Why?! Good question. =)jez wrote:skidd13: Why did you hyphenate Gesichts-Nummerncode?
It was my personal feeling that it looks better readable than "Gesichtsnummerncode".
Absolutely correct german would be "Nummerncode des Gesichts".
Moderator: OpenTTD Developers
Why?! Good question. =)jez wrote:skidd13: Why did you hyphenate Gesichts-Nummerncode?
Indeed. It is safe to remove a full patch band, (An @@ ... @@ line up to, but not including the next @@ ... @@ line), or to change an added line, but anything else is basically guaranteed to break the patch.Bjarni wrote:Never do that. Each time I tried to do that, I broke the diff, so after a few times, I completely stopped doing it. Using svn to make the diff will ensure that it will live up to the standard so it can be mergedskidd13 wrote:sorry, I removed a dubbled line with an editor. Just my fault!
Hey jez, no need to be so agressive..jez wrote:That solution sucks. I see no good news. Darkvater sucks.
There's no sensible reason for the UI to be hidden by default. You think people are so damn retarded they wont know how to use it?
If I behave angrily it's because I'm angry. The way I see it, DV has singlehandedly vetoed the patch, going against large numbers of users. If you think that's reasonable, I think you're wrong.KUDr wrote:Jez: I don't think that if somebody has different opinion than you it gives you any reason to behave like arrogant b******. This way it will probably never come to trunk. Then you can thank only yourself that the two weekends we have spent with the code cleanup was really wasted time.
Don't you guys have savegame versions? You can always just raise the number and say that when the version is below x then it would use the old loading code, if the version is above x it will use jez's loading code. And after loading you can always show jez's windows. I don't really see the problem with this point.KUDr wrote:1. Commit is postponed to after the 0.5.0 release. This is because the current patch breaks the compatibility with the old savegames. Internally it uses different bit layout inside the face code (uint32) variables. So if you load the old savegame into patched version, the face is totally different, than when you load the same savegame into the version without this patch. By other words, this patch is not 0.5 compliant. We must find some way how to solve this bakwards compatibility issue.
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