[OTTD] Scenarios
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- Tycoon
- Posts: 3146
- Joined: 22 Oct 2005 21:01
- Location: Leicester - Britland
I must say, Maso's UK map is top-notch, and an excellent piece of work.
My only problem is running the scenario with UKRS, as all the costs (purchase price, and running costs) are about one-fifth of what they should be. I've tried loading the scenario in the editor with no GRFs active and re-saving, as well as with the GRFs active. Playing the scenario direct (ie, without resaving it locally in the scenario editor) gives some strange behaviours, with trains available way before they should be, as well as allowing monorail and maglevs to run on normal rail! These problems have cropped up on r6728 through to r6928, and MiniIn 6500.
My only problem is running the scenario with UKRS, as all the costs (purchase price, and running costs) are about one-fifth of what they should be. I've tried loading the scenario in the editor with no GRFs active and re-saving, as well as with the GRFs active. Playing the scenario direct (ie, without resaving it locally in the scenario editor) gives some strange behaviours, with trains available way before they should be, as well as allowing monorail and maglevs to run on normal rail! These problems have cropped up on r6728 through to r6928, and MiniIn 6500.
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- Engineer
- Posts: 16
- Joined: 08 Oct 2004 07:11
Yes, that happens to me as well! Great map, but it's kind of hard to resist the temptation to override reality and run a Maglev train at 1960!Blackcat wrote:I must say, Maso's UK map is top-notch, and an excellent piece of work.
My only problem is running the scenario with UKRS, as all the costs (purchase price, and running costs) are about one-fifth of what they should be. I've tried loading the scenario in the editor with no GRFs active and re-saving, as well as with the GRFs active. Playing the scenario direct (ie, without resaving it locally in the scenario editor) gives some strange behaviours, with trains available way before they should be, as well as allowing monorail and maglevs to run on normal rail! These problems have cropped up on r6728 through to r6928, and MiniIn 6500.
ok, i've completed it! It's called Around London because of its size.
BUGS: Expensive to build on, despite being on low building cost. Is that because it is a 105,000 people city? It won't let me add it, the Attachment box isn't coming up. Help!
EDIT: fixed it
Also uploaded:
Poole and Plymouth
Poole and Plymouth 2027
Yikes
Water and Diamonds
Enjoy!
BUGS: Expensive to build on, despite being on low building cost. Is that because it is a 105,000 people city? It won't let me add it, the Attachment box isn't coming up. Help!
EDIT: fixed it
Also uploaded:
Poole and Plymouth
Poole and Plymouth 2027
Yikes
Water and Diamonds
Enjoy!
- Attachments
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- Around london screenshot
- Around London.png (122.26 KiB) Viewed 2270 times
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- Around London map image
- Around London, Map.png (106.31 KiB) Viewed 2607 times
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- Around London.scn
- Around London, with some smaller towns.
- (38.59 KiB) Downloaded 553 times
one more
- Attachments
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- Water and Diamonds.scn
- (28.94 KiB) Downloaded 522 times
Last edited by mrMann on 03 Nov 2006 20:53, edited 2 times in total.
three more
- Attachments
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- Yikes.scn
- (114.17 KiB) Downloaded 475 times
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- P&P 2027.scn
- (24.76 KiB) Downloaded 435 times
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- Poole and Plymouth.scn
- (24.52 KiB) Downloaded 1605 times
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- Engineer
- Posts: 35
- Joined: 13 Oct 2006 16:10
Small map, lots to do...
- Attachments
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- Unnamed, 1st Jan 1955.png
- (146.84 KiB) Downloaded 625 times
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- Greenistan.scn
- (45.41 KiB) Downloaded 426 times
TheNetherlandsv2
1024x1024
Towns and industries included
Start date 1950
Map overview:
1024x1024
Towns and industries included
Start date 1950
Map overview:
- Attachments
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- TheNetherlands_v2.scn
- (535.94 KiB) Downloaded 827 times
- doktorhonig
- Tycoon
- Posts: 1104
- Joined: 22 Aug 2006 11:03
- Location: Austria
- Contact:
I've made a central-austria-scenario. It has mountains in the south, some parts of the czech republic in the north, and most industries in the middle.
