Transport Tycoon Forums

The place to talk about Transport Tycoon
It is currently Tue Feb 09, 2010 8:03 am

All times are UTC




Post new topic Reply to topic  [ 62 posts ]  Go to page 1, 2, 3, 4  Next
Author Message
 Post subject: OpenTTD 0.4.5 released!
PostPosted: Wed Feb 01, 2006 12:15 am 
Tycoon
Tycoon
User avatar
Offline

Joined: Mon Feb 24, 2003 6:45 pm
Posts: 3027
Location: Netherlands
/me unleashes this game upon the world.

Yes, you have waited a long time and we hope it was worth it if you have waited. As always, you can get the files on SourceForge. Thanks to all the great map-designers, 0.4.5 now comes bundled with 16 scenarios. Additional scenarios will be hosted on the openttd website in the coming weeks/days.
Report any bugs you find on http://bugs.openttd.org.

Download link: SourceForge (if you get errors, be patient, it takes a while to update the files on SF)

Enjoy 8)

- The OpenTTD team

(Not quite full) Featurelist:
    * Feature: [newgrf] Implement varaction2 property 0x41 and 0xDA. (2361)
    * Feature: giving server_ip a value of 'all' will make the server listen on any interface (2374)
    * Feature: shortcut CTRL + U that clears the current input-box (2385)
    * Feature: [newgrf] Implement the mechanism for handling newgrf callbacks (2389)
    * Feature: [newgrf] Implement the 'refit capacity' callback (2389)
    * Feature: saving games happen in a seperate thread (2391)
    * Feature: [newgrf] Implement powered wagons, and the callback that goes with it (2414)
    * Feature: [newgrf] Implement shorter train vehicles (2428)
    * Feature: New display option: 'transparent station signs' (2438)
    * Feature: You can now give transfer order to set up feeder systems (2441)
    * Feature: Removing tracks with the 'remove' tool, automatically removes signals on the tracks (2469)
    * Feature: [localisation] Allow changing the order of parameters in translated strings (2573)
    * Feature: [localisation] New way to specify plural forms (2592)
    * Feature: [localisation] Support genders (2594)
    * Feature: [localisation] Support cases (2597)
    * Feature: add support for truncating strings to a given (pixel) length (2607)
    * Feature: Overhaul DirectMusic MIDI backend, remove "experimental" status (2712)
    * Feature: Change the driver probing algorithm: Use the first music/sound/video which succeeds initialising instead of bailing out after the first. No need to specify -snull if no soundcard is present anymore (2728)
    * Feature: The Main Toolbar Dropdown Menu can now display disabled items (2734)
    * Feature: Clone vehicles (2764)
    * Feature: When starting without a config file determine the language on basis of the current locale (2777)
    * Feature: [NewGRF] Add support for "extended bytes" (2872)
    * Feature: [localisation] Major step twoards ISO-8859-15: Implement missing characters (2879)
    * Feature: Implement the console command rm to remove savegames (2941)
    * Feature: Danish town names (2957)
    * Feature: Menu option to toggle console (2958)
    * Feature: Calculate proportions of non-square giant screenshot correctly (2963)
    * Feature: [newgrf] Implement current set of action D (ParamSet) operations (2968)
    * Feature: [newgrf] Show a wagon's speed limit in purchase list (2969)
    * Feature: [newgrf] Support loading VarAction2 parameter for variables 0x60-0x7F (2971)
    * Feature: [newgrf] Add patch option for wagon speed limits (2982)
    * Feature: [newgrf] Support loading of bridge attributes and tables from GRF (3004)
    * Feature: Native Support for Win64 (3008)
    * Feature: OSX now uses quicktime to play midi files (3022)
    * Feature: [OSX] Command+Q now works in main menu (3027)
    * Feature: Allow unbanning players based on banlist-id (as well as IP) (3067)
    * Feature: 'status' and 'clients' now show the IP of the players (3067)
    * Feature: Make it possible to create a screenshot from the console that is both big and has no console, or any combination of (3068)
    * Feature: [newgrf] Add support for rail vehicle weight greater than 255 tons (3071)
    * Feature: 'HOME' icon to saveload dialogs that jumps to the default save/load directory based on the dialog (3096)
    * Feature: Turkish translation (3120)
    * Feature: [newgrf] Support positioning of rail vehicle visual effects (3132)
    * Feature: [newgrf] Support for articulated rail vehicles (3139)
    * Feature: [newgrf] Add support for cargo refitting specification by cargo classes (3148)
    * Feature: [newgrf] Action 7/9 new value : is it TTDPatch or OpenTTD? (3152)
    * Feature: Drag and drop rocky areas in scenario editor (3153)
    * Feature: Added patch option to link the terraform toolbar to the rail, road, water and airport toolbars (3157)
    * Feature: Right-Click-Scrolling optionally moves in the opposite direction (3222)
    * Feature: Native cocoa sound and video drivers for OSX (3281)
    * Feature: [newgrf] Allow train running cost class to differ from engine class (3388)
    * Feature: Kick and ban now with IP numbers (3407)
    * Feature: Allow seeing and setting the maximum amount of companies and spectators for a server. This can be changed/viewed during runtime as well in the console (3427)
    * Feature: Allow the network game list to be sorted (by name/clients/compatibility ascending/descending) (3441)
    * Feature: Make it possible to ban offline clients (3469)

