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 Post subject: Re: Dutch Trainset Development Thread / Alpha release pending
PostPosted: Mon Dec 10, 2007 6:10 pm 
Tycoon
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I'm sorry to bring that up again. To be honest, I didn't read every single post, but merely drooled at the sight of the screenshots...

About that tool...If real life allows, I could try and see if I can come up with something written in php. Should be possible to make something like that using regular expressions. I have christmas holidays in two weeks, so I should have at least one day to play around with that. Could you send me a couple of hundred lines of sample NFO code to test with?
If I can get it to work, you're the first to know.

And...
...keep up the good work! I really appreciate the effort you put into making this set!

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 Post subject: Re: Dutch Trainset Development Thread / Alpha release pending
PostPosted: Mon Dec 10, 2007 6:21 pm 
Tycoon
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FooBar wrote:
I'm sorry to bring that up again. To be honest, I didn't read every single post, but merely drooled at the sight of the screenshots...


ok

Quote:
About that tool...If real life allows, I could try and see if I can come up with something written in php. Should be possible to make something like that using regular expressions. I have christmas holidays in two weeks, so I should have at least one day to play around with that.


That'd be cool. Could you please make it a stand alone application?

Quote:
Could you send me a couple of hundred lines of sample NFO code to test with?


Sure, I can PM you some stuff.

Quote:
If I can get it to work, you're the first to know.

And...
...keep up the good work! I really appreciate the effort you put into making this set!


Thanks.

---

Then a GRFMaker related question. I know how to make tenders (though I still don't really understand it), I know how to make random liveries and I know how to make wagons shorter. However, this one steamer with length 6/8 and a tender with length 4/8, both with two liveries randomly chosen, won't work (tender doesn't appear). Can any GRFMaker-expert help me on this one? I can send you (a piece of) the code.

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Click here to download my 2048x2048 OpenTTD scenario of the Netherlands! Would fit well with the released Dutch Trainset!

As of now, all my graphics are licensed under GPL. For those trying to find me in Azeroth: Bloodhoof EU, Alliance, Purnissa


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 Post subject: Re: Dutch Trainset Development Thread / Alpha release pending
PostPosted: Mon Dec 10, 2007 6:29 pm 
Tycoon
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Purno wrote:
Could you please make it a stand alone application?

Application, yes. Stand alone, no. PHP files need to be executed on a web server with php installed. You could install a web server with php on your local machine (I have wamp running for developing purposes).

I can also put it on my web hosting provider's server. That way, you only need to open a webpage, upload the NFO and an adjusted version will be made available for direct download (or, if I'm lazy, you need to copy the NFO file contents into a text area and copy the new version from another text area, but that shouldn't be too much of a trouble, I guess).

Just drop the sample NFO in my PM box any time. EDIT: got it. Thanks.

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Clickables: FIRS Industry Replacement Set | OpenGFX base graphics set | TransRapid Track Set | New Tram Track Set | Metro Track Set | Dutch Tram Set


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 Post subject: Re: Dutch Trainset Development Thread / Alpha release pending
PostPosted: Mon Dec 10, 2007 7:06 pm 
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It's great to see the development steaming full forward. Keep up the good work!

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My rather old Screenshot Thread


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 Post subject: Re: Dutch Trainset Development Thread / Alpha release pending
PostPosted: Mon Dec 10, 2007 9:44 pm 
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FooBar wrote:
Purno wrote:
Could you please make it a stand alone application?

Application, yes. Stand alone, no. PHP files need to be executed on a web server with php installed. You could install a web server with php on your local machine (I have wamp running for developing purposes).

I can also put it on my web hosting provider's server. That way, you only need to open a webpage, upload the NFO and an adjusted version will be made available for direct download (or, if I'm lazy, you need to copy the NFO file contents into a text area and copy the new version from another text area, but that shouldn't be too much of a trouble, I guess).

Just drop the sample NFO in my PM box any time. EDIT: got it. Thanks.

You don't happen to be Purno's brother, do you, FooBar?


