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Do you think this savegame is usefull?
Poll ended at Sun Jul 16, 2006 12:24 pm
Yes, it is 0%  0%  [ 0 ]
No, you waste the webspace 0%  0%  [ 0 ]
Maybe, maybe not 100%  100%  [ 1 ]
Total votes : 1
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 Post subject: templates & basics savegame
PostPosted: Mon Jun 05, 2006 3:18 pm 
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With reference to the build-template patch http://www.tt-forums.net/viewtopic.php?t=25037 I started up to build a savegame with basic junctions, station configurations, etc.
So if anyone wants to add a template junction, feel free to add it to the savegame. Corrections are also welcome.

    NEWS:
  • added a few junctions


Build with SVN Revision: 6961


Attachments:
File comment: current savegame
new_crossings2.sav [231.81 KiB]
Downloaded 1610 times

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What does that mean - the circumstances? I determine what circumstances prevail. -- Napoleon Bonaparte
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Last edited by skidd13 on Fri Oct 27, 2006 1:59 pm, edited 26 times in total.
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 Post subject:
PostPosted: Mon Jun 05, 2006 3:39 pm 
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I think that it would be better if you replace the maglev with either railroad or monorail tracks.
I've added a 3 to 2 way joiner that is commenly used on the #openttdcoop Sandbox, note that you can extend the priority lanes (the backward facing presignals).


Attachments:
crossings3.sav [212.14 KiB]
Downloaded 669 times

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 Post subject:
PostPosted: Mon Jun 05, 2006 11:21 pm 
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Additions:
-4x2 all way junction
-3x2 no-priority mainline branch

Revision 5132


Attachments:
crossings4.sav [209.97 KiB]
Downloaded 594 times
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 Post subject:
PostPosted: Tue Jun 06, 2006 5:24 am 
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added a 4x2 junction, highspeed, no priority


Attachments:
crossings5.sav [210.71 KiB]
Downloaded 700 times

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 Post subject:
PostPosted: Tue Jun 06, 2006 6:19 am 
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some minor fixes :)
- a few signals
- some placement (mentioned the copy_paste patch)

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What does that mean - the circumstances? I determine what circumstances prevail. -- Napoleon Bonaparte
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy


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 Post subject:
PostPosted: Wed Jun 07, 2006 4:53 pm 
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Edit:
- minor placement fixes
Additions:
- basics/templates
* basic ro-ro station
* basic end-station
* 4 to 2 way joiner
- junctions 4 inspiration :)
* TrueLights Round-A-Bout II (2,2 x 4,2 all-way junction)
* SideLine Hub 3 (2,1 x 4,2 2-way junction)
* backbone hub1 (3 x 4 3-way junction)

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What does that mean - the circumstances? I determine what circumstances prevail. -- Napoleon Bonaparte
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
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Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy


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 Post subject:
PostPosted: Tue Jun 13, 2006 11:47 am 
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I get an error trying to open the savegame. I also noticed that my other savegames look like TR[T,P]**.sv*.

What am I doing wrong?


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 Post subject:
PostPosted: Tue Jun 13, 2006 11:54 am 
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You need to open it with a specific version of OTTD. Since this is related to the copy patch, i would suggest a version containing this patch. I assume the link at the top of the page goes to the thread with this patch, which contains the latest Win32.exe to download. Extract this OVER a current install of OTTD, place the grf into the data directory, and you should be able to open it

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 Post subject:
PostPosted: Tue Jun 13, 2006 11:58 am 
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No the patch is not the problem. At the time when this savegame was saved, the bridge branch was tested in the nightlies. But now it is taken out cause of problems. and so the savegame is useless at the moment. Sorry. :)

But open the game with the old binarys/nightlies is a possible workaround.

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What does that mean - the circumstances? I determine what circumstances prevail. -- Napoleon Bonaparte
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy


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 Post subject:
PostPosted: Thu Jun 15, 2006 3:02 pm 
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A way to revive the savegame could be:
Copy every junction - with an old version which is able to load the savegame - and save it to disk. (Just number them through, for easy recreation)

Then paste it into a new game.

Just an idea ;)

EDIT: I'll do it later. (I'll just modify the max copy area, so I'm able to copy it in one shot.)


