Rubidium pointed out that the flooding drawing glitches don't just happen in editor when raising, but possibly also in-game when flooding some deep area.
So I've fixed this by drawing the water twice in the locations where glitches would occur: once on waterlevel, one on ground level.
I added gui to the new game / terragen dialog; it enables new games to use this feature (limited options only).
See screenshots! This finalizes my work, I hope, just in time for my vacation!
Attachments
The GUI
SeaFloorGui.png (156.92 KiB) Viewed 6058 times
Default and advised setting: sea floor rises 1 level together with sea level, leaving landscape intact, no deep seas: easy tunneling!
And last but not least: a shot of the 'raised sea' setting, which raises the sea level by 1 after terragen, flooding the generated terrain 'more than original'.
I currently use this version in ChrisIN and another user and me were wondering how to get these rivers flowing down a hill. When I tried to convert a canal to a sea it only worked on seafloor level and when I am on seafloor level nothing can flow down anymore.
I currently use this version in ChrisIN and another user and me were wondering how to get these rivers flowing down a hill. When I tried to convert a canal to a sea it only worked on seafloor level and when I am on seafloor level nothing can flow down anymore.
Desolator wrote:Umm, bump! How's it going boekabart? Are you still interested in developing this patch?
That's not the question - the question is whether the devs are interested in including it
I split the patch into a couple of smaller, mergeable pieces a while ago but that didn't really help.
Is there any more work to be done on the patch, afaik it was pretty complete...
I dont speak for developers, but as 0.6.0 is beeing closing right now, I would expect, that developers will not include new features in such a scale now.
MarkyParky wrote:I dont speak for developers, but as 0.6.0 is beeing closing right now, I would expect, that developers will not include new features in such a scale now.
But developers are not going to be concentrating on adding new features from patches to nightlies when they are bugfixing for the 0.6 stable release...