Random Screenshots

Screenshots of your games! All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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Dropzone
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Post by Dropzone »

Here's a couple from my current game.

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First, a slightly messy junction. It started off as just two lines crossing each other, and "evolved" into its current state as I kept needing it to do more. The line from the bottom right to top right is one of my main passenger lines; you can see a VT-08 about to start the climb up to the city of Pladingtown, a V200 following close behind it, and a BR01 coming back down the hill. A BR45 and BR144 are also passing through the junction, carrying iron ore and coal respectively.

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(Click for full size version)

This is the station located just west of the previous screenshot. I recently rebuilt it completely, because the original station was getting far too congested as more and more trains started using it. The heavy coal trains now have their own line, which you can see coming in from the top right - they're carrying coal from a group of three coal mines with a very high production. Other coal trains come in from the line at the middle right (shared with the iron ore trains) and the one at the top left. The power station's also being supplied with coal from the nearby coal mine by lorries, whose road has been left perching precariously on the edge of the hill since the expansion of the train station.
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PikkaBird
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Post by PikkaBird »

Just a little bit of track layout from my current arctic test game.
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Scr62.png
1946, and the passenger services in the twin city area have all been dieselised - two E6s haul heavyweight cars, while a newer E7 has stainless steel coaches. Steam still holds on to the majority of the freight services, but for how long?
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Roujin
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Post by Roujin »

the ai.. always good for a laugh :D

My rollercoasters in RCT looked like this. :shock:
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Comeng 523M
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Post by Comeng 523M »

Had issues today:
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1283 dies as a Transrapid crashes into another...

The company later went bankrupt.
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Badger
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Post by Badger »

Cool! I thought I was doing good when I killed 630!!

Probably shouldn't say keep up the good work......... :wink:
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Comeng 523M
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Post by Comeng 523M »

Moral: don't build trains with so many carriages. :D
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Ameecher
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Post by Ameecher »

pantagram wrote:Moral: don't build trains with so many carriages. :D
I would have said the moral was not to crash them but there we go ;)
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Comeng 523M
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Post by Comeng 523M »

Ameecher wrote:
pantagram wrote:Moral: don't build trains with so many carriages. :D
I would have said the moral was not to crash them but there we go ;)
It wasn't (entirely) my fault, it was the signal placing! :lol:
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Dropzone
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Post by Dropzone »

This was the result of one of my early attempts at fixing the enhancetunnels steam bug. Apparently the bit of code I changed wasn't quite the right one... or maybe this diesel just has a really smoky exhaust? :o
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Comeng 523M
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Post by Comeng 523M »

Y class from Australia methinks...

They`are really smokey btw
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Raichase
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Post by Raichase »

DropZone wrote:This was the result of one of my early attempts at fixing the enhancetunnels steam bug. Apparently the bit of code I changed wasn't quite the right one... or maybe this diesel just has a really smoky exhaust? :o
Perhaps it's an ALCO?
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Mickeye
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Post by Mickeye »

Two images from my new games with Alpine and DBSetXL graphics.

One Bad Teinach, one el T 1900, one VT-137 "Ruhr", one BR 01, two ES1, two ET 87, one AW27 and last but not least one half of Tatra 24/58. :)
(And a lot of passangers)
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Two pairs of BR45 hauling iron ore from Loffenau mines two Göhrwill steel mill.
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Last edited by Mickeye on 21 Jun 2007 21:02, edited 1 time in total.
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PikkaBird
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Post by PikkaBird »

pantagram wrote:It wasn't (entirely) my fault, it was the signal placing! :lol:
But who placed the signals? :O

Here's a little scene I liked... two F59PHI-hauled interurban trains, belonging to two different companies, at Sartburg Union Station.
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Ameecher
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Post by Ameecher »

One from me. Just a busy picturesque scene in a Tram set game (not that any trams are visible here)
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Mickeye
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Post by Mickeye »

City of Calw. On screenshot you can see V 140 and VT-137 (my fave) both in old liveries. Train leaded by VT 140 is going from Waisenbürg while V 137 is loading passangers to Tegernau.

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Two V 137 Units are bypassing Tegernau farm. Closer VT-137 is going from Calw to Tegernau, farther DMU is going tu Utzenfeld.

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Ben_K
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Post by Ben_K »

Mickeye, I like that Calw shot a lot :)
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Raichase
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Post by Raichase »

Ben_K wrote:Mickeye, I like that Calw shot a lot :)
Me too - the snow really makes the shot gorgeous!
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Post by Mickeye »

Thanks guys, I appreciate that. :)

Last screenshot from the game. You can see same two VT-137 units from last screenshot, but after two years of service. First one is going to Calw while second one is loading passengers from Utzenfeld.

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Ben_K
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Post by Ben_K »

Another good shot!!
Although 2 things spoilt it just a tiny bit for me (Nothing to do with you though Mickeye!)... The TTRS buildings are just a tad too texture-less and they still stand out a little bit from the rest of the game textures. And, the road on the west side of the town (Where it is built on slopes, presumably) has a white line along the edge. Guess that's uncontrollable though.
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Raichase
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Post by Raichase »

Ben_K wrote:Another good shot!!
Although 2 things spoilt it just a tiny bit for me (Nothing to do with you though Mickeye!)... The TTRS buildings are just a tad too texture-less and they still stand out a little bit from the rest of the game textures. And, the road on the west side of the town (Where it is built on slopes, presumably) has a white line along the edge. Guess that's uncontrollable though.
The "white line" is the foundation.

Using paramaters in ttdpbase.grf (?) you can select the type of foundation you want. I use the tropical foundations for temperate road/rail, and the temperate foundation graphics in arctic.
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