Tropic Station Set [WIP]
Moderator: Graphics Moderators
- athanasios
- Tycoon
- Posts: 3138
- Joined: 23 Jun 2005 00:09
- Contact:
I 'm always happy when I see nice cargo specific new station graphics!
Please do something with the copper piles. They stand out from the rest of the image as "postit-it" notes. Try to make the transition from the ground to them more smooth. Put some pixels of "ore" here and there. See the following for a rough idea. It needs some more work though.
Please do something with the copper piles. They stand out from the rest of the image as "postit-it" notes. Try to make the transition from the ground to them more smooth. Put some pixels of "ore" here and there. See the following for a rough idea. It needs some more work though.
- Attachments
-
- copperpile.png (27.13 KiB) Viewed 3904 times
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
Nice work MeusH, keep up the good work
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
I've tweaked the white shed so that it looks actually like plastered, I hope. There are some windows and ugly moulds.
Brick shed now has skylights. You may notice its texture is smoother, less random.
I've fixed issues of too short elements so now two tiles join together nicely.
Akalamanaia, I've made a ramp in the platform, is that what you meant?
WhiteHand and M4rek, do you mean platforms are too wide, leaving too little space for trains?
I'm afraid I won't create preview right now, because it's too time consuming so I'll make previews more rarely. I hope you can imagine the station, however.
Of course I'll create previews instantly I have a .nfo... please? Anyone would like to join me and cooperate?
Brick shed now has skylights. You may notice its texture is smoother, less random.
I've fixed issues of too short elements so now two tiles join together nicely.
Akalamanaia, I've made a ramp in the platform, is that what you meant?
WhiteHand and M4rek, do you mean platforms are too wide, leaving too little space for trains?
I'm afraid I won't create preview right now, because it's too time consuming so I'll make previews more rarely. I hope you can imagine the station, however.
Of course I'll create previews instantly I have a .nfo... please? Anyone would like to join me and cooperate?
- Attachments
-
- Sheds4.png (9.29 KiB) Viewed 3731 times
Following Wallyweb's suggestion about WhiteHand's and M4rek's concerns, I created a small preview that shows train fitting nicely to both sheds and platforms.
Thank you wallyweb, I found I forgot about fixing the roof. Besides shadow on roof tiles, there is a strange distortion in the roof's shape - I'll fix it soon.
Thank you wallyweb, I found I forgot about fixing the roof. Besides shadow on roof tiles, there is a strange distortion in the roof's shape - I'll fix it soon.
- Attachments
-
- Shedspreview2.png (5.96 KiB) Viewed 3711 times
That's it! Well done! The edge of the platform is much better defined.
Somebody get this man a coder!
Somebody get this man a coder!
wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
Hmmm ... a difficult question to answer. I liked the way they are now, however, some platforms do have a contrasting line at the edge to warn people not to get too close. Why don't you try a section of each to see how they look to you? What would be typical for a tropical location?MeusH wrote:Thank you
Wallyweb, so you like thinner platforms. Do you also like a line defining edge of a platform? Which one? A subtle beige, a dark colour that makes good shading, or a wild yellow/red?
wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
Waiting for more comments on sheds (please ) I've been trying to make something nice. I will re-draw civil buildings on stations - recently I saw beautiful buildings of the other sets, while my buildings were just cubes with sloped roof. But no longer, I'm going to have a nice set, too
Back to station I've drawn: This would be the middle-aged maize-loading station. The one I've just drawn has also a small building to be scattered around the station, there is also a waypoint. The blue parts are company colours, not windows.
I tried to make the station similiar to http://www.parheim.mb.ca/grain-elevator.jpg however it was difficult to draw, and not nice to see many pipes here and there, so the loading part seems to be closer to http://www.pcl.com/media/files/Projects ... _1_300.jpg
These are my concept photo of the earliest elevators:
http://www.dsphotographic.com/g2/4724-3 ... +-+003.jpg
http://www.rbellinger.com/blog/uploaded ... 719788.JPG
And these may be modern elevators:
http://www.roadfan.com/north_platte_grain_elevator.jpg
http://geoimages.berkeley.edu/GeoImages ... EVATOR.JPG
Edit: The second one looks better imo. What do you think?
Back to station I've drawn: This would be the middle-aged maize-loading station. The one I've just drawn has also a small building to be scattered around the station, there is also a waypoint. The blue parts are company colours, not windows.
I tried to make the station similiar to http://www.parheim.mb.ca/grain-elevator.jpg however it was difficult to draw, and not nice to see many pipes here and there, so the loading part seems to be closer to http://www.pcl.com/media/files/Projects ... _1_300.jpg
These are my concept photo of the earliest elevators:
http://www.dsphotographic.com/g2/4724-3 ... +-+003.jpg
http://www.rbellinger.com/blog/uploaded ... 719788.JPG
And these may be modern elevators:
http://www.roadfan.com/north_platte_grain_elevator.jpg
http://geoimages.berkeley.edu/GeoImages ... EVATOR.JPG
Edit: The second one looks better imo. What do you think?
