Replication of European Metros for Openttd (REMO)
Moderator: OpenTTD Developers
Replication of European Metros for Openttd (REMO)
Below is a document outlining the details of a vast new project soon to be undertaken, the project is being led by yours truly and James Vassie.
In short the project is of the London Underground, the document explains it more.
We are currently looking for 5-10 people who wish to join our staff, the details of entry are at the bottom of the document. Please, if you would like to join, fill in the needed details are re-upload the document, after that we will contact you as soon as we can to give you the next instructions.
On behalf of James and myself, we would like to pre-welcome all new recruits to the Through the Tube project
In short the project is of the London Underground, the document explains it more.
We are currently looking for 5-10 people who wish to join our staff, the details of entry are at the bottom of the document. Please, if you would like to join, fill in the needed details are re-upload the document, after that we will contact you as soon as we can to give you the next instructions.
On behalf of James and myself, we would like to pre-welcome all new recruits to the Through the Tube project
Last edited by Griff on 11 Jun 2006 09:34, edited 4 times in total.
Ukončete, prosím, výstup a nástup, dveře se zavírají
Could you reiterate your first sentance, i didnt quite understand what you mean.Bjarni wrote:what do you intend to do? make a scenario with all the railroads?
also I think you mean the size should be 256x512 (as 165x528 is impossible)
Also, the document stated 265x528, not 165, and i am aware of my typo in that respect.
Ukončete, prosím, výstup a nástup, dveře se zavírají
and I made a typo telling about a typojpmaster wrote:Could you reiterate your first sentance, i didnt quite understand what you mean.Bjarni wrote:what do you intend to do? make a scenario with all the railroads?
also I think you mean the size should be 256x512 (as 165x528 is impossible)
Also, the document stated 265x528, not 165, and i am aware of my typo in that respect.

anyway the first questions is like: do you intend to make a scenario where you place all the real life underground lines and stations in London?
I wonder how far into the future we will get turning tunnels and underground stations. It will still take a while, but a project like this (if I understand it's purpose right) will really scream for such features.
Also just for the fun of it, how about making a grf with all the tube trains ever built, even the old ones? I think I would actually use the steam ones

While I don't like to pour cold water on new projects, I have to admit I find it hard to see how you'll do this project without (at the very least) the new map being implemented first...
95% of all the important interchange stations on the Underground are... er... underground - and the Bakerloo line's terminus is underground (at Elephant & Castle).
The Waterloo & City line is underground from end to end.
And without passenger destinations (so that passengers change trains) I'm unconvinced the lines will make much sense in terms of playing the game.
95% of all the important interchange stations on the Underground are... er... underground - and the Bakerloo line's terminus is underground (at Elephant & Castle).
The Waterloo & City line is underground from end to end.
And without passenger destinations (so that passengers change trains) I'm unconvinced the lines will make much sense in terms of playing the game.
@ Barnji
Yes, we intend to place real life stations and lines that are on the London Underground into the game, the layout of it will be based on the standard london underground map.
Yes, this project really does need the new map arrays for it to be 'brilliant' but we shall just have to wait, sadly.
A grf of all the tube trains ever built would be brilliant, we'd need graphic artists and coders for that. i am, sadly, inexperienced in both.
@ jungle
Yes, we are aware that some stations are underground and really do need the new map array first, but think simply, how do you put a station, beneath ground level that can 'imitate' a underground station, Simple, stations that are visible but built below ground level. When cities built skycrapers anyway the stations are hidden.
Yes, we intend to place real life stations and lines that are on the London Underground into the game, the layout of it will be based on the standard london underground map.
Yes, this project really does need the new map arrays for it to be 'brilliant' but we shall just have to wait, sadly.
A grf of all the tube trains ever built would be brilliant, we'd need graphic artists and coders for that. i am, sadly, inexperienced in both.
@ jungle
Yes, we are aware that some stations are underground and really do need the new map array first, but think simply, how do you put a station, beneath ground level that can 'imitate' a underground station, Simple, stations that are visible but built below ground level. When cities built skycrapers anyway the stations are hidden.
Ukončete, prosím, výstup a nástup, dveře se zavírají
Oh dear, sorry about that. I didnt realise. I wasnt paying attention when i wrote it, funny in retrospect though.
------
I've trawled through the two sets i know of, and this is a list of all the graphics drawn of London Underground trains.
Northern Line 1995
1938 tube stock
1959 tube stock
1992 tube stock
1995 tube stock
A-C stock
D stock refurbished
1992 W&C stock
http://www.tt-forums.net/viewtopic.php?t=22445
Circle line
Met
Northern Line
C stock
'38
'59
'92
'95
D refurb
D stock
W & C
Variety of battery locos e.c.t
http://www.tt-forums.net/viewtopic.php?t=21039
A list by csuke, of the locos drawn is here http://www.tt-forums.net//files/tracking_145.txt
Unfortunately i do not know how to code them or anything from the pictures availble, as soon as we can contact the authors of the graphics it might help.