(Hopfully complete) buglist:
    * Fix: The refit window now shows the correct refit options (2365)
    * Fix: Refitting to a cargo which is already carried by some vehicles takes their capacities into account for display (2365)
    * Fix: Add 'multihead' TTDPatch option to OpenTTD newgrf flags-emulation (2368)
    * Fix: make install tried to install scenarios in the (non-existing) personal dir when USE_HOMEDIR is specified (2371)
    * Fix: [console] update the example scripts in the scripts/ directory to reflect the new console functionality (2372)
    * Fix: [console] any line starting with a '#' is a comment so ignore it (2372)
    * Fix: [console] The special variables whose value can only be set by a custom process should, also print out their newly set value there (2372)
    * Fix: [newgrf] Ignore action 0 prop 0x20 (air drag) (2377)
    * Fix: [newgrf] Further property stubs, help prevents subsequent incorrect reading of newgrf data (2378)
    * Fix: Build year for mail compartment of planes was not set correctly, affected station ratings (2380)
    * Fix: Endgame window on easy difficulty resulted in infinite loop (2381)
    * Fix: Check the airport type when building an airport (2382)
    * Fix: Monkey-testing turned up some command crashes (2383)
    * Fix: Check selling land and setting player colour. Also an extra map-bounds check for terraforming (2384)
    * Fix: [realistic accel] Very slow trains no longer get an increase in maximum speed when part of them is in a depot (2388)
    * Fix: [newgrf] Load power for dual-headed engines correctly (2400)
    * Fix: [newgrf] When resolving callbacks, dont ignore wagon overrides (2410)
    * Fix: Station ratings aren't affected by speed limits from realistic acceleration anymore (2411)
    * Fix: building vehicles without depot crashed the game (2412)
    * Fix: certain resolutions caused a crash when minimap was partly dragged outside the game window (2424)
    * Fix: Deleting canals under bridges removed bridges first in certain configurations (2436)
    * Fix: [NPF] Vehicles try to drive into a tunnel entrance from above (2471)
    * Fix: [newgrf] Some road vehicle action 0 properties were loaded as the wrong type (int8,int16,int32) causing undefined results. (like cargo types being wrong) (2474)
    * Fix: The console variable autoclean_unprotected was linked to the variable _network_autoclean_protected (2498)
    * Fix: Old bug in the PCX writer: The first pixel column contained garbage, the picture was shifted one to the right, and the last column was dropped (2512)
    * Fix: Using the mouse wheel could lead to a crash if mouse was not over a widget (2530)
    * Fix: blinking 'lock' gfx in multiplayer games (2548)
    * Fix: Remove original train pathfinder. Enhanced old pathfinder. (2553)
    * Fix: Spaces in the path to the MIDI files caused the win32 MIDI player to fail (2563)
    * Fix: set server map name to the loaded name of the game/scenario (2610)
    * Fix: Improve the old pathfinder. Changed it to A* instead of Dijkstra. Benchmark shows that NTP is now around 10x faster than NPF (2635)
    * Fix: Correctly save and load company_value, it's 64 bits wide, not 32 bits (2684)
    * Fix: Volume control works now for the DirectMusic MIDI backend (2712)
    * Fix: Change the fence algorithm so it removes fences when no farm tile is adjacent (2739)
    * Fix: Tree tiles above the snow line got redrawn disproportionately often (2750)
    * Fix: Depots could build trains of the wrong track type (2764)
    * Fix: Sort the directories in the scenarion/savegame list (2860)
    * Fix: On OS/2 show the trailing \ if the current directory is a root directory (2860)
    * Fix: Return a proper version number, when testing the TTDPatch version in the SkipIf action (2862)
    * Fix: Change the way NewGRFs are loaded, this saves quite some sprite slots *about 2000 for DBSetXL for example (2868)
    * Fix: Several format string vulnerabilities and buffer overflows in the network code (2899)
    * Fix: fixed issue where autorenewed vehicles didn't get all stats updated (2912)
    * Fix: Exit the child of the extmidi backend with _exit() instead of exit(), because we don't want any atexit handlers *especially flushing output streams *to run, if exec() fails (2938)
    * Fix: Server crash with "say"-command (2950)
    * Fix: Fix win32 midi volume level control which didn't work (2960)
    * Fix: [OSX] quitting the game no longer leaves a process behind that eats all the CPU power (3281)
    * Fix: Fix for [ 1216203 ] UFO-broken waypoint (2961)
    * Fix: [newgrf] Include missing grf feature canal
    * Fix: [newgrf] Add bounds checking to VehicleChangeInfo for vehicles