- Attachments
-
- maize3.png (18.38 KiB) Viewed 3477 times
-
- maize3b.png (15.16 KiB) Viewed 3450 times
Awesome work! Agreed, the second one looks better.MeusH wrote:Edit: The second one looks better imo. What do you think?
What about a gold mine station with some security fences and a wooden watchtower?
What does that mean - the circumstances? I determine what circumstances prevail. -- Napoleon Bonaparte
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy
- White Rabbit
- Tycoon
- Posts: 1734
- Joined: 22 Jun 2005 19:15
looking very good! i like the plastered buildings (which indeed look quite plastered) and the silos, which reminds me of the industrial stations set silos. and about the ground tiles, i have to agree with the Pink, eh, White Rabbit. both as optional seperates would be best.
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club
<orudge> make love to me while I surf, dear lobster
<orudge> make love to me while I surf, dear lobster
Thank you Now, with your positive feedback, I'll try to finalize sheds and re-do the city station. With finished sheds, I'll be able to make a modern copper ore unloader.
Skidd13, I plan to make desert stations, looking like http://tabisite.com/gallery_as/india/RJ/1054trie.jpg and maybe http://tabisite.com/gallery_as/india/RJ/1071jsgs.jpg
One version will be enhanced to protect valuable diamonds from the desert greed
So, in the far future, I'll make a desert station, wood loading station, water loading station, oil loading/unloading stations and probably some general industry station.
Thanks
Skidd13, I plan to make desert stations, looking like http://tabisite.com/gallery_as/india/RJ/1054trie.jpg and maybe http://tabisite.com/gallery_as/india/RJ/1071jsgs.jpg
One version will be enhanced to protect valuable diamonds from the desert greed
So, in the far future, I'll make a desert station, wood loading station, water loading station, oil loading/unloading stations and probably some general industry station.
Thanks
looking good , but last post links are dead
TT-Screenshot Of The Month - 2012 July, winner!
TT-Screenshot Of The Month - 2013 May, winner tie with Purno!
TT-Screenshot Of The Month - 2014 February, winner!
TT-Screenshot Of The Month - 2014 June, winner tie with alluke!
TT-Screenshot Of The Month - 2014 April, winner!
My screen shot thread ---> Have a look
TT-Screenshot Of The Month - 2013 May, winner tie with Purno!
TT-Screenshot Of The Month - 2014 February, winner!
TT-Screenshot Of The Month - 2014 June, winner tie with alluke!
TT-Screenshot Of The Month - 2014 April, winner!
My screen shot thread ---> Have a look
Wood loading and/or unloading station. What do you think about it? Seems like I should put more into it... but more what?
Also, where would you like to see company colour? Frankly I've got no idea right now where to draw it.
I like the metallic colour of a crane, but seems like this colour blends into background, so I'd need to use some dark turquoise or yellow colour, which is wild IMO but seems to be popular among newgrf cranes
By the way, I've made a tracking table
However, it's too empty now and I'll have to fill more "done" soon.
I'd also like a coder to tell me more about optimal creating single sprites (in PM or on IRC) so that the coder (or the other coder) won't have trouble bugging me and I won't have trouble re-doing something. Thank you in advance.
Also, where would you like to see company colour? Frankly I've got no idea right now where to draw it.
I like the metallic colour of a crane, but seems like this colour blends into background, so I'd need to use some dark turquoise or yellow colour, which is wild IMO but seems to be popular among newgrf cranes
By the way, I've made a tracking table
However, it's too empty now and I'll have to fill more "done" soon.
I'd also like a coder to tell me more about optimal creating single sprites (in PM or on IRC) so that the coder (or the other coder) won't have trouble bugging me and I won't have trouble re-doing something. Thank you in advance.
- Attachments
-
- wood1.png (33.54 KiB) Viewed 3136 times
Wood maybe?MeusH wrote:but more what?
Or maybe some loading stages, like industry stations have?
TT-Screenshot Of The Month - 2012 July, winner!
TT-Screenshot Of The Month - 2013 May, winner tie with Purno!
TT-Screenshot Of The Month - 2014 February, winner!
TT-Screenshot Of The Month - 2014 June, winner tie with alluke!
TT-Screenshot Of The Month - 2014 April, winner!
My screen shot thread ---> Have a look
TT-Screenshot Of The Month - 2013 May, winner tie with Purno!
TT-Screenshot Of The Month - 2014 February, winner!
TT-Screenshot Of The Month - 2014 June, winner tie with alluke!
TT-Screenshot Of The Month - 2014 April, winner!
My screen shot thread ---> Have a look
Who is online
Users browsing this forum: No registered users and 23 guests