------
I've trawled through the two sets i know of, and this is a list of all the graphics drawn of London Underground trains.
Northern Line 1995
1938 tube stock
1959 tube stock
1992 tube stock
1995 tube stock
A-C stock
D stock refurbished
1992 W&C stock
http://www.tt-forums.net/viewtopic.php?t=22445
Circle line
Met
Northern Line
C stock
'38
'59
'92
'95
D refurb
D stock
W & C
Variety of battery locos e.c.t
http://www.tt-forums.net/viewtopic.php?t=21039
A list by csuke, of the locos drawn is here http://www.tt-forums.net//files/tracking_145.txt
Unfortunately i do not know how to code them or anything from the pictures availble, as soon as we can contact the authors of the graphics it might help.
Ukončete, prosím, výstup a nástup, dveře se zavírají
And for anyone who does have Word/OpenOffice/StarOffice, heres it in HTML 
http://www.benwoodward.me.uk/downthedrain.html

http://www.benwoodward.me.uk/downthedrain.html
We Am De Best
Host of ThroughTheTube site
Host of ThroughTheTube site
- bobingabout
- Tycoon
- Posts: 1850
- Joined: 21 May 2005 15:10
- Location: Hull, England
do any of you consider that the current configuration of OTTD does not allow scenarios with railways and trains in them?
JPG SUX!!! USE PNG!!!
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
[/url]
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
[/url]
You can easily make it a save game .... although some cheats must be used (build while paused or year cheat ... at least).
OTTDCoop NewGRF Pack|Different sets of GRFs for TTDPatch (some of them work in OTTD) - 1|- 2|GRF sets for OTTD|OTTD nightly

I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
If you allow me one tiny remark:
Change the name of the project. This one doesn't sound good.
Change the name of the project. This one doesn't sound good.
OTTDCoop NewGRF Pack|Different sets of GRFs for TTDPatch (some of them work in OTTD) - 1|- 2|GRF sets for OTTD|OTTD nightly

I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
/me has sprites! These were from the BRset and the original London Underground set (the one that orignally was a rather interesting dutch word)
Here they are. in a ZIP file, and they really need shading.
Here they are. in a ZIP file, and they really need shading.
- Attachments
-
- dlr.png (1.79 KiB) Viewed 32148 times
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- croydontramlnk.png (2.9 KiB) Viewed 32147 times
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- tubestock.zip
- (24.19 KiB) Downloaded 577 times
It's not me in my avatar, it's a time lord!
Time is an illusion. Lunchtime, doubly so.
-Douglas Adams
Time is an illusion. Lunchtime, doubly so.
-Douglas Adams
Information of stats for Rolling Stock.
http://www.tfl.gov.uk/tube/using/useful ... efault.asp
There is a pdf with everything you need to know about any of the LU stock.
http://www.tfl.gov.uk/tube/using/useful ... efault.asp
There is a pdf with everything you need to know about any of the LU stock.
Ukončete, prosím, výstup a nástup, dveře se zavírají
Here are some more pictures:
James
James
- Attachments
-
- Dunchester City Transport, 29th Jun 1971.png (56.4 KiB) Viewed 3313 times
-
- Dunchester City Transport, 26th Oct 1965.png (49.66 KiB) Viewed 3299 times
(British) Modular Stations Set - Thread: | Website:
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
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