    * Fix: [newgrf] Wagon speed limits don't apply for wagons with livery overrides
    * Fix: Align settings pool items to the size of void* to fix bus errors on 64bit architectures which require aligned variables (2976)
    * Fix: restart_game_date is an UINT16, not a BYTE. Now setting the game restart year via the console should work (2987)
    * Fix: [newgrf] Some GRF files don't specify a name or description, in which case the Action 8 is 8 bytes, not 9 (3005)
    * Fix: The finnish markka was never abbreviated with capital letters (3021)
    * Fix: Improve handling of non-existent sprite sets (3044)
    * Fix: Don't attempt to map and empty sprite group to a vehicle (3045)
    * Fix: Fixed typo and hang for BeOS Networking (3053)
    * Fix: On Win98 and lower when you go to the root directory of a drive (eg. C:\) you were stuck there indefinitely and couldn't change any directories or see any files (3056)
    * Fix: Complete rewrite of autoreplace; multiheaded train engines are replaced correctly (3081)
    * Fix: A new train is now made if the front unit is an engine and the former front engine is moved away (3144)
    * Fix: There are only 2 possible directions for ship depots, not 4 (3199)
    * Fix: Allow bribing up to the maximum rating for bribing, don't disable this option at some arbitrary value early (3201)
    * Fix: Don't lower land on tunnel, even with diag tracks on it (3228)
    * Fix: Crash when making a screenshotin the main menu (3235)
    * Fix: Crash when starting a scenarion via 'New Game' fails (3235)
    * Fix: Determine clicked status of sticky icon from window flags rather than the widget click state (3247)
    * Fix: Graphical glitch with autorail tool on a certain tile-types (3254)
    * Fix: Center the X of the window close button (3302)
    * Fix: [newgrf] Unload engine names before loading grf files (3316)
    * Fix: Network window crash when it receives invalid information for example from the integrated nightly, so validate the network-input when it is received (3322)
    * Fix: Build failed if SDL is built without pthread support (3326)
    * Fix: Move initialization of vehicle random_bits to DC_EXEC blocks to allow use of Random() instead of InteractiveRandom(), which will alleviate some possib le network desyncs (3352)
    * Fix: The default AI tried to change the service intervals of vehicles via the CMD_CHANGE_TRAIN_SERVICE_INT command *regardless of the type of the vehicle (3367)
    * Fix: Out-of-bounds array access when road vehicles overtook in a curve caused desyncs (3371)
    * Fix: Update signal states when building or removing rail station blocks (3372)
    * Fix: Don't allow trains to get bigger than 100 via drag and drop (3374)
    * Fix: Don't reset date in the scenario editor when pressing RandomLand (3376)
    * Fix: [newgrf] Running cost should be halved for dual head vehicles (3384)
    * Fix: No fence was placed when placing fences and the neighbouring tile is a rail configuration which permits a fence but has a signal (3389)
    * Fix: [newgrf] Ignore non-climate dependent cargo types (3394)
    * Fix: [newgrf] Only add a random number of days to an engine's base introduction date if that date is not 0 (3410)
    * Fix: When changing the server password via the console, actually set the password as well as flag whether it is required (3411)
    * Fix: Under certain conditions placing a road tile parallel under a bridge would, instead of failing, succeed and place a perpendicular piece (3413)
    * Fix: Disable the Fund New Industry menu item and window when connected to a server as a spectator (3414)
    * Fix: Disable the clone and refit buttons in the train view when viewing another player's vehicles, or as a spectator (3415)
    * Fix: Disallow building an oil rig above sea level (3416)
    * Fix: When removing a town-owned tunnel the player's rating was not reduced (3418)
    * Fix: (Possible) game crash on removing track/road under bridge if a vehicle was on the track/road under the bridge and the track/road sloped (3419)
    * Fix: [newgrf] Only power should decide whether a rail vehicle is an engine or a wagon. (fixes SHIKI 810 in jpsetw.grf) (3424)
    * Fix: Incorrect validating of tree-planting command which can allow a buffer-overflow (3446)
    * Fix: [newgrf] When changing the sprite ID of a vehicle, if it is not FD (custom graphics), the value needs to changed from a 16bit array offset to an array index. (fixes tropicstw.grf) (3449)
    * Fix: You couldn't remove an item from a list-type of config ingame from the configuration file (3475)
    * Fix: [newgrf] Always reinitialize the ttdpatch flags as patch settings may have changed (3486)
    * Fix: Price for demolishing a bridge was dependent on orientation and map size (3487)

