Pictures of your OTTD games

Screenshots of your games! All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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Majestical
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Post by Majestical »

Brianetta wrote:This one's hilarious...

Serotonin, bless him, is following the newbie's rule of starting with coal.
So, well, like emmm, why a newbie rule then? :roll: :roll:
No, please tell me, I really don't know and would like to make this one of those learning moments. :)
sc79
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Post by sc79 »

Dont know if id call it a newbie rule, but if you check the cargo payment rates, coal is by far the best to start with, especially with slow vehicles as it doesnt lose that much value over the course of a long/slow trip.
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Brianetta
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Post by Brianetta »

Moving coal is a very good start to any game. It's not a rule, though, especially if there's better cargo... unless you're a newbie, and have been told that starting with coal is good. Then it's a newbie rule, because new players often become so fixated on starting with coal that other cargos get totally overlooked - as was the case here, where the same route served the most incredible wood gift I've ever seen from a random game.

Serotonin, to his credit, immediately took advantage of the wood when it was pointed out. He just hadn't noticed it.
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Born Acorn
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Post by Born Acorn »

Have some sceenshots featuring the latest OTTD feature. Newstations.
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Treningbury Transport, 21st Feb 2017.PNG
(422.42 KiB) Downloaded 372 times
Treningbury Transport, 7th Mar 2017.PNG
(328.96 KiB) Downloaded 374 times
Treningbury Transport, 2nd Mar 2017.PNG
(312.3 KiB) Downloaded 401 times
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Aegir
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Post by Aegir »

Woo! About bloody time!

But couldn't you have come up with some better station layouts for those shots?

*ducks*

Since I have to re-code all those .grf's of mine after the 'Great Catastrophe' (tm), Born Acorn, DRAW THE REST OF THOSE DAMNED SPRITES YOU OWE ME!

*shakes fist*
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Born Acorn
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Post by Born Acorn »

Post office, and other direction things!
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Saibot
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Post by Saibot »

In the second picture, what purpose does the truck station serve?
I can't really see it having any use with the railway and sawmill blocking it.

But the stations look very nice! Looking forward to this. :wink:
peter1138
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Post by peter1138 »

It extends the catchment area of the station to include the sawmill.
He's like, some kind of OpenTTD developer.
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Saibot
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Post by Saibot »

Oh, I didn't think of that... :roll:
Hairysteed
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Post by Hairysteed »

Train station would have a bigger catchment area, plus with the newstations you could place a non-track tile there that would look less stupid ;)
nair
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Post by nair »

Here is an image of the central corssing of my Railway system.
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SCR40.png
(913.83 KiB) Downloaded 314 times
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Brianetta
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Post by Brianetta »

OK, here we go with some shots from the last Brianetta's Nightly game. If you want to load the saved game properly, head over to http://ppcis.org/nightly/ to see what grfs you need.

These shots are primarily to show off the coolness of peter1138's newly committed support for new stations, and also a bit of the new elrails with UKRS - and I have here five posts to show them off!
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Hanford was the grandest.  A high bandwidth terminus design, with my other depot.
Hanford was the grandest. A high bandwidth terminus design, with my other depot.
hanford.png (132.91 KiB) Viewed 598 times
All my iron ore went here, where the steel was transported north, to Hanford.  This station was totally rebuilt over time.
All my iron ore went here, where the steel was transported north, to Hanford. This station was totally rebuilt over time.
wranhall_steel.png (76.75 KiB) Viewed 596 times
depot_hq.png
A rather large shot showing off my HQ. Note the depot, and the partial electrification.
(322.44 KiB) Downloaded 261 times
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Brianetta
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Post by Brianetta »

