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PostPosted: Sun Oct 21, 2007 9:55 am 
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Not a bump ... Not a double post

A suggestion for the flatbed trucks
Change the default cargo from "livestock" to "wood".
"Why?" you may ask "You can refit it."
Because "articulated trucks" does not support refits for the trailer, and in game I have found that "wood" needs the extra capacity much more than 'livestock" does.

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PostPosted: Sun Oct 21, 2007 10:00 pm 
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Are you using OpenTTD or TTDPatch?

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PostPosted: Sun Oct 21, 2007 10:10 pm 
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Zephyris wrote:
Are you using OpenTTD or TTDPatch?
TTDPatch at the moment. :)

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PostPosted: Sun Oct 21, 2007 10:21 pm 
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I rarely use ttdpatch at the moment and not sure what the state of this is there, i know in openttd this problem was a bug which needed correction.... It may need patching in the patch itself, unless there is grf workaround...

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PostPosted: Sun Oct 21, 2007 10:47 pm 
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Zephyris wrote:
in openttd this problem was a bug which needed correction....
Were they able to correct it?
If so, there may be a way for the patch devs to work it out as well.

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PostPosted: Mon Oct 22, 2007 12:15 am 
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In OpenTTD (r11333 and probably prior to it) both parts of an articulated road vehicle in this set do refit to whatever cargo is chosen. I just double checked on this as I recently started a new game using this set but have yet to reach the era of articulated vehicles. I didn't want to be in for an unpleasant surprise when I did officially get there. How and by whom this was made to work is unknown to me. It may be best to check with the developers of both games to see what the differences are between them when it comes to the refitting of articulated vehicles of the type used in this set.

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PostPosted: Mon Oct 22, 2007 10:30 am 
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The refitting problem was reported to the OpenTTD developers via bugspray, was viewed by them as a bug and corrected, I can't which developer/patcher did this but it was quickly accepted into trunk.

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PostPosted: Mon Oct 22, 2007 3:15 pm 
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Thanks Zephyris. Obviously a Patch problem so I've continued the discussion in the Articulated Road Vehicles thread. :D

PS ... I searched the bug spray and couldn't find the bug report. :?

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PostPosted: Mon Oct 22, 2007 4:00 pm 
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I had a search of bug spray too and couldnt find any of my articulated road vechicle bugs, mustve all been fixed and removed :)

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PostPosted: Mon Oct 22, 2007 4:20 pm 
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Zephyris wrote:
I had a search of bug spray too and couldnt find any of my articulated road vechicle bugs, mustve all been fixed and removed :)
Strange ... you would think they would be merely closed as resolved but not deleted. :?

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PostPosted: Mon Oct 22, 2007 4:31 pm 
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Looking for these?
http://bugs.openttd.org/task/1092
http://bugs.openttd.org/task/1120

Seems Maedhros fixed it, if I understand it correctly.

I queried for 'refit' with status 'closed' (link).

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PostPosted: Mon Oct 22, 2007 4:49 pm 
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Excellent and thank you FooBar. :D
Hopefully maedhros will get back to Lakie with some hints as to what was done.

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PostPosted: Thu Nov 22, 2007 7:32 pm 
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New version (see first post).
Includes all buses, trucks and trams and is "complete".


Attachments:
grvts preview.png
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PostPosted: Thu Nov 22, 2007 9:22 pm 
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Zephyris wrote:
Includes all buses, trucks and trams and is "complete".
Nice work! 8)
I downloaded this latest (last?) version and did a cht: year 2049 just to see what will be available through a game ... I counted 14 buses, 52 trucks and 13 trams. Does this sound correct?

Now all we need is for a TTDPatch dev to resolve the refit issue for articulated RV trailers so that the trailers get the refit too. :wink:

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PostPosted: Thu Nov 22, 2007 9:45 pm 
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It should be:
15 buses
56 trucks
13 trams

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PostPosted: Thu Nov 22, 2007 10:15 pm 
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Yes ... I miscounted. :D

A silly question ... in your xls the truck and bus ID's are 0 to 70 ... I assume 00h to 46h ... is this correct? And are the trams consecutive after 70 (46h) or do they use another block of ID's?

I'm asking in case I run into future compatibility issues or questions. 8)

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PostPosted: Thu Nov 22, 2007 10:43 pm 
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VehIDs used are:
Buses: 0-14
Trucks: 15-70
Trams: 71-83
Empty: 84-87
(decimal)

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PostPosted: Fri Nov 23, 2007 2:28 am 
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A small glitch under OpenTTD.


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glitch.png
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PostPosted: Fri Nov 23, 2007 4:19 am 
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Really nice work Zephyris, really really nice work :)

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PostPosted: Fri Nov 23, 2007 4:49 pm 
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I believe I found a few bugs...


Attachments:
File comment: Designed year difference between current game and availability.
Designed Year Difference.png
Designed Year Difference.png [ 74.34 KiB | Viewed 1745 times ]
File comment: Strange bug...
Food Unavailble 01.png
Food Unavailble 01.png [ 74.93 KiB | Viewed 1745 times ]
File comment: Strange bug again...
Food Unavailble 02.png
Food Unavailble 02.png [ 74.94 KiB | Viewed 1746 times ]
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