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 Post subject: Re: Dutch Trainset Development Thread / Alpha release pending
PostPosted: Tue Dec 11, 2007 9:02 am 
Tycoon
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No he isn't. ;)

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 Post subject: Re: Dutch Trainset Development Thread / Alpha release pending
PostPosted: Tue Dec 11, 2007 9:56 am 
Tycoon
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Dutch Trainset's Progress List:

  • Mat '24 "Blokkedoos": finished
  • Mat '34 "Vlieg. Holl": finished
  • Mat '36/'40/'46: Needs to be alligned
  • Mat '41: finished
  • Plan X: Needs to be coded
  • Mat '54 "Hondekop": Needs to be alligned
  • NS/SBB DE-IV TEE: finished
  • Plan U "Diesel Drie": finished
  • Mat '64: finished
  • Plan Y "Sprinter": Needs to be alligned
  • ICM "Koploper": finished
  • DH-I "Wadloper": finished
  • SM '90 "Railhopper": finished
  • DM '90 "Buffel": finished
  • DD-IRM "RegioRunner": Needs to be coded, sprites missing
  • TGV Thalys: finished
  • ICE-3: finished
  • Lint 41-H: finished
  • NS "LighTTrain": finished
  • GTW: finished
  • HSA: finished

  • NS 1000: Needs wagon override and allignment fix
  • NS 1100: Needs to be coded
  • NS 1200: Needs wagon override
  • NS 1300: Needs to be coded
  • NS 2600: Needs to be coded
  • NS 2400: Needs to be coded
  • NS 2200: Needs to be coded
  • NS mP: Needs to be coded
  • NS 1500: Needs wagon override
  • NMBS 25.5: Needs wagon override
  • NS 1600: Needs to be coded
  • NMBS 11.8: finished
  • NS 6400: finished
  • mDDm: finished
  • Class 67: finished
  • Class 66: finished
  • BR232: finished
  • Class 58: finished
  • G1206: finished
  • NS 1600P: Needs to be coded
  • G2000: finished
  • NS 100 "Oersik": finished
  • NS 200 "Sik": finished
  • NS 3700: Code is broken
  • NS 6200: finished
  • NS 2100: Needs wagon override
  • NS 4600: Needs to be coded
  • NS 3900: Needs to be coded
  • NS 6300: finished
  • NS 4700: Needs to be coded
  • NS 5000-II: Needs to be coded

Of all the VehIDs, 51% is completely finished!

---

Purno wrote:
Then a GRFMaker related question. I know how to make tenders (though I still don't really understand it), I know how to make random liveries and I know how to make wagons shorter. However, this one steamer with length 6/8 and a tender with length 4/8, both with two liveries randomly chosen, won't work (tender doesn't appear). Can any GRFMaker-expert help me on this one? I can send you (a piece of) the code.


Anyone...?

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Click here to download my 2048x2048 OpenTTD scenario of the Netherlands! Would fit well with the released Dutch Trainset!

As of now, all my graphics are licensed under GPL. For those trying to find me in Azeroth: Bloodhoof EU, Alliance, Purnissa


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 Post subject: Re: Dutch Trainset Development Thread / Alpha release pending
PostPosted: Tue Dec 11, 2007 10:51 am 
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Could someone please point me in the direction of the Dutch signals grf? The link on GRFCrawler appears to be broken...

Thanks!


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 Post subject: Re: Dutch Trainset Development Thread / Alpha release pending
PostPosted: Tue Dec 11, 2007 11:04 am 
Tycoon
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Ah, apparantly the website is so badly broken the download page is unavailable. Thanks for telling us.

I'll update the GRFCrawler entries ASAP.

EDIT: GRFCrawler entries updated with a link to this post.


Attachments:
File comment: Dutch Catenary
dutchcat.zip [13.6 KiB]
Downloaded 3308 times
File comment: Dutch Signals
dutchsig.zip [12.47 KiB]
Downloaded 1935 times

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Project Coordinator and Graphics Artist of The 2cc Set and Dutch Trainset.
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Download TT | Drawing tutorials | Linkage! The Transport Tycoon Link Collector | Latest Patch | OpenTTDCoop | BaNaNaS: OpenTTD content system
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Click here to download my 2048x2048 OpenTTD scenario of the Netherlands! Would fit well with the released Dutch Trainset!