Screenshot
Download
Screenshot
Download
my first scenario. It's fictional, set in the temperate climate. It's extraordinarily small and has a well-developed road system.
- Attachments
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- New American Islands.scn
- My scenario, the New American Islands
- (12.08 KiB) Downloaded 464 times
Big City
Here a urban map. The map is pretty small (64x64) and it is not very challenging to create, but i think its pretty hard because building trains or planes is impossible. You have to build trucks. Streets can't be destructed because there are no open ends. So have fun!
- Attachments
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- Big City.png
- The Screen.
- (197.38 KiB) Downloaded 776 times
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- Big City.scn
- The map.
- (12.71 KiB) Downloaded 384 times
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- Engineer
- Posts: 40
- Joined: 29 Apr 2005 06:09
- Location: Santa Clara, USA
- Contact:
Problem with scenarios
I had a peculiar problem with the scenarios included along with the game (as well as some that I downloaded here).
For example, if I start a game with the Canyon era scenario with the US Set or the DB Set, when I try to place a depot or track, it doesn't allow me to.
In fact, in the scenario editor, none of the grfs seem to be enabled (new bridges, even Pikkabirds Viaduct, don't seem to workin the editor)
On the other hand, if I start a new game, DBset seems to work. I know that these grf's are not fully supported in OpenTTD but why does that happen?
For example, if I start a game with the Canyon era scenario with the US Set or the DB Set, when I try to place a depot or track, it doesn't allow me to.
In fact, in the scenario editor, none of the grfs seem to be enabled (new bridges, even Pikkabirds Viaduct, don't seem to workin the editor)
On the other hand, if I start a new game, DBset seems to work. I know that these grf's are not fully supported in OpenTTD but why does that happen?
Talent does what it can.
Genius What it must
Genius What it must
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- Engineer
- Posts: 17
- Joined: 14 Aug 2006 21:10
- Location: Münster, germany
- Contact:
Europe-scenario
Hi to all,
a few months ago i started to play TTD again, after some tests now i´m a friend of openttd. Like most of the other players here i was not satisfied with these random maps, so i created some own scenarios; here´s my first 1:
Europe,
1024x1024
realistic (i guess)
379 towns and cities
many industries
Trondheim in north, Palermo in south, Moscow in east and Bilbao and Dublin in west direction
start: 1930
should be played without the newstats.grf
greetings to all, enjoy playing!:-)
a few months ago i started to play TTD again, after some tests now i´m a friend of openttd. Like most of the other players here i was not satisfied with these random maps, so i created some own scenarios; here´s my first 1:
Europe,
1024x1024
realistic (i guess)
379 towns and cities
many industries
Trondheim in north, Palermo in south, Moscow in east and Bilbao and Dublin in west direction
start: 1930
should be played without the newstats.grf
greetings to all, enjoy playing!:-)
- Attachments
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- Europa.scn
- (1.12 MiB) Downloaded 1017 times
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- small part of europe, 12. Sep 1930.png (217.87 KiB) Viewed 2480 times
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- Engineer
- Posts: 10
- Joined: 07 Dec 2006 21:23
A new dutch map, NL with some well known cities.
Note that in holland we don't have a iron ore mine, so i added that in the vincinity to Velsen (holland's iron industry)
U can use boats to deliver that.
Belgium and Germany are water in this version, just because i wanted to make an NL map only.
Regards,
Jeroen.
U can use boats to deliver that.
Belgium and Germany are water in this version, just because i wanted to make an NL map only.
Regards,
Jeroen.
- Attachments
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- NL.scn
- the-netherlands
- (156.34 KiB) Downloaded 457 times
- Born Acorn
- Tycoon
- Posts: 7595
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
- Contact:
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