Pictures of your OTTD games
- webfreakz.nl
- Director
- Posts: 627
- Joined: 11 Aug 2005 08:22
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Okay in the following 5 posts i will show you my current savegame, in which i'm getting bored now as there's not much to do anymore... It started some years ago in 2000 and used the cheats to skip date to 2040 to start using Maglev lev'4 Chimaera and skip the whole train/monorail part. Today, it's about 20th June 2090 (but probably 2999 ). There are 402 trains, 94 aircraft and 5 ships. Some trains run more efficiently than others but profit ranges from 1.4 million $ / year to 26.8 million $ / year. These trains run @ 1280km/h (2x standard speed and 131k HorsePower ). Bridges are capable of the same speed (1280km/h). The "Dinger 200" aircraft has been tuned to put over 1000 crates of goods in it's cargo haul or over 1800 passengers / 200 bags of mail at a speed of 3264 km/h. The "Dinger 1000" has been tuned at the same speed and 1000 passengers / 250 bags of mail. Ships have also been tuned but nothing spectaculair... I will first post some screenshots (about 17) and finally my savegame.
I'm making about 3.7/3.8 billion $ / year and have about 787 billion $ in cash. Inflation is on. I'm the only player in game. "Detailed performance rating" is all 100%
The smallest city has about.... let's see... 0 civilians. The biggest 22000. I must say i'm not fund of larger passenger/mail networks. I prefer goods and raw materials
I'm making about 3.7/3.8 billion $ / year and have about 787 billion $ in cash. Inflation is on. I'm the only player in game. "Detailed performance rating" is all 100%
The smallest city has about.... let's see... 0 civilians. The biggest 22000. I must say i'm not fund of larger passenger/mail networks. I prefer goods and raw materials
- Attachments
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- Kaduku Transport, 20th Jun 2090 #2.png
- (191.83 KiB) Downloaded 365 times
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- Kaduku Transport, 20th Jun 2090 #1.png
- (180.29 KiB) Downloaded 369 times
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- Kaduku Transport, 20th Jun 2090.png
- (185.78 KiB) Downloaded 522 times
Last edited by webfreakz.nl on 17 Aug 2006 19:48, edited 3 times in total.
# Programming is like sex, one mistake and you have to support it for the rest of your life. (Michael Sinz)
- webfreakz.nl
- Director
- Posts: 627
- Joined: 11 Aug 2005 08:22
- Location: Localhost, 127.0.0.1, [The Netherlands: South Holland-> Westland]
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More stuff...
- Attachments
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- Kaduku Transport, 20th Jun 2090 #4.png
- (101.46 KiB) Downloaded 144 times
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- Kaduku Transport, 20th Jun 2090 #3.png
- (191.83 KiB) Downloaded 225 times
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- Kaduku Transport, 20th Jun 2090 #5.png
- (101.46 KiB) Downloaded 178 times
Last edited by webfreakz.nl on 17 Aug 2006 19:40, edited 2 times in total.
# Programming is like sex, one mistake and you have to support it for the rest of your life. (Michael Sinz)
- webfreakz.nl
- Director
- Posts: 627
- Joined: 11 Aug 2005 08:22
- Location: Localhost, 127.0.0.1, [The Netherlands: South Holland-> Westland]
- Contact:
Again
- Attachments
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- Kaduku Transport, 20th Jun 2090 #8.png
- (203.54 KiB) Downloaded 154 times
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- Kaduku Transport, 20th Jun 2090 #7.png
- (103.44 KiB) Downloaded 130 times
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- Kaduku Transport, 20th Jun 2090 #6.png
- (217.73 KiB) Downloaded 144 times
Last edited by webfreakz.nl on 17 Aug 2006 19:41, edited 1 time in total.
# Programming is like sex, one mistake and you have to support it for the rest of your life. (Michael Sinz)
- webfreakz.nl
- Director
- Posts: 627
- Joined: 11 Aug 2005 08:22
- Location: Localhost, 127.0.0.1, [The Netherlands: South Holland-> Westland]
- Contact:
Nothing spectaculair here. Move along
- Attachments
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- Kaduku Transport, 20th Jun 2090 #11.png
- (222.31 KiB) Downloaded 137 times
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- Kaduku Transport, 20th Jun 2090 #10.png
- (179.74 KiB) Downloaded 106 times
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- Kaduku Transport, 20th Jun 2090 #9.png
- (220.38 KiB) Downloaded 138 times
Last edited by webfreakz.nl on 17 Aug 2006 19:41, edited 1 time in total.
# Programming is like sex, one mistake and you have to support it for the rest of your life. (Michael Sinz)
- webfreakz.nl
- Director
- Posts: 627
- Joined: 11 Aug 2005 08:22
- Location: Localhost, 127.0.0.1, [The Netherlands: South Holland-> Westland]
- Contact:
Almost there...
- Attachments
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- Kaduku Transport, 20th Jun 2090 #14.png
- (168.01 KiB) Downloaded 126 times
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- Kaduku Transport, 20th Jun 2090 #13.png
- (167.18 KiB) Downloaded 98 times
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- Kaduku Transport, 20th Jun 2090 #12.png
- (219.81 KiB) Downloaded 124 times
Last edited by webfreakz.nl on 17 Aug 2006 19:44, edited 2 times in total.