_________________
TrueLight: "Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?"
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."


Top
 Profile  
 
 Post subject:
PostPosted: Wed Feb 01, 2006 12:31 am 
Traffic Manager
Traffic Manager
User avatar
Offline

Joined: Fri Jul 02, 2004 1:29 pm
Posts: 197
Location: Western Australia, Australia
Oh yeah! *downloads*


A great start to an unscheduled windows reinstall. Woo for cheering up!


Top
 Profile  
 
 Post subject:
PostPosted: Wed Feb 01, 2006 1:32 am 
Engineer
Engineer
Offline

Joined: Fri Aug 12, 2005 3:40 pm
Posts: 16
that's a late hour...

_________________
Stop, drop and roll doesn't work in hell!


Top
 Profile E-mail  
 
 Post subject:
PostPosted: Wed Feb 01, 2006 5:59 am 
Engineer
Engineer
User avatar
Offline

Joined: Mon Aug 22, 2005 10:07 am
Posts: 27
Location: istanbul/Turkey
Image


Top
 Profile  
 
 Post subject:
PostPosted: Wed Feb 01, 2006 8:27 am 
Tycoon
Tycoon
Offline

Joined: Mon Oct 25, 2004 3:39 pm
Posts: 4349
Location: Mississauga
Congratulations guys.
You all know how do we like you :)


Top
 Profile E-mail  
 
 Post subject:
PostPosted: Wed Feb 01, 2006 8:28 am 
Tycoon
Tycoon
User avatar
Offline

Joined: Mon Sep 20, 2004 10:45 pm
Posts: 11124
Location: Olduvai, MarsCity UAC
TUM TUM TUM!
Is it true? I can't believe it!
Yes, Now I can die happy! :D

Major thanks Dev team and good work! :D


Attachments:
1136591791608.jpg
1136591791608.jpg [ 110.39 KiB | Viewed 21661 times ]

_________________
Image
quote="Wile E. Coyote: Authority is something you deserve, not something you impose.

Two brutes go in. One brute goes out.
The winners formed a group
Top
 Profile  
 
 Post subject:
PostPosted: Wed Feb 01, 2006 8:53 am 
Engineer
Engineer
User avatar
Offline

Joined: Wed Aug 31, 2005 6:46 am
Posts: 115
Location: Milan, Italy
Finally!

