uzurpator wrote:
Sure, sure, but you can't do a thing without communication. And I'm also sure that the TTDP devs did have long talks about NFO, there would be something horribly wrong when one person decides to implement such a big thing in such a project without telling anyone.
Actually there was none afair. NFO was made solely by patchman. Anyhoo - if communication built games - we'd have 5 trasport empires and 6th in the making.
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We decided to go with TRoS some time ago. We had the unfortunate event of the SVN server (the TRoS one) going down but it is up again since two days and we're working on it quite hard again. I would also like to note that the engine will have some of the most advanced stuff you will come around, more advanced than Ogre 3D probably can. I have seen and heard all the ideas of Seniltai and seen the same white board over and over again

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Lovely. Where is the svn? No code - no thx.
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And TRoS has finaly come to the stage where there are tools for creating content and you don't need to hack into it to use certain features (although some stuff stays for a while).
No code - no thx.
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TRoS is based on SDL which means it is fast and cross platform, we further try to support as many operating systems as possible but cannot do that currently because we only have access to the most easily obtainable operating systems.
So is what I am developing.
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It is also usefull to come up with your code immedeatly when making such a statement as this falls into the same category of everything else that happened in the past years of the project.
And I shall - currenly clearing up the issue of the svn server with Owen. besides - I have no _technical possibility_ to submit code. Unless I get a possibility to submit earlier, i can do it no earlier then 1st of april.
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Did you happen to forget that Hyronymus was busy with fusing all the decisions together and making one comprehensive story of it, so basicly 95% of the decision making is already done.
yea - the DD is finialized for the fourth time now, if my memory serves me.
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You can't force people to start working on TE now, everyone who offered help wants to do it in their spare time, only when you start paying people you can demand things.
Neither I want to. However I want to get this project running. Currently it is an amorphous body where everyone does whatever they wish and in effect we get nothing. Up to now we had 4 engine startups, three or four prototypes and twenty of people "willing to do stuff". Hellfire is gone, PJ is gone to name a few.
This project has no direction, if it doesn't get one, then it is effectively dead. For the past 4 years the "team" couldnt agree on most basic stuff, and frankly - I'm sick of it.
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