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 Post subject:
PostPosted: Fri Jun 16, 2006 9:08 am 
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Here's the converted savegame. I had to modify some junctions, as they used some features from the bridge-branch.

The signs still have to be written again, and maybe take a closer look if some errors have made it in.

created with rev. 5285


Attachments:
crossings8.sav [40.57 KiB]
Downloaded 674 times
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 Post subject:
PostPosted: Fri Jun 16, 2006 12:01 pm 
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Some fixes (4 missing bridges) and some signs (not all). ;)

TODO:
- Complex Round-A-Bout http://wiki.openttd.org/index.php/Complex_Round-A-Bout
- Branch-Merge Junction http://wiki.openttd.org/index.php/Branch-Merge_Junction
- Pre-Signaled Round-A-Bout (alternate version) http://wiki.openttd.org/index.php/Pre-Signaled_Round-A-Bout
- :evil: Bermuda-Hub http://openttdcoop.ppcis.org/wiki/index.php/Image:Bermuda.png
- :evil: Frankenstein-Hub http://openttdcoop.ppcis.org/wiki/index.php/Image:Frankenstein_Hub.png
- :evil: Just Plain Ugly (JPU) http://openttdcoop.ppcis.org/wiki/index.php/Image:Jpu.png
- Simple track switching http://atlantis.beetjevreemd.nl:8080/wiki/index.php/Image:Track_switcher.png
- :) TGV-Hubs

@Frostregen:
THX 4 converting to actual savegame

_________________
What does that mean - the circumstances? I determine what circumstances prevail. -- Napoleon Bonaparte
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy


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 Post subject:
PostPosted: Fri Jun 16, 2006 2:13 pm 
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Done
- Complex Round-A-Bout
- Alternate Pre-Signaled Round-A-Bout
- Bermuda Hub (with 2 fixes / no 90°)


Edit: New version of #10
added:
- Frankenstein-Hub (edited some sharp corners)
- Branch-Merge Junction
- Just Plain Ugly (removed other tracks)
- Simple track switching

_________________
What does that mean - the circumstances? I determine what circumstances prevail. -- Napoleon Bonaparte
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy


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 Post subject:
PostPosted: Tue Jun 20, 2006 2:28 pm 
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Added:
- TGV-Hub
- curve design
- compass (was bore)

Any suggestion (screenshots/saves)?
If not, then here is the final savegame.

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What does that mean - the circumstances? I determine what circumstances prevail. -- Napoleon Bonaparte
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy


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 Post subject:
PostPosted: Fri Jun 23, 2006 6:59 am 
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another branch merge with less tight cornres...


Attachments:
branch merge.png [709.05 KiB]
Downloaded 732 times

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 Post subject:
PostPosted: Fri Jun 23, 2006 7:13 am 
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That's not a PNG either.

Changing the extension is not sufficient, whatever Windows may tell you.

.BMPs are not appreciated around here, especially since some people are still stuck on dial-up.

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 Post subject:
PostPosted: Fri Jun 23, 2006 9:06 am 
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ok here:


Attachments:
branch merge.png [94.47 KiB]
Downloaded 617 times

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 Post subject:
PostPosted: Fri Jun 23, 2006 12:51 pm 
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Added:
- another branch merge (C-Funky)
- 3 other junctions

rev 5338 (should be downwardly compatible, just try)

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What does that mean - the circumstances? I determine what circumstances prevail. -- Napoleon Bonaparte
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy


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 Post subject:
PostPosted: Fri Jun 23, 2006 4:52 pm 
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hmm i saw some stupid junction designs, those hubs... i have one from one of my old newbie games, mybe tou ant to add it?


Attachments:
stupid hub.PNG [231.63 KiB]
Downloaded 748 times

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 Post subject:
PostPosted: Fri Jun 23, 2006 5:39 pm 
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I added your junction design, but optimised it a bit for one way, and unsharpend some edges.

This savegame is about templates and basics.
There are some negativ examples. obviously ;)
But the people should learn, what are the pro's and con's of each junction. :!:
So they need a base to undersand and to differ. :idea:
Couse of that I added also "The Isle of Statements", where this is remarked.
You can take some inspiration for your next junction/hubs.

I also included a list of users who added junctions.

_________________
What does that mean - the circumstances? I determine what circumstances prevail. -- Napoleon Bonaparte
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy


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