Sir A. Boey wrote:
Well ty paulicus25 for confirming my problem I thought I was the only one...
Can't wait till the next ChrisIN will be released
Np. As players it is our duty to inform those in higher cirles of problems.
Anyways. Maybe, if the towns ARE shrinking due to the 30x day lenght > increased passenger outage per month, but not increase by normal reasons, i would see that there are only a few real solutions....
Increase the population of a town in comparison to leaving maximum, or reduce the leaving maximum. However reducing the max passengers per month would imply a lack of passengers to transport. Sounds like it would be kind of tricky. Either that or the payment rates for passengers could be increased to cancel out the fact that there are less passengers per gaming time....
OK. Ive decided. My opinion is that if my theory is correct....
Somehow reduce the passengers per month max so that it is less than the population (basically where it was b4 it got increased by the month length), and increase the passnger payment rates proportionally, to still allow a reasonable service to be implemented.
OR
Increase the "population" of the town, so that it is proportionally higher than the passengers per month, without incresing the size of the town.
OR
Increase the growth rate of the towns to counter this excessive mass exodus of population
OR
Stop the production of passengers by the town from reducing the population. This would seem like the easiest option i would guess.
Any of these might or might not sotp the towns from shrinking into nothingness as soon as any transport system is attached to it, if my original theory is correct.
If this can be done in code, of course.