Mini Integrated Nightly [discontinued 31/12/2006]

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

Moderator: OpenTTD Developers

DaleStan
TTDPatch Developer
TTDPatch Developer
Posts: 10285
Joined: 18 Feb 2004 03:06
Contact:

Post by DaleStan »

Hazelrah wrote:Also, I couldn't find links for:
PNGMap
http://www.tt-forums.net/viewtopic.php?t=14722
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
User avatar
mart3p
Tycoon
Tycoon
Posts: 1030
Joined: 31 Oct 2005 21:00
Location: UK

Post by mart3p »

Hazelrah wrote:Also, I couldn't find links for:

PlanesetMiniIN specials (was that talked about in this topic?)
This refers to the small part of my Planeset patch that is not yet in the trunk - http://www.tt-forums.net/viewtopic.php?t=24172 and also a small patch that I sent Richk67 to make Planeset fully compatible with his new airports. I have added the link to the wiki.
Image
Ramos
Engineer
Engineer
Posts: 16
Joined: 24 Nov 2002 10:29
Location: Jersey UK

Speed signs

Post by Ramos »

Does anyone know if the speed signs have been taken of mini IN 5311 as i cant find the icon for them anymore.
gigajum
Route Supervisor
Route Supervisor
Posts: 511
Joined: 08 Mar 2006 08:33
Location: Germany

Re: Speed signs

Post by gigajum »

Ramos wrote:Does anyone know if the speed signs have been taken of mini IN 5311 as i cant find the icon for them anymore.
As http://svn.openttd.org/cgi-bin/trac.cgi ... atches.txt says the status is pending. So it is currently not in.
richk67
Tycoon
Tycoon
Posts: 2363
Joined: 05 Jun 2003 16:21
Location: Up North
Contact:

Re: Speed signs

Post by richk67 »

gigajum wrote:
Ramos wrote:Does anyone know if the speed signs have been taken of mini IN 5311 as i cant find the icon for them anymore.
As http://svn.openttd.org/cgi-bin/trac.cgi ... atches.txt says the status is pending. So it is currently not in.
Yes, this is true. I have not included Speed Signs as it does not work with YAPF, and is unpredictable for network games.

My preference once I get time is to convert Speed Signs into a priority system, so each train can be allocated a priority (0-3 or 0-7), and it routes via tracks with the same priority. This way, there is no speed limit to set, and so it should work happily in network games.

However, the drawback is that it will entail a change in the train's vehicle structure to give it a priority.

I will work on this with KUDr, so it works with YAPF.
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
Ramos
Engineer
Engineer
Posts: 16
Joined: 24 Nov 2002 10:29
Location: Jersey UK

Post by Ramos »

Ok thanks, i had i nice system going on the last mini when they were in keeping my goods and passenger trains apart, oh well never mind back to the drawing board LOl.
User avatar
Wolf01
Tycoon
Tycoon
Posts: 2016
Joined: 24 Apr 2004 10:43
Location: Venezia - Italia
Contact:

Post by Wolf01 »

do you want to add improved transparency options in the MiniIN?
i have to change the behaviour of the X key because now toggle the transparency (and i want to set/reset trasnparency instead)

here is the diff of the r5328
Attachments
transparency_5328.diff
(17.04 KiB) Downloaded 200 times
Hazelrah
Traffic Manager
Traffic Manager
Posts: 196
Joined: 13 Apr 2005 05:41

Post by Hazelrah »

richk67,

So as I mentioned in my Signal Auto-completion update (see here), I had to move HasSignalAgainstTrackdir() to a different file. This will probably cause your next sync to be a bit of a hassel. I'm not exactly sure how you handle these things, but one way that you could handle it is just take the Auto-completion code out completely before syncing and I'll make a new patch then.

-Hazelrah
User avatar
mart3p
Tycoon
Tycoon
Posts: 1030
Joined: 31 Oct 2005 21:00
Location: UK

Post by mart3p »

Hazelrah wrote:This will probably cause your next sync to be a bit of a hassel.
Well it might be even more of a hassle... ;)
Due to peter1138 adding more Planeset patch stuff to the trunk you will need to revert r5143 before you next do a sync.
Image
richk67
Tycoon
Tycoon
Posts: 2363
Joined: 05 Jun 2003 16:21
Location: Up North
Contact:

Post by richk67 »

mart3p wrote:
Hazelrah wrote:This will probably cause your next sync to be a bit of a hassel.
Well it might be even more of a hassle... ;)
Due to peter1138 adding more Planeset patch stuff to the trunk you will need to revert r5143 before you next do a sync.
Or just be quite careful ;) I think I got all the overlaps. I had 4 conflicted files (and two were the rail.h and rail_map.h changes.)
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
Hazelrah
Traffic Manager
Traffic Manager
Posts: 196
Joined: 13 Apr 2005 05:41

Post by Hazelrah »

Alright, as you might have seen, I've got the Signal GUI up and going. I actually have integrated it into the MiniIN and it works fine with PBS. But it also requires a bit of a change to the Signal Auto-Completion patch. I really think that the two patches should go into the MiniIN seperatly for record keeping reasons and because I've found so very many many mistakes in the process of trying to integrate it into the MiniIN.

