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 Post subject: Re: Dutch stations set
PostPosted: Fri Aug 24, 2007 1:14 am 
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ooooh, promising! :D

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 Post subject: Re: Dutch stations set
PostPosted: Fri Aug 24, 2007 4:46 am 
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Let me add them to the rest of my stations. :D

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 Post subject: Re: Dutch stations set
PostPosted: Fri Aug 24, 2007 10:36 am 
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Nice!!!
Maybe I can try them out in my current German DB-set based game, some towns in the west might very well be Dutch towns :P


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 Post subject: Re: Dutch stations set
PostPosted: Fri Aug 24, 2007 10:44 am 
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I got a new one, with some added platforms.


Attachments:
File comment: dos
dutch_set.grf [63.6 KiB]
Downloaded 137 times
File comment: windows
dutchstatw.grf [94.67 KiB]
Downloaded 446 times
File comment: screenshot
amsterdam.png
amsterdam.png [ 15.46 KiB | Viewed 17990 times ]

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 Post subject: Re: Dutch stations set
PostPosted: Fri Aug 24, 2007 10:45 am 
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Very nice, consider it downloaded!

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 Post subject: Re:
PostPosted: Fri Aug 24, 2007 12:01 pm 
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Pug wrote:
The only things that looks out of place are the platforms on both sides, but I guess that can't be helped in TT.


Something like this:
http://www.ewetel.net/~michael.blunck/ttd/sidings.png

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 Post subject: Re: Dutch stations set
PostPosted: Fri Aug 24, 2007 12:06 pm 
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Thank you Xeryus for coding my station platforms! I really hope everyone likes this set that is forming now.

@ Ammler,

I have already created graphics for it, please look here:

http://www.tt-forums.net/viewtopic.php?p=419618#p419618
http://www.tt-forums.net/viewtopic.php?p=419174#p419174

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 Post subject: Re: Dutch stations set
PostPosted: Fri Aug 24, 2007 12:30 pm 
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Very nice indeed! I really like the looks of this set. Especially when we get some Dutch trains to put on the tracks!

I also noticed the use of some action colours in the signs below the single-platform Amsterdam roofs. Doesn't seem to be completely right.

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 Post subject: Re: Dutch stations set
PostPosted: Fri Aug 24, 2007 2:31 pm 
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New version with a non-track platform and the Vorden station building. I also fixed the action color problem.


Attachments:
File comment: dos
dutch_set.grf [63.6 KiB]
Downloaded 109 times
File comment: windows
dutchstatw.grf [105.1 KiB]
Downloaded 319 times

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 Post subject: Re: Dutch stations set
PostPosted: Fri Aug 24, 2007 5:00 pm 
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Very nice. I also noticed some weird stuff going on with the 'Station name sign' type of platform.

Have a look at the attached screenshot. First I built two stations like the one to the left using only 'Station name sign'. After that I added a CTA and a 'Train schedule sign' to the station at the right. Automagically some stairs were added to the center tile. I doesn't look it should be there!

Apart from that it's a great set!


Attachments:
dutchstat.png
dutchstat.png [ 16.13 KiB | Viewed 17808 times ]

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 Post subject: Re: Dutch stations set
PostPosted: Fri Aug 24, 2007 8:34 pm 
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Seems to be a TTDP only bug. I will look into it.

Edit: I think it is TTDP not properly updating the station information on all tiles again. Or it horribly fails on shifting at the VarAction2s as it seems to switch platform number with position along platform. I don't think that there is much that I can do about it as my VarAction2s seem to be correct.

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 Post subject: Re: Dutch stations set
PostPosted: Fri Aug 24, 2007 10:16 pm 
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What does Cht:grfdebug tell you? Does it show you the numbers you expected to get? If so, your NFO is wrong, somewhere, somehow. If not, make sure that it's not your understanding of the spec that's wrong, and then post at least a screenshot, the GRF, and grfdebug.log, reporting where you got unexpected value(s) and what value(s) you expected instead.

Including a savegame and the NFO would also be a good thing.

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 Post subject: Re: Dutch stations set
PostPosted: Sat Aug 25, 2007 3:54 am 
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XeryusTC wrote:
New version with a non-track platform and the Vorden station building. I also fixed the action color problem.

I don't know but isn't it better to edit the first post and add the newest version instead of posting it multiple times ?
I can change the author of the first post cause it's Bastiaan, so you can edit it yourself !

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 Post subject: Re: Dutch stations set
PostPosted: Sat Aug 25, 2007 4:14 am 
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Ooops: DOS filename, better be "8.3". It is 9.3. I hate adding "6"~1. :wink:

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 Post subject: Re: Dutch stations set
PostPosted: Sat Aug 25, 2007 10:39 am 
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spaceman-spiff wrote:
...isn't it better to edit the first post and add the newest version instead of posting it multiple times ?

I agree entirely. I wish everyone would do that with all file releases :)

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 Post subject: Re: Dutch stations set
PostPosted: Sat Aug 25, 2007 10:20 pm 
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spaceman-spiff wrote:
XeryusTC wrote:
New version with a non-track platform and the Vorden station building. I also fixed the action color problem.

I don't know but isn't it better to edit the first post and add the newest version instead of posting it multiple times ?
I can change the author of the first post cause it's Bastiaan, so you can edit it yourself !

It's ok with me if Bastiaan agrees with it.

DaleStan wrote:
What does Cht:grfdebug tell you?

It doesn't tell me a thing because I couldn't get myself to run it and look into the file. Even with that tool of yours it is sometimes still hard to doctor out what is happening.

athansios wrote:
Ooops: DOS filename, better be "8.3". It is 9.3. I hate adding "6"~1.

Using mv isn't that hard...

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 Post subject: Re: Dutch stations set
PostPosted: Sun Aug 26, 2007 3:17 pm 
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I'm making a double post, just because I can.

I've added Winterswijk, Culemborg and Assen.

I haven't come around to fix the station name tiles yet, I have to make the part of the NFO with that part make more sense before and that'll require quite some time of fiddling.


Attachments:
File comment: windows
dutchstatw.grf [121.71 KiB]
Downloaded 4603 times
File comment: dos
dutchstat.grf [121.65 KiB]
Downloaded 510 times

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 Post subject: Re: Dutch stations set
PostPosted: Sun Aug 26, 2007 3:17 pm 
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quality ace!! Culemborg massiv!!

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Where will you be when The Craigmachine comes partying through? -- 1st. Lt. York: Your mother was a lobster! And your father... was also a lobster. -- The artist formerly known as astath, loathing you and your religion. Supporting the war against religion. -- Last.fm -- Official TT-Dave Worley Fan Club -- According to some i'm reasonably funny, didn't behave in the IRC channel, have a nice signature and avatar, will spend time in a prison together with Dave and from there plot to take over the parts of the world orudge hasn't taken over yet. Good times. -- Anti-theist, be like it.

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<GoneWacko> OKAY YOU MAKE A GOOD POINT LOBSTER I HAVE NO EXPERIENCE INDEED THANK YOU


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 Post subject: Re: Dutch stations set
PostPosted: Sun Aug 26, 2007 3:24 pm 
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Screens please? :mrgreen:

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 Post subject: Re: Dutch stations set
PostPosted: Mon Aug 27, 2007 10:51 am 
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I love these buildings finally being coded. Thank you Xeryus for coding my drawings.

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