new transmitter and new zoom to check it doesn't look bad...Ben_Robbins_ wrote:The original transmitter cables also comes to the ground outside the tile. It's fine because rail doesn't run along the side of the tile, nor will much else that won't block you from seeing it altogether.
I am little, ugly, and nasty. How do you do?
- Ben_Robbins_
- Tycoon
- Posts: 1234
- Joined: 20 Nov 2005 01:56
- Location: Abu Dhabi, UAE
Re: [32bpp] Extra zoom levels Graphics
Soeb: The shading scheme that I have ended up with (after a lot of helpful advice) is here, to save you the search.
cmoiromain: Thanks for that, I'll check it out. If there are issues that are known about with the transmitter cables exceeding the edge of it's tile, then I'd suggest altering it accordingly.
cmoiromain: Thanks for that, I'll check it out. If there are issues that are known about with the transmitter cables exceeding the edge of it's tile, then I'd suggest altering it accordingly.
Ben
- DeletedUser5
- Transport Coordinator
- Posts: 277
- Joined: 07 Oct 2007 15:10
Re: [32bpp] Extra zoom levels Graphics
Yes I'm coding farm9 actually.RSpeed tycoonfreak wrote:@Soeb: these are looking very good, when do U think you wil have farm 7, farm 8 and farm 9 done?
Ben_Robbins_ & GeekToo: But why are you telling me that? I'm not the one who created it. Those graphics are done by Alltaken. I'm only coding them, nothing more. And I'm not good in modifying graphics - even with Gimp.
- Ben_Robbins_
- Tycoon
- Posts: 1234
- Joined: 20 Nov 2005 01:56
- Location: Abu Dhabi, UAE
Re: [32bpp] Extra zoom levels Graphics
Soeb: Since your allowed to use the graphics, you can alter them also. If you can't modify them then fair enough, but in that case the criticism's can be applied to the sprites, and maybe somebody would be interested in working on this.
I intend to make farm tiles myself at some point anyway, which fit with the other bits I have worked on, as these farm tiles are in a very different style, and appear like z1 sprites also.
I intend to make farm tiles myself at some point anyway, which fit with the other bits I have worked on, as these farm tiles are in a very different style, and appear like z1 sprites also.
Ben
- DeletedUser5
- Transport Coordinator
- Posts: 277
- Joined: 07 Oct 2007 15:10
Re: [32bpp] Extra zoom levels Graphics
Alltaken allowed it but I'm not good in doing it. I'll try to do something - if anybody else don't want to do it.
Also there are few problems: Alltaken loosed bare graphics - without them I can't make whole set. And city roads are only 128px wide - so may I use your concrete and bare graphics and then create city roads and stages 33% and 66% with them?
Also there are few problems: Alltaken loosed bare graphics - without them I can't make whole set. And city roads are only 128px wide - so may I use your concrete and bare graphics and then create city roads and stages 33% and 66% with them?
- Attachments
-
- farm9_Alltaken.tar
- (840 KiB) Downloaded 1544 times
Last edited by DeletedUser5 on 11 Mar 2008 12:25, edited 1 time in total.
- Ben_Robbins_
- Tycoon
- Posts: 1234
- Joined: 20 Nov 2005 01:56
- Location: Abu Dhabi, UAE
-
- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: [32bpp] Extra zoom levels Graphics
I have drawed in Inkscape some fences for temperate.
- Attachments
-
- fences.tar
- TAR file
- (13.5 KiB) Downloaded 3325 times
-
- Screenshot.
- fences1.jpg (292.32 KiB) Viewed 4088 times
-
- Other screenshot.
- fences2.jpg (320.28 KiB) Viewed 3966 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
-
- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: [32bpp] Extra zoom levels Graphics
I like this 32bbp files, but a sprite is wrong.Soeb wrote:Alltaken allowed it but I'm not good in doing it. I'll try to do something - if anybody else don't want to do it.
Also there are few problems: Alltaken loosed bare graphics - without them I can't make whole set. And city roads are only 128px wide - so may I use your concrete and bare graphics and then create city roads and stages 33% and 66% with them?
- Attachments
-
- Is very good, but one sprite is wrong.
- farm_tiles.jpg (244.46 KiB) Viewed 3991 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
-
- Tycoon
- Posts: 1656
- Joined: 08 Jun 2007 08:00
Re: [32bpp] Extra zoom levels Graphics
As noted to Soeb in the 8bpp replacement thread, to get them align precisely is a hard job, but I believe in youmaquinista wrote:I have drawed in Inkscape some fences for temperate.

The corners should overlap imo..
Who is online
Users browsing this forum: No registered users and 10 guests