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 Post subject: Re: Generic Tram Set
PostPosted: Fri Nov 09, 2007 10:31 am 
Tycoon
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You cant put trams together like trains, however some are articulated, so when you build on it is actually a train of several. The articulated trams come later in the game, try skipping to 2010.

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32bpp GRVTS --- Generic Tram Set --- RichardWheeler.net


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 Post subject: Re: Generic Tram Set
PostPosted: Sat Nov 10, 2007 8:42 am 
Traffic Manager
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Joined: Tue Apr 24, 2007 9:37 am
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Location: Wollongong, NSW, Australia
I found the problem.
I was using the old version (v0.2) that's why the new trams weren't articulated.
I have now downloaded the latest version ant it's awesome, :mrgreen: thanks!

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 Post subject: Re: Generic Tram Set
PostPosted: Mon Nov 19, 2007 6:39 pm 
Transport Coordinator
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Location: England
With the release of OTTD 0.6 no need for nightlies. Yay now there's a stable(ish) version which will run trams. Shoop da Woop :lol:

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 Post subject: Re: Generic Tram Set
PostPosted: Thu Nov 22, 2007 9:19 am 
Engineer
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I used this tram set for a long time and found no bugs! :)

As a "generic" tram set, I hope to see it as a "default" part of OpenTTD, so we have trams without downloading a grf to data folder


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 Post subject: Re: Generic Tram Set
PostPosted: Thu Nov 22, 2007 12:33 pm 
Tycoon
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Thank you! You might also want to see my generic road vehicles.

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32bpp GRVTS --- Generic Tram Set --- RichardWheeler.net


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 Post subject: Re: Generic Tram Set
PostPosted: Mon Nov 26, 2007 3:11 pm 
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Nice! Is there any difference between the trams in that set and these trams?


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 Post subject: Re: Generic Tram Set
PostPosted: Mon Nov 26, 2007 3:19 pm 
Tycoon
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Yes, they are totally different.
The generic tram set has vehicles in the style of the default vehicles, whilst the generic road vehicles and trams set has trams in the style of the new road vehicles. Similarly the vehicle statistics are different.

edit: See the pic in my sig, there are three trams from the generic road vehicles and trams set on the right.

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32bpp GRVTS --- Generic Tram Set --- RichardWheeler.net


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 Post subject: Re: Generic Tram Set
PostPosted: Fri Jan 04, 2008 12:04 am 
Engineer
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Joined: Sat Sep 25, 2004 7:40 pm
Posts: 17
Location: Bratislava, Slovakia (EU)
Hello.
I found a bug, maybe.
I tried autoreplace balough passenger tram to sh jubilee passenger tram, but it doesn't work. I wait about 5 years, but no tram was replaced. I had only trams in this game.


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 Post subject: Re: Generic Tram Set
PostPosted: Fri Jan 04, 2008 12:08 am 
Traffic Manager
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Joined: Sat Aug 21, 2004 2:27 pm
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Location: London, UK
did you have Brakedowns off?
And if so, did you have 'disable serviceing is brakedowns is off' on?

If you did, that's the problem.
the vehicles need to service to be replaced.

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 Post subject: Re: Generic Tram Set
PostPosted: Sun Jan 06, 2008 6:23 pm 
Tycoon
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Joined: Wed Jun 06, 2007 9:07 pm
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Location: Czech Republic
Slye_Fox wrote:
the vehicles need to service to be replaced.


You do not need to turn on 'disable serviceing is brakedowns is off', as this will cause vahicles to get into depots for no reason, but you can send all vehicles automatically for service at once from the vehicle list - then they will head all to the depot for service and get replaced as soon as they get there.

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My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility

Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)


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 Post subject: Re: Generic Tram Set
PostPosted: Sun Jan 06, 2008 10:41 pm 
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Location: Poland
Provided you've got enough money to do that at once...


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 Post subject: Re: Generic Tram Set
PostPosted: Fri Jan 11, 2008 2:32 pm 
Engineer
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Joined: Sat Sep 25, 2004 7:40 pm
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Location: Bratislava, Slovakia (EU)
Yes, I had less than 200 000 EUR, that was the problem. Thanks


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 Post subject: Re: Generic Tram Set
PostPosted: Thu Jan 31, 2008 12:45 pm 
Chairman
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Wow, I love these trams!! I replaced one of my busroutes with trams (1946ish) and while the busses was earning me money, the trams dont do that yet... I hope it gets better when time goes by and better trams become available. This is my first try with trams, and so far I'm loving it! Thanks for making them!! :D

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 Post subject: Re: Generic Tram Set [v0.4 now available 09/02/2008]
PostPosted: Sat Feb 09, 2008 4:09 pm 
Tycoon
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New version now available, adds generic cargo class refitting and a cargo translation table. This GRF should now work with all newIndustry GRFs. Download in the first post.

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32bpp GRVTS --- Generic Tram Set --- RichardWheeler.net


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 Post subject: Re: Generic Tram Set [v0.4 now available 09/02/2008]
PostPosted: Mon Feb 11, 2008 6:18 pm 
Engineer
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This is a very great add-on.

Is it only in English? Or is it possible to change the language with parameters? I'd like to have it in German.


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 Post subject: Re: Generic Tram Set [v0.4 now available 09/02/2008]
PostPosted: Mon Feb 11, 2008 6:39 pm 
Tycoon
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I can set it up to be language sensitive (i think!) but it would be a lot of work to do more than just the major languages. If you could give me the translations I can try and have a go!

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32bpp GRVTS --- Generic Tram Set --- RichardWheeler.net


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 Post subject: Re: Generic Tram Set [v0.4 now available 09/02/2008]
PostPosted: Fri Apr 11, 2008 1:55 pm 
Engineer
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Looks like there is a problem with running costs with inflation on.
My game started in 1950 and in the year 1966 the sh jubille has running costs are 26000 €.
It is even more worse with the german tram set about 40000 €. This trams never will be able to make profit.
I don't know if this is a bug in the grf ot with 0.6.0.
Does anyone have same problems with trams?


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 Post subject: Re: Generic Tram Set [v0.4 now available 09/02/2008]
PostPosted: Fri Apr 11, 2008 3:15 pm 
Tycoon
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This might be due to having another newgrf that modifies the base costs. Which other newgrfs do you use together with the generic tram set?

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 Post subject: Re: Generic Tram Set [v0.4 now available 09/02/2008]
PostPosted: Fri Apr 11, 2008 3:16 pm 
OpenTTD Developer
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Vik wrote:
Looks like there is a problem with running costs with inflation on.
Have you installed George's LV4? If so, then the prices are screwed (LV4 changes the base cost of vehicles).


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 Post subject: Re: Generic Tram Set [v0.4 now available 09/02/2008]
PostPosted: Fri Apr 11, 2008 4:18 pm 
Tycoon
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Joined: Mon May 21, 2007 11:47 am
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Location: The Netherlands
Rubidium wrote:
Have you installed George's LV4? If so, then the prices are screwed.

The Dutch Tram Set automatically deals with that correctly since beta 2. Zephyris (and other set developers), feel free to 'borrow' that technology.

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Clickables: FIRS Industry Replacement Set | OpenGFX base graphics set | TransRapid Track Set | New Tram Track Set | Metro Track Set | Dutch Tram Set


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