As of now, all my graphics are licensed under GPL. For those trying to find me in Azeroth: Bloodhoof EU, Alliance, Purnissa
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 Post subject: Re: Dutch Trainset Development Thread / Alpha release pending
PostPosted: Tue Dec 11, 2007 11:56 am 
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Two new ones fully coded. (53% now)


Attachments:
Zwaagmaar Transport, 15th Mar 2020.png
Zwaagmaar Transport, 15th Mar 2020.png [ 28.36 KiB | Viewed 19481 times ]

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Project Coordinator and Graphics Artist of The 2cc Set and Dutch Trainset.
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Download TT | Drawing tutorials | Linkage! The Transport Tycoon Link Collector | Latest Patch | OpenTTDCoop | BaNaNaS: OpenTTD content system
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Click here to download my 2048x2048 OpenTTD scenario of the Netherlands! Would fit well with the released Dutch Trainset!

As of now, all my graphics are licensed under GPL. For those trying to find me in Azeroth: Bloodhoof EU, Alliance, Purnissa
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 Post subject: Re: Dutch Trainset Development Thread / Alpha release pending
PostPosted: Tue Dec 11, 2007 12:50 pm 
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A bit low, isn't it? Looks like it's running with the left hand wheel on the right hand track. :)

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 Post subject: Re: Dutch Trainset Development Thread / Alpha release pending
PostPosted: Tue Dec 11, 2007 1:48 pm 
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sshht, we know, we know. :wink:

those trains look... arousing. rather brilliant, i have to say.

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 Post subject: Re: Dutch Trainset Development Thread / Alpha release pending
PostPosted: Tue Dec 11, 2007 2:32 pm 
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It is asked before, but is it possible to release a pre-release? I can not wait to use this set!!


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 Post subject: Re: Dutch Trainset Development Thread / Alpha release pending
PostPosted: Tue Dec 11, 2007 2:38 pm 
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PikkaBird wrote:
Looks like it's running with the left hand wheel on the right hand track.

That´s because of the oncoming traffic. It´s a clever method to spare the second track. 8)

regards
Michael

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 Post subject: Re: Dutch Trainset Development Thread / Alpha release pending
PostPosted: Tue Dec 11, 2007 2:47 pm 
Tycoon
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wilco1986 wrote:
It is asked before, but is it possible to release a pre-release? I can not wait to use this set!!


I'm trying to discuss with Hyronymus, he just needs to pop online. ;)

Attachment:
Drogenzaal Transport, 27th Apr 1971.png
Drogenzaal Transport, 27th Apr 1971.png [ 38.97 KiB | Viewed 19304 times ]


58% fully completed.

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Download TT | Drawing tutorials | Linkage! The Transport Tycoon Link Collector | Latest Patch | OpenTTDCoop | BaNaNaS: OpenTTD content system
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Click here to download my 2048x2048 OpenTTD scenario of the Netherlands! Would fit well with the released Dutch Trainset!

As of now, all my graphics are licensed under GPL. For those trying to find me in Azeroth: Bloodhoof EU, Alliance, Purnissa


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 Post subject: Re: Dutch Trainset Development Thread / Alpha release pending
PostPosted: Tue Dec 11, 2007 2:59 pm 
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That's going fast! Let's not disturb Purno too much, guys!


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 Post subject: Re: Dutch Trainset Development Thread / Alpha release pending
PostPosted: Tue Dec 11, 2007 4:43 pm 
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I just send a mail to NS and the Spoorwegmuseum for some information about passenger coach liveries and the locs which dragged them. I'll keep you posted when more info is available.

Purno, those trains look great, but I notice a livery change between the two non-RegioRunners on the picture... Is this coded this way, or is there a wrong train on the lower right track?

