Joined: Mon Feb 24, 2003 6:45 pm Posts: 3027 Location: Netherlands
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/me unleashes this game upon the world.
Yes, you have waited a long time and we hope it was worth it if you have waited. As always, you can get the files on SourceForge. Thanks to all the great map-designers, 0.4.5 now comes bundled with 16 scenarios. Additional scenarios will be hosted on the openttd website in the coming weeks/days.
Report any bugs you find on http://bugs.openttd.org.
Download link: SourceForge (if you get errors, be patient, it takes a while to update the files on SF)
Enjoy
- The OpenTTD team
(Not quite full) Featurelist:
* Feature: [newgrf] Implement varaction2 property 0x41 and 0xDA. (2361) * Feature: giving server_ip a value of 'all' will make the server listen on any interface (2374) * Feature: shortcut CTRL + U that clears the current input-box (2385) * Feature: [newgrf] Implement the mechanism for handling newgrf callbacks (2389) * Feature: [newgrf] Implement the 'refit capacity' callback (2389) * Feature: saving games happen in a seperate thread (2391) * Feature: [newgrf] Implement powered wagons, and the callback that goes with it (2414) * Feature: [newgrf] Implement shorter train vehicles (2428) * Feature: New display option: 'transparent station signs' (2438) * Feature: You can now give transfer order to set up feeder systems (2441) * Feature: Removing tracks with the 'remove' tool, automatically removes signals on the tracks (2469) * Feature: [localisation] Allow changing the order of parameters in translated strings (2573) * Feature: [localisation] New way to specify plural forms (2592) * Feature: [localisation] Support genders (2594) * Feature: [localisation] Support cases (2597) * Feature: add support for truncating strings to a given (pixel) length (2607) * Feature: Overhaul DirectMusic MIDI backend, remove "experimental" status (2712) * Feature: Change the driver probing algorithm: Use the first music/sound/video which succeeds initialising instead of bailing out after the first. No need to specify -snull if no soundcard is present anymore (2728) * Feature: The Main Toolbar Dropdown Menu can now display disabled items (2734) * Feature: Clone vehicles (2764) * Feature: When starting without a config file determine the language on basis of the current locale (2777) * Feature: [NewGRF] Add support for "extended bytes" (2872) * Feature: [localisation] Major step twoards ISO-8859-15: Implement missing characters (2879) * Feature: Implement the console command rm to remove savegames (2941) * Feature: Danish town names (2957) * Feature: Menu option to toggle console (2958) * Feature: Calculate proportions of non-square giant screenshot correctly (2963) * Feature: [newgrf] Implement current set of action D (ParamSet) operations (2968) * Feature: [newgrf] Show a wagon's speed limit in purchase list (2969) * Feature: [newgrf] Support loading VarAction2 parameter for variables 0x60-0x7F (2971) * Feature: [newgrf] Add patch option for wagon speed limits (2982) * Feature: [newgrf] Support loading of bridge attributes and tables from GRF (3004) * Feature: Native Support for Win64 (3008) * Feature: OSX now uses quicktime to play midi files (3022) * Feature: [OSX] Command+Q now works in main menu (3027) * Feature: Allow unbanning players based on banlist-id (as well as IP) (3067) * Feature: 'status' and 'clients' now show the IP of the players (3067) * Feature: Make it possible to create a screenshot from the console that is both big and has no console, or any combination of (3068) * Feature: [newgrf] Add support for rail vehicle weight greater than 255 tons (3071) * Feature: 'HOME' icon to saveload dialogs that jumps to the default save/load directory based on the dialog (3096) * Feature: Turkish translation (3120) * Feature: [newgrf] Support positioning of rail vehicle visual effects (3132) * Feature: [newgrf] Support for articulated rail vehicles (3139) * Feature: [newgrf] Add support for cargo refitting specification by cargo classes (3148) * Feature: [newgrf] Action 7/9 new value : is it TTDPatch or OpenTTD? (3152) * Feature: Drag and drop rocky areas in scenario editor (3153) * Feature: Added patch option to link the terraform toolbar to the rail, road, water and airport toolbars (3157) * Feature: Right-Click-Scrolling optionally moves in the opposite direction (3222) * Feature: Native cocoa sound and video drivers for OSX (3281) * Feature: [newgrf] Allow train running cost class to differ from engine class (3388) * Feature: Kick and ban now with IP numbers (3407) * Feature: Allow seeing and setting the maximum amount of companies and spectators for a server. This can be changed/viewed during runtime as well in the console (3427) * Feature: Allow the network game list to be sorted (by name/clients/compatibility ascending/descending) (3441) * Feature: Make it possible to ban offline clients (3469)
(Hopfully complete) buglist:
* Fix: The refit window now shows the correct refit options (2365) * Fix: Refitting to a cargo which is already carried by some vehicles takes their capacities into account for display (2365) * Fix: Add 'multihead' TTDPatch option to OpenTTD newgrf flags-emulation (2368) * Fix: make install tried to install scenarios in the (non-existing) personal dir when USE_HOMEDIR is specified (2371) * Fix: [console] update the example scripts in the scripts/ directory to reflect the new console functionality (2372) * Fix: [console] any line starting with a '#' is a comment so ignore it (2372) * Fix: [console] The special variables whose value can only be set by a custom process should, also print out their newly set value there (2372) * Fix: [newgrf] Ignore action 0 prop 0x20 (air drag) (2377) * Fix: [newgrf] Further property stubs, help prevents subsequent incorrect reading of newgrf data (2378) * Fix: Build year for mail compartment of planes was not set correctly, affected station ratings (2380) * Fix: