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 Post subject: Random Screenshots
PostPosted: Mon Nov 27, 2006 4:16 pm 
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If you have screenshots that really don't fit into your own thread, then post them here. Please indicate from what game they are from, and provide a bit of background.

Consider this a new version of the "Pictures of your Games" thread. ;)

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PostPosted: Mon Nov 27, 2006 4:27 pm 
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Here's a screenshot of a game I just started (TTDPatch);

(good screenie to start a new section with huh? :tongue: )

As for the background; New forum, new game.
As for me not posting in my own topic; I probalby won't post that many screenies.

I will keep an eye on this forum tho :tongue:


Attachments:
ttdp.PNG
ttdp.PNG [ 174.24 KiB | Viewed 20732 times ]

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PostPosted: Mon Nov 27, 2006 4:54 pm 
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Hmm, that's just the title screen :roll:

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PostPosted: Mon Nov 27, 2006 4:55 pm 
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Darkvater wrote:
Hmm, that's just the title screen :roll:

I'm pretty sure he knows that

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PostPosted: Mon Nov 27, 2006 5:05 pm 
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Captain Kirk wrote:
Darkvater wrote:
Hmm, that's just the title screen :roll:

I'm pretty sure he knows that


Good one Kirk :lol: . yeah, Darkvater, that was the joke :tongue:

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Click here to download my 2048x2048 OpenTTD scenario of the Netherlands! Would fit well with the released Dutch Trainset!

As of now, all my graphics are licensed under GPL. For those trying to find me in Azeroth: Bloodhoof EU, Alliance, Purnissa


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PostPosted: Mon Nov 27, 2006 5:28 pm 
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Your humor is deteriorating some braincelles sometimes. :mrgreen:


j/k :P

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 Post subject:
PostPosted: Tue Nov 28, 2006 1:22 am 
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The Horror, it's a screenshot from my wip changes to the UK Roadset. :o
Thanks WhiteHand for allowing me to test everything works.
And now I need to get Born_Acorn to make the roads look better. ;)

~ Lakie


Attachments:
Hmm....png
Hmm....png [ 183.46 KiB | Viewed 20566 times ]

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PostPosted: Tue Nov 28, 2006 4:15 pm 
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Busy with testing TTRS-v3, here a screenie of a big city with all era buildings mixed.


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SCR3562.png
SCR3562.png [ 100.92 KiB | Viewed 20462 times ]

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 Post subject:
PostPosted: Tue Nov 28, 2006 4:39 pm 
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Wonderful - what you can do with a TTD palette eh?

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 Post subject:
PostPosted: Tue Nov 28, 2006 8:48 pm 
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Sometimes you will want to build roads next to rail, but find that since OTTD has no townbuildnoroads patch, ugly rail crossings often come up. To solve this, simply cut into the ground right beneath the rail and road. When the road/rail are built, you won't notice anything different graphics-wise, but towns now can't build those pesky crossings anymore!

Oh, and I waited until a Streamliner came by before taking the screenshot...just because. :P


Attachments:
Little Hendingstone Transport, 3rd May 1947.png
Little Hendingstone Transport, 3rd May 1947.png [ 13.85 KiB | Viewed 20299 times ]

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PostPosted: Tue Nov 28, 2006 9:57 pm 
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White Rabbit wrote:
To solve this, simply cut into the ground right beneath the rail and road. When the road/rail are built, you won't notice anything different graphics-wise, but towns now can't build those pesky crossings anymore!

Clever!

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 Post subject:
PostPosted: Wed Nov 29, 2006 1:31 am 
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This is the secret graphics project I've been doing...
Parts of my early wip versions were leaked into the later builds of UK Roadset however, sorry. :cry:
I'll release a fix for that asap.

I've attempted to remake Rob's Bridge, and hopefully did a good job... :)
I only originally set out to fix the recolouring being wrong though, so we'll see how things go.
(All bridge sprites drawn from scratch). 8)

[Edit] As you might have guessed I'm not an Artist. :oops:

~ Lakie


Attachments:
Rob's Bridge Attempt 2.png
Rob's Bridge Attempt 2.png [ 14.97 KiB | Viewed 20233 times ]

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TTDpatch Developer 2005 - 2008 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
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 Post subject:
PostPosted: Wed Nov 29, 2006 11:46 am 
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Some screenshots of a multiplayer game on Peter1138's co-op nightly server. They were taken quite a while ago. I helped build the stations/tracks shown, but most were already there when I came, built by Peter, Sacro, and some others ('it was like this when I got here!').