I just wonder, an ACTS loc in your latest screenie pulling passenger coaches (most right platform)... I thought those locs were only used for non-pax transport... Also IMO the Koploper looks kinda very blue to me. Further, I just can't wait to help you guys along with the coding (since GRFMaker runs clean of errors for the coding part, sprite selection keeps bugging) or to play with the Full Set.

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 Post subject: Re: Dutch Trainset Development Thread / Alpha release pending
PostPosted: Tue Dec 11, 2007 5:02 pm 
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In reverse order:
The blue looks bluer in the snow than it does in the grass. On grass it looks quite ok to me - shouldn't be any darker or it won't stand out.

What makes you think the locomotive is ACTS? I think it's just a rather old locomotive (1200?)

The two non-Regiorunners have different liveries - the one top left is either a Koploper which looks very strange or a Mat '54 in IC livery, with the one on the right a '54 or '64 in local train livery.


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 Post subject: Re: Dutch Trainset Development Thread / Alpha release pending
PostPosted: Tue Dec 11, 2007 5:12 pm 
Tycoon
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Paffy Duck wrote:
I just send a mail to NS and the Spoorwegmuseum for some information about passenger coach liveries and the locs which dragged them. I'll keep you posted when more info is available.


And what about the National Model Railway Museum in Sneek?

Quote:
Purno, those trains look great, but I notice a livery change between the two non-RegioRunners on the picture... Is this coded this way, or is there a wrong train on the lower right track?


A 12-car RegioRunner will automatically consist of 2 MUs of 6 coaches. All others have 3 or 4 coaches per MU (due to missing sprites). The other trains are Mat'54's. After a specific date they'll randomly choose between the stoptrein and intercity livery.

Quote:
I just wonder, an ACTS loc in your latest screenie pulling passenger coaches (most right platform)... I thought those locs were only used for non-pax transport...


After a specific date the NS 1200 will turn in ACTS livery as nowadays that's the livery it's been used for. It still can pull passenger coaches then, simply because I do not know how to prevent that. (I even don't know wether I want to prevent that at all or not).

Quote:
Also IMO the Koploper looks kinda very blue to me.


That's probably because it's an Wrd, not a Koploper.

Quote:
Further, I just can't wait to help you guys along with the coding (since GRFMaker runs clean of errors for the coding part, sprite selection keeps bugging) or to play with the Full Set.


ATM I'm better off coding alone, since having multiple coders working on the same GRF makes things a bit messy.

MJS wrote:
In reverse order:
The blue looks bluer in the snow than it does in the grass. On grass it looks quite ok to me - shouldn't be any darker or it won't stand out.


Ok.

Quote:
What makes you think the locomotive is ACTS? I think it's just a rather old locomotive (1200?)


The 1200 also had a darkblue livery from the NS. Besides, are you guys sure you don't confuse the engine with the NS 1000?

Quote:
The two non-Regiorunners have different liveries - the one top left is either a Koploper which looks very strange or a Mat '54 in IC livery, with the one on the right a '54 or '64 in local train livery.


Those are both Mat'54s, one 4 car consist in intercity livery, and one 2+2 car consist in local livery.

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Project Coordinator and Graphics Artist of The 2cc Set and Dutch Trainset.
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Download TT | Drawing tutorials | Linkage! The Transport Tycoon Link Collector | Latest Patch | OpenTTDCoop | BaNaNaS: OpenTTD content system
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | Simutrans transport game | NFO Documentation Wiki
Click here to download my 2048x2048 OpenTTD scenario of the Netherlands! Would fit well with the released Dutch Trainset!

As of now, all my graphics are licensed under GPL. For those trying to find me in Azeroth: Bloodhoof EU, Alliance, Purnissa


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 Post subject: Re: Dutch Trainset Development Thread / Alpha release pending
PostPosted: Tue Dec 11, 2007 8:06 pm 
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[quote] Purno:

And what about the National Model Railway Museum in Sneek?

[quote]

I've contacted them by e-mail this evening. Hopefully they provide us with enough information!!!

I'll let you know when I've got an answer from them!

Greetz,

Hoontje :D

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