# Programming is like sex, one mistake and you have to support it for the rest of your life. (Michael Sinz)
- webfreakz.nl
- Director
- Posts: 627
- Joined: 11 Aug 2005 08:22
- Location: Localhost, 127.0.0.1, [The Netherlands: South Holland-> Westland]
- Contact:
Final post. Please add some comments
- Attachments
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- Kaduku Transport, 20th Jun 2090.sav
- (262.29 KiB) Downloaded 313 times
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- Kaduku Transport, 20th Jun 2090 #16.png
- (36.8 KiB) Downloaded 291 times
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- Kaduku Transport, 20th Jun 2090 #15.png
- (248.23 KiB) Downloaded 257 times
# Programming is like sex, one mistake and you have to support it for the rest of your life. (Michael Sinz)
- webfreakz.nl
- Director
- Posts: 627
- Joined: 11 Aug 2005 08:22
- Location: Localhost, 127.0.0.1, [The Netherlands: South Holland-> Westland]
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@Webfreakz: That is quite an achievement, but it does look a little overcrowded for my taste. But the level of skill required to fit all the trains onto the tracks and keep things moving must be considerable, so well done!
@PandoMojo: That's more the kind of thing I build, a nice scenic view indeed, very nice, but you don't really need that many signals, I place them every 4 or 5 tiles, not only does it look better, but it's cheaper too!
@PandoMojo: That's more the kind of thing I build, a nice scenic view indeed, very nice, but you don't really need that many signals, I place them every 4 or 5 tiles, not only does it look better, but it's cheaper too!
“Blackmail is such an ugly word. I prefer extortion. The ‘x’ makes it sound cool.”
I noticed this after getting the trains running on the left line, but seeing as now the area is overrun with commercial anyways, I'm too lazy to go back and remove it .beeb375 wrote:@PandoMojo: That's more the kind of thing I build, a nice scenic view indeed, very nice, but you don't really need that many signals, I place them every 4 or 5 tiles, not only does it look better, but it's cheaper too!
- Toni Babelony
- Tycoon
- Posts: 1389
- Joined: 07 Jul 2006 09:34
- Skype: toni_babelony
- Location: Sagamihara-shi, Japan
- Contact:
Bridge: wooden bridge replacementiNVERTED wrote:Where did you get those awesome bridge and railway graphics?Toni Babelony wrote:A few screenshots of my game... Some crazy stationlayouts of me.
Railway graphics: Japanset, NewStations & Citystations .grfs.
Retired JapanSet developer and creator of TIAS.
- DarkSaturn
- Engineer
- Posts: 14
- Joined: 26 May 2006 01:45
- Location: Calgary
- Contact:
Screenshots from my Canadian West game, currently at 208 trains. Network is beginning to reach critical mass, I've recently added several expressways between the larger feeder industries and the factory complexes.
Screenshots are high res, 1680x1050. Taken me a few days to adjust to having all this extra real-estate visible, the extra distance between the menus and where I was building has slowed me up somewhat.
Screenshots are high res, 1680x1050. Taken me a few days to adjust to having all this extra real-estate visible, the extra distance between the menus and where I was building has slowed me up somewhat.
- Attachments
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- RDH_TT_Aug21_Tarren.png
- Larger town, limited by a large stretch of diagonal.
- (447.23 KiB) Downloaded 231 times
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- RDH_TT_Aug21_NorInd.png
- Northern Industries Factory/Lumberyard
- (284.23 KiB) Downloaded 227 times
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- RDH_TT_Aug21_Bridges.png
- Bridges on my primary line
- (337.31 KiB) Downloaded 270 times
- DarkSaturn
- Engineer
- Posts: 14
- Joined: 26 May 2006 01:45
- Location: Calgary
- Contact:
Two more shots from my Canadian West game.
- Attachments
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- RDH_TT_Aug21_Map.png
- The Map. It's going to take me ages to reach the bottom of this 2048 map.
- (183.92 KiB) Downloaded 258 times
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- RDH_TT_Aug21_TunisY.png
- Large Y junction north of Tunis. Was originally 4 into 4 and 2, more complex than that now as more lines have been added.
- (293.9 KiB) Downloaded 279 times
Wringwood Transport has come a long way in 8 years. The west-south line's old termnial now serves a local line, and two new terminals have been built. All lines have been converted to electric. I will probably need to expand the max station limit soon too. A factory and an entirely seperate station have been built as well, although it hasn't seen much traffic yet having started with no industries. I keep investigating individual bus stops only to find thousands of passengers waiting. I've added a token heliport to go along with the token dock as well.
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- Wrinwood Transport, 3rd Sep 1999.png
- (472 KiB) Downloaded 444 times
This one is a nice one: busses replace all signals except normal ones.
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- Klein Brunsmund Transport, 25th May 1927.png
- (301.68 KiB) Downloaded 349 times
That would be the Canadian Train Set, my pride and joy.beeb375 wrote:Awesome, but which train set is that, and could it be used in Arctic?
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
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