Attachments:
File comment: A factory, with dedicated platforms for goods and raw material trains, as well as a few lorry loading bays.
Co-Op Transport, 23rd May 1947.png
Co-Op Transport, 23rd May 1947.png [ 126.24 KiB | Viewed 20280 times ]
File comment: The goods unloading station. The EE1s were upgraded many times, first to Metrovick EM2s, then AEI AL1s, and finally to EE AL6s. The utility vans stayed. :)
Co-Op Transport, 27th Jan 1983.png
Co-Op Transport, 27th Jan 1983.png [ 124.69 KiB | Viewed 20195 times ]
File comment: Co-Op Transport's trunk line, with masses of trains, a mixture of diesels and electrics, going to and from the factory and the eastern cities.
Co-Op Transport, 27th May 1985.png
Co-Op Transport, 27th May 1985.png [ 110.95 KiB | Viewed 20152 times ]

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 Post subject:
PostPosted: Fri Dec 01, 2006 11:48 pm 
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[OTTD Shot]

It's summer 1951, the snow is high up on the mountains and an ageing Pacific 4-6-2 on passenger duties rests in the decrepid station of Banter Creek. The line on which it runs is poorly serviced and maintained, but not completely ignored. It is due for renewel within the next year.

On the freight mainlines (On the right, built into the mountain sides.) which travel deep into the mountains, a Mountain 2-8-4 coasts downwards hauling a gold train, headed for the coast many miles away.


Attachments:
Quigley & Co., 24th Aug 1951.png
Quigley & Co., 24th Aug 1951.png [ 157.49 KiB | Viewed 19994 times ]

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Last edited by Lankku on Sat Dec 09, 2006 6:32 pm, edited 1 time in total.
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 Post subject:
PostPosted: Sat Dec 02, 2006 9:32 am 
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Very nice shot! Looks very realistic :)

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Download TT | Drawing tutorials | Linkage! The Transport Tycoon Link Collector | Latest Patch | OpenTTDCoop | BaNaNaS: OpenTTD content system
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | Simutrans transport game | NFO Documentation Wiki
Click here to download my 2048x2048 OpenTTD scenario of the Netherlands! Would fit well with the released Dutch Trainset!

As of now, all my graphics are licensed under GPL. For those trying to find me in Azeroth: Bloodhoof EU, Alliance, Purnissa


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 Post subject:
PostPosted: Sat Dec 02, 2006 9:54 am 
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And here comes a OTTD screenshot of what might very well be my most effective factory, with production at around 50.000 crates a month and almost 200 trains going there, along with a few trucks and buses for employes.

And from the beginning, this was only intended as a random factory, but it turned out there was plenty of farms around and it started to grow, and now goods ship across the entire north coast of the map (2048x2048) and also steel products are taken across to get to this once so little factory.. :)


Attachments:
File comment: Here it is!
Granville Transport, 29 jul 2002.png [216.46 KiB]
Downloaded 1307 times

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 Post subject:
PostPosted: Sat Dec 02, 2006 1:10 pm 
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Wow, very very good production! 50 000 a month, I won't ever reach that :P

When will you brake the 100 000? :P

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 Post subject:
PostPosted: Tue Dec 05, 2006 12:32 am 
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TTRS2 is so full of nice touches. Just look at those numbered firetruck garages, and the little cars parked next to the office building. ;)


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Finnpool Transport, 2nd Jan 2000.png
Finnpool Transport, 2nd Jan 2000.png [ 21.63 KiB | Viewed 19754 times ]

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 Post subject:
PostPosted: Sat Dec 09, 2006 6:24 pm 
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A festive pic...


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File comment: &quot;Holidays are coming!&quot;
Piccy.png
Piccy.png [ 146.47 KiB | Viewed 19679 times ]

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 Post subject:
PostPosted: Sat Dec 09, 2006 7:27 pm 
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andysine wrote:
A festive pic...


Yeah unfortunately Coke have dropped the Holidays are coming song and the lorries! I would like to say your screenie makes up for it but it is not quite the same.... :'(

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