I have downloaded the newest OpenTTD version, and the game speed is much faster then it used to bee, 1 month game takes like 60 seconds...
Is there any way to fix this? I kinda liked it when it was a bit slower

Thanks for all help!
Moderator: OpenTTD Developers
on the toolbar -> the second buttonSunny83 wrote:Hello.
I have downloaded the newest OpenTTD version, and the game speed is much faster then it used to bee, 1 month game takes like 60 seconds...
Is there any way to fix this? I kinda liked it when it was a bit slower
Thanks for all help!
Code: Select all
/**
* 1 day is 74 ticks; _date_fract used to be uint16 and incremented by 885. On
* an overflow the new day begun and 65535 / 885 = 74.
* 1 tick is approximately 30 ms.
* 1 day is thus about 2 seconds (74 * 30 = 2220) on a machine that can run OpenTTD normally
*/
#define DAY_TICKS 74
If you mod and re-compile the game to run slower I think the clients would have to have the same version that's on the server anyway, so they'd have to download the version you made.doktorhonig wrote:I tried that feature some time ago with MiniIN. Slower was easier by then, this may have been changed. The problem is, that I want to run a server with this feature - and most people will not download the right MiniIN version to join.
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