W00t!


Good work from all Dev Team!

_________________
Sidewinder

Italian Town names patch for OTTD (R5266) now in trunk since 0.4.8
For typo, errors or bug on OTTD italian translation, please PM me.
unofficial italian TTD/OpenTTD forum: http://wolf01.game-host.org/forum/index.php


Top
 Profile  
 
 Post subject:
PostPosted: Wed Feb 01, 2006 9:04 am 
Cymedrolwr
Cymedrolwr
User avatar
Offline

Joined: Tue Dec 10, 2002 8:36 pm
Posts: 7261
Location: Wrexham, Wales
Quote:
* Feature: New display option: 'transparent station signs' (2438)


Wow. That was a while ago. Has it really been that long?

_________________
Image
Flickr photos from Born Acorn. - Zernebok Hosting


Top
 Profile  
 
 Post subject:
PostPosted: Wed Feb 01, 2006 10:35 am 
Tycoon
Tycoon
User avatar
Offline

Joined: Tue Mar 30, 2004 12:30 pm
Posts: 14401
Location: Huizen, The Netherlands
Whoa, great news!

/me needs to remember to download it when /me gets home.

_________________
Project Coordinator and Graphics Artist of The 2cc Set and Dutch Trainset.
Image
Download TT | Drawing tutorials | Linkage! The Transport Tycoon Link Collector | Latest Patch | OpenTTDCoop | BaNaNaS: OpenTTD content system
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | Simutrans transport game | NFO Documentation Wiki
Click here to download my 2048x2048 OpenTTD scenario of the Netherlands! Would fit well with the released Dutch Trainset!

As of now, all my graphics are licensed under GPL. For those trying to find me in Azeroth: Bloodhoof EU, Alliance, Purnissa


Top
 Profile E-mail  
 
 Post subject:
PostPosted: Wed Feb 01, 2006 12:08 pm 
Engineer
Engineer
Offline

Joined: Thu Jan 19, 2006 11:53 am
Posts: 99
Great!!
Thanks!

So..what will be the best combo be now....OpenTTD 0.4.5 + R3464IN + graphic sets?

What you think?


Top
 Profile  
 
 Post subject:
PostPosted: Wed Feb 01, 2006 12:10 pm 
Traffic Manager
Traffic Manager
Offline

Joined: Tue Aug 02, 2005 7:46 pm
Posts: 155
Location: The Netherlands
That's a nice present for us all! :D
Unfortunately I have exams this week so I think I am going to fail them :P :mrgreen:

Many thanks to the developers and others for the wonderful things they are doing (also for including my scenarios 8) ).

Regards,

Robin


Top
 Profile E-mail  
 
 Post subject:
PostPosted: Wed Feb 01, 2006 12:22 pm 
Director
Director
User avatar
Offline

Joined: Thu Aug 11, 2005 8:22 am
Posts: 627
Location: Localhost, 127.0.0.1, [The Netherlands: South Holland-> Westland]
Unbelievable! All those SVN updates last week! Haven't seen that much in 1 week! Great job!

I even posted it on Tweakers.net (The Netherlands largest IT related website) and on it's forum! Don't know if you (Darkvater) joined this discussion already?

Xaykev wrote:
Great!!
Thanks!

So..what will be the best combo be now....OpenTTD 0.4.5 + R3464IN + graphic sets?

What you think?


It either OpenTTD 0.4.0.5 + graphics ór R3464IN + graphics sets, but not OpenTTD 0.4.0.5 + R3464IN + graphics set!

_________________
Quote:
# Programming is like sex, one mistake and you have to support it for the rest of your life. (Michael Sinz)


Top
 Profile  
 
 Post subject:
PostPosted: Wed Feb 01, 2006 12:42 pm 
Tycoon
Tycoon
User avatar
Offline

Joined: Mon Feb 24, 2003 6:45 pm
Posts: 3027
Location: Netherlands
Born Acorn wrote:
Quote:
* Feature: New display option: 'transparent station signs' (2438)


Wow. That was a while ago. Has it really been that long?


