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- NewGame.png (19.1 KiB) Viewed 5790 times
Moderator: OpenTTD Developers
Youre correct, the game is working properly now. Looks great.....Stylpe wrote:It's because of a small oversight dominik81 made. He uses /gamedata/openttd on his card, and has his .cfg edited for that, and he forgot to edit it back before releasing it. He reuploaded it with this fix so you can now put the openttd-folder on the root of your card like the readme says.cardinal808 wrote:I've tried it yesterday, but it gives an error. "no available language packs (invalid versions?). I Used an R4... no clue what to do.
backspace?Slye_Fox wrote:Gerneric Text Entry Menu
I think a "Quit" option wouldn't be needed. Also, I don't see how multiplayer is going to work.. And converting heightmaps might be too much for the DS as well.. I think.. And it might be smarter to keep a qwerty layout for the OSKSlye_Fox wrote:Main Menu
MainMenu.png
Slye_Fox wrote:No idea what OSk or Qwerty is.
Didn't even get the Main Menu when I started it on my DS-Xtreme, I jumped right in the middle of a game... Something wrong?Slye_Fox wrote:Main MenuNew Game Menu
I'm not sure yet. The space is so limited on the tiny screen that I wish there wouldn't be too many menus at the same time. Maybe those toolbars could be vertical on the left side of the screen. Or they could replace the main toolbar and you would have a "return" button to get back to the main toolbar.Slye_Fox wrote:I'm working on a few menus.
Should they be orginal sized, but condenced to fit on screen.
Or use the smaller icons like the tool bar?
That's strange, I don't have problems building docks. Are you sure you clicked on a valid tile?AntBUK wrote:Edit: Won't even build a dock just returns misc>cursor 0x0 (0)
I hope to get multiplayer to work at some point in the far future. Even playing with players on the PC could be possible in theory. But as I said: It'll be a long time until that happens. It's true that a "quit game" button is not strictly needed on the DS though.elf_sander wrote: I think a "Quit" option wouldn't be needed. Also, I don't see how multiplayer is going to work.. And converting heightmaps might be too much for the DS as well.. I think.. And it might be smarter to keep a qwerty layout for the OSK
No, that's intended in my test version. Much quicker to test stuff then having to click through menus first. You can get back to the menu with "quit game" though.skabaas wrote:Didn't even get the Main Menu when I started it on my DS-Xtreme, I jumped right in the middle of a game... Something wrong?
Quit Game doesn't always work (1/6 attemps actually work) most of the time I get the next error with a freeze:dominik81 wrote:No, that's intended in my test version. Much quicker to test stuff then having to click through menus first. You can get back to the menu with "quit game" though.skabaas wrote:Didn't even get the Main Menu when I started it on my DS-Xtreme, I jumped right in the middle of a game... Something wrong?
What kind of layout is that? Can you show me an example?PS: I personally don't like qwerty. On my PC I have Neostyle layout.
I was surprised when I discovered the AI even works! I was fiddling around making a small bus route in the town, and when I scrolled back to the industries there was railroad all over the place!weaselboy246 wrote:also the AI gets really stupid with trains as they will only spin around in the station which the AI then decides to build 3 new train stations because of it.
Code: Select all
1899 sl> Loading savegame version 84
189A misc> Free 544K Largest 560K
189B map> Allocationg map of size 256x256 (note: I thought largest size was 128x256)?
189C nds> Tile: 8 TileExtended: 1
189D misc> Free 68K Largest 48K
[Err:] Out of memory. Cannot allocate 65536 bytes
assertion "0" failed: file "/media/hdb1/dev/ndsdev/openttd/src/os/ds/arm9/../../..(sec/openttd.cpp" line 111
Town which have all its houses razed to ground happen to have 0 population. While it is not easy to do (local authority tries to block you from excessive bulldozing), it is possible with a bit of effort :)weaselboy246 wrote:On another note. if you make a save on the PC version and load it on DS and a town happens to have 0 population (why it shows like that i'll never know lol) the game will crash
I mean naturally lol. when it would try to update to it's real population it would crashBilbo wrote:Town which have all its houses razed to ground happen to have 0 population. While it is not easy to do (local authority tries to block you from excessive bulldozing), it is possible with a bit of effortweaselboy246 wrote:On another note. if you make a save on the PC version and load it on DS and a town happens to have 0 population (why it shows like that i'll never know lol) the game will crash
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