Moriarty: I had a play with making a water sprite quite a while ago, but I’m not really happy with it yet. I’ll move onto things such as that once I’m done on other land sprites, assuming someone else doesn’t do it first.
Wacki: Looks nice, all I can suggest is adding dirt between the buildings and the ground. The clear line running between the two always stands out in cgi.
I spent last night trying to find a quick way of shrinking down the grass sprites and adding (or not) black borders. I made some actions in PS, but I don't seem to be able to export them. If anybody knows how to make PS un fadeout the 'save action' command (v7) then please say.. Anyway, I made the 2 levels, and with lines is here
, and without lines is here
. Once I actually found a way to do it, and got them as I wanted it only took 2 minutes per zoom which was handy.
The problem with tiles is how 'varying' to make them. The less they vary the better they tile, but the less they vary the blander they appear. There are elements of geektoo's grass tiles that I think tackle this well, so I intend to take a look at blending the two bits of work (permission gained), although I have no idea if that will turn out as intended due to some key differences. There is still plenty to tweak with the grass, but I'll do that once I'm ok with it as a whole, otherwise changes would have to be redone. Here’s a preview also. (Note: Ignore problems with the grass leaving blank pixels for the moment, that’s known about)