Continuing...
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bobingabout's mixed farm traffic, on a complex bit of track
bobingabout's mixed farm traffic, on a complex bit of track
tash_tangle.png (108.49 KiB) Viewed 546 times
Theo's 137-year-old steamers - still busy as ever
Theo's 137-year-old steamers - still busy as ever
steam_lives.png (37.28 KiB) Viewed 2057 times
Also feeding Hanford factory, was this high-bandwidth terminus station at Sledhead Farm.  Signalled to emulate PBS.
Also feeding Hanford factory, was this high-bandwidth terminus station at Sledhead Farm. Signalled to emulate PBS.
sledhead_farm.png (76.92 KiB) Viewed 563 times
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Brianetta
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Post by Brianetta »

Still more...
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Sacro and Scia competing for the ore from a single mine - allowed behaviour, on this server.
Sacro and Scia competing for the ore from a single mine - allowed behaviour, on this server.
pruningville_competition.png (89.06 KiB) Viewed 2055 times
suntfingford.png
One of the oldest stations in the game, and perhaps the biggest, was this one by Sacro.
(198.16 KiB) Downloaded 173 times
One of Tash's Pendolinos approaches the aptly named Frontfingburg Central.  This town was very expansive.
One of Tash's Pendolinos approaches the aptly named Frontfingburg Central. This town was very expansive.
frontfingburg_central.png (87.27 KiB) Viewed 2055 times
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Brianetta
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Post by Brianetta »

Nearly done...
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Scia also used maglevs to carry goods from this sawmill - after delivering wood by conventional rail.
Scia also used maglevs to carry goods from this sawmill - after delivering wood by conventional rail.
maglev_wood.png (77.51 KiB) Viewed 517 times
Scia brought his goods here, to Bonningstone
Scia brought his goods here, to Bonningstone
maglev_goods.png (49.45 KiB) Viewed 2054 times
Busy competition at Fundingwood.  The UKRS maglevs can't carry any freight except mail or goods.
Busy competition at Fundingwood. The UKRS maglevs can't carry any freight except mail or goods.
fundingwood_factory.png (126.07 KiB) Viewed 528 times
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Brianetta
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Post by Brianetta »

And finally...
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Finally, Tash has this simple, split station to service Bardston Sawmill.
Finally, Tash has this simple, split station to service Bardston Sawmill.
bardston_sawmill.png (48.34 KiB) Viewed 2056 times
old_and_new_steel.png
A large set of stations. Note how the steel station's sheds change depending on the year they were built - the darker one is older.
(225.62 KiB) Downloaded 203 times
One of the best supplied power stations int he game
One of the best supplied power stations int he game
tart_valley.png (105.89 KiB) Viewed 533 times
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gkirilov
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Post by gkirilov »

Brianetta wrote:Scia also used maglevs to carry goods from this sawmill - after delivering wood by conventional rail.
That was me :D
OTTDCoop NewGRF Pack|Different sets of GRFs for TTDPatch (some of them work in OTTD) - 1|- 2|GRF sets for OTTD|OTTD nightly
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I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
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Brianetta
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Post by Brianetta »

gkirilov wrote:
Brianetta wrote:Scia also used maglevs to carry goods from this sawmill - after delivering wood by conventional rail.
That was me :D
Was it? Sorry! I can't tell my orange from my yellow sometimes.
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proudmoore
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Post by proudmoore »

Here's another well supplied coal power station - t was built by a friend of mine at a LAN party - he'se not very good at planning, so it sort of grew malevolently rather than in any planned or rational sense. The bridging is quite impressive to service every platform
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Watty Transport, 22nd Aug 1965.png
There were about 20 coal mines serving this
(289.74 KiB) Downloaded 333 times
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Scia
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Post by Scia »

Brianetta wrote:
gkirilov wrote:
Brianetta wrote:Scia also used maglevs to carry goods from this sawmill - after delivering wood by conventional rail.
That was me :D
Was it? Sorry! I can't tell my orange from my yellow sometimes.
I only built like three line very early in the game and didn't look at it. You made a nice network of it, gkirilov :D .

Regards,

Scia
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