So here is the update for just the Signal Auto-Completion patch (r5342 - Actually newer than the one in the Auto-Comp topic). Once that's patched in, I'll make a patch for the Signal GUI.

-Hazelrah
Attachments
AutoComplete_MiniIN_5342.patch
Signal Auto-Completion update that allows the Signal GUI patch to be installed.
(3.96 KiB) Downloaded 195 times
User avatar
Wolf01
Tycoon
Tycoon
Posts: 2016
Joined: 24 Apr 2004 10:43
Location: Venezia - Italia
Contact:

Post by Wolf01 »

if you are interested, i've bugfixed the patch for improved transparency and changed the behaviour for the X key so it's better... here is the topic: http://www.tt-forums.net/viewtopic.php?t=25481
doGmaI
Engineer
Engineer
Posts: 13
Joined: 10 Sep 2005 16:44
Location: Italia
Contact:

Small bug

Post by doGmaI »

Found a small bug.
When you select toyland->start new game, sea color changes O_o

(lower part of the image)

MiniIN r5323
Attachments
Immagine3.png
Immagine3.png (158.22 KiB) Viewed 7270 times
User avatar
mart3p
Tycoon
Tycoon
Posts: 1030
Joined: 31 Oct 2005 21:00
Location: UK

Post by mart3p »

Richk67, here is a MiniIN patch with the changes needed to support Planeset 1.5. While testing, I also noticed that the Osprey still can't be built in helidepots and helistations. I have also included the change that corrects this.

Edit: attachment deleted 24/06/06. A new patch is in my latest post.
Last edited by mart3p on 24 Jun 2006 10:54, edited 1 time in total.
Image
Frostregen
Transport Coordinator
Transport Coordinator
Posts: 340
Joined: 06 Feb 2006 23:58

Post by Frostregen »

Here's an update for the Copy&Paste Patch, to reflect the latest changes.
->Directly applies to MiniIN rev 5345.

Changes:
DONE-> Bugfix: Convert Depots/Tunnels/Bridges too
DONE-> Bridge end out of selection at "copy time"
DONE-> Tunnel end out of selection at "copy time"
DONE-> estimate Costs more exact(at all ;))
DONE-> Choose to _copy_: Own stuff
DONE-> Choose to _copy_: Road
DONE-> Choose to _copy_: Rail

The new copypaste.grf is attached, as this wont be included within the .patch file.
Attachments
copypaste_grf_v5.zip
(2.88 KiB) Downloaded 449 times
copy_paste_rev5345_MiniIN_update.patch
(25.55 KiB) Downloaded 197 times
ruyasan
Engineer
Engineer
Posts: 30
Joined: 18 Jan 2004 23:53

Post by ruyasan »

So no updates to fix the osx problem? (posted on the last page)

The person who originally reported it included a cause too...
User avatar
mart3p
Tycoon
Tycoon
Posts: 1030
Joined: 31 Oct 2005 21:00
Location: UK

Post by mart3p »

Richk67, here's (another) update to my Planeset 1.5 patch. I've cleaned up the code that allows the Osprey to be built in Helidepots and Helistations.
Attachments
Planeset_1_5_MiniIN_r5350.patch
(2.22 KiB) Downloaded 156 times
Image
richk67
Tycoon
Tycoon
Posts: 2363
Joined: 05 Jun 2003 16:21
Location: Up North
Contact:

Post by richk67 »

ruyasan wrote:So no updates to fix the osx problem? (posted on the last page)

The person who originally reported it included a cause too...
As far as I can see, it is a problem with the environment of your setup... and MiniIN is now r5350 (ish)... r4593 is nearly 750 revisions out of date. The old style MiniIN is not supported (and even the current one depends on my available time.)

Try downloading the latest from http://nightly.openttd.org/MiniIN/files. Like the nightlies, this is built for all environments, so just pick the one you want.
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
Ichi
Traffic Manager
Traffic Manager
Posts: 130
Joined: 18 Apr 2006 13:27
Location: Groningen, The Netherlands

Post by Ichi »

I found something odd on the MiniIN (r5323):
When I give my trains the following orders:

Code: Select all

1. Go to Station (full Load of train)
2. Go to unload Station
It will not full load, unless the station has enough (coal in this case) to fill up the entire train.

Is this a bug or a feature I not yet understand?
Don't panic
User avatar
mart3p
Tycoon
Tycoon
Posts: 1030
Joined: 31 Oct 2005 21:00
Location: UK

Post by mart3p »

This is the same bug as reported before.
mart3p wrote:
klogg wrote:I tried 5311 on Monday and the loading did not work.
I found that after selecting "Loading/Full Load" if you then select "% Loading/full" it then works. :)
Image
Post Reply

Return to “General OpenTTD”

Who is online

Users browsing this forum: No registered users and 34 guests