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I'm wondering that, is it possible to code the Dirt roads to Tropical Climate? They would fit in there Perfectly!
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Yea! They kinda bring this to mind:Oz wrote:'Kay, gang. Do you guys have any idea how friggin' hard it is to draw dirt using the TT palette? I redrew the dirt roads, shown below, like three different times.Anyhow, hope you like them.
Color is 'bout right but ... hmm ... I'm not to sure about the lines down the middle of the road. I don't think they gussied up their roads too much back then, less'n its one of them new fangled cityfolk inventions. Also that line might interfere with the tram tracks.Oz wrote:Also, I modified the brick roads. Added some tire/dirt/oil marks, and browned it down a bit, as requested. Done deal? If so, I can start working on incorporating the bricks into the bus and truck terminals, as well as the other climates. And, I'd like to get working on the tram tracks.
Cheers!
One heck of a bump too! I know from experience. My spine still hurts.OzTransLtd wrote:Those new roads are looking good; although the change between the city roads (brick) to urban roads (dirt) looks a bit too drastic.
Last I heard, the 'light source' in TTD is roughly north east, top right corner.athanasios wrote:Grass road?![]()
Maybe change the pavement to another color and here we have a road replacement for tropic!![]()
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I love your artwork.
NOTE: Consider fixing shadows. Light direction is from East, SouthEast. Seems your pavement is shadowed wrong way.
What about a three-surface scheme where, say, 1920-1935 we have bricks/dirt, 1936-1965 concrete/tarmac, and 1966-present we have asphalt? We have the flexability of having multiple surface types, so we may as well make use of it, and put OzTrans to work.Oz wrote:Thanks, 'blood!
OzTrans mentioned something about 1945 being the surface changeover date for the CanSet, so might as well be consistent.
Cheers!
Bring it on ... I believe my contribution and time spent implementing it would be insignificant compared to you artists.lifeblood wrote:What about a three-surface scheme ... and put OzTrans to work.
The readme looks fine, except for credits :krtaylor wrote: ... I also updated the readme ... Please read it and post necessary changes. ...
Understood ... the bridges by NS37 will be added/updated in the US Roads Set at a later date, because they (rail bridges) will also have to be included in the Canadian Trains Set v0.3 for compatibility reasons.Aegir wrote:I've had nothing to do with this project. Sofar. I have made some modifications to ns_37's bridge sprites which he was creating for use in the original US road set, but they are not a part of the current US road set. ...
The idea behind updated bridges is not to create a new bridge set. We want to update the narrow gauge rail bridges for the Canadian Trains Set. In order to do that, we must also update the standard gauge rail and road bridges because far too many bridge parts are shared and it is a very difficult job to match everything up.robotboy wrote:... or could they be coded as a bridge set that gets activated by the USset roads. ...
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