Yes, very very long :oops: . 8 months already. Never should it take this long again I hope. On a more positive note, I just had a look at SourceForge download statistics and from that the windows installer of 0.4.0.1 has been downloaded between 400-550 times a day!. Who would've thought? :)

@webfreakz: yeah, I replied there at times.

_________________
TrueLight: "Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?"
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."


Top
 Profile  
 
 Post subject:
PostPosted: Wed Feb 01, 2006 1:18 pm 
Tycoon
Tycoon
User avatar
Offline

Joined: Wed Jun 22, 2005 7:15 pm
Posts: 1723
:bow: :bow: :bow: :bow:

So what if I'm not allowed to use excessive emoticons? Who's going to stop me? :P


Top
 Profile E-mail  
 
 Post subject:
PostPosted: Wed Feb 01, 2006 4:00 pm 
Transport Coordinator
Transport Coordinator
User avatar
Offline

Joined: Thu Sep 12, 2002 2:20 pm
Posts: 286
Location: Een, Drenthe, The Netherlands
OpenTTD even made it to the popular Dutch website flabber.nl so prepare for OpenTTD.com to be slashdotted, or flabberized... They are spamming logs on there today though, so it probably won't get noticed that much.

Oh well, it can always use the extra advertisement


Top
 Profile  
 
 Post subject:
PostPosted: Wed Feb 01, 2006 5:14 pm 
Director
Director
User avatar
Offline

Joined: Thu Aug 11, 2005 8:22 am
Posts: 627
Location: Localhost, 127.0.0.1, [The Netherlands: South Holland-> Westland]
Zooz wrote:
OpenTTD even made it to the popular Dutch website flabber.nl so prepare for OpenTTD.com to be slashdotted, or flabberized... They are spamming logs on there today though, so it probably won't get noticed that much.

Oh well, it can always use the extra advertisement


I even submitted the news to http://www.tweakers.net but as far as I can see ATM, it hasn't been added to the so called 'meuktracker' or even a newsheadline! I hope it passes...

_________________
Quote:
# Programming is like sex, one mistake and you have to support it for the rest of your life. (Michael Sinz)


Top
 Profile  
 
 Post subject:
PostPosted: Wed Feb 01, 2006 5:30 pm 
Transport Coordinator
Transport Coordinator
User avatar
Offline

Joined: Tue Mar 29, 2005 12:44 pm
Posts: 359
Location: Hungary
:mrgreen: 8o :] :)) :tongue:
best news i can read on an evening
many :bow: :bow: :bow:for devs

_________________
Image
Image
Image


Top
 Profile  
 
 Post subject:
PostPosted: Wed Feb 01, 2006 5:35 pm 
Transport Coordinator
Transport Coordinator
User avatar
Offline

Joined: Mon Jan 09, 2006 6:51 pm
Posts: 380
Location: UK
Woo Hoo!!! Loving This (But Not The Rest Of This Day; Got A Bad Cold...)

Thankyou indeed :D .

_________________
My Blog | MafiaDeath | MafiaDeath Info, Hints & Tips | Xbox 360 Store | PSP Store


Top
 Profile  
 
 Post subject:
PostPosted: Wed Feb 01, 2006 5:45 pm 
Tycoon
Tycoon
User avatar
Offline

Joined: Wed Jun 22, 2005 7:15 pm
Posts: 1723
Wait. :shock: When is aircraft queueing and realistic speeds going to be implemented? According to the road map, these things have yet to be assigned, but there are already patches.


Top
 Profile E-mail  
 
 Post subject:
PostPosted: Wed Feb 01, 2006 5:52 pm 
Engineer
Engineer
Offline

Joined: Thu Jan 19, 2006 11:53 am
Posts: 99
Will some new graphics work now??
Like ie new industries?


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 62 posts ]  Go to page 1, 2, 3, 4  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

Powered by phpBB © 2000-2009 phpBB Group

Copyright © Owen Rudge/The Transport Tycoon Forums 2001-2010.
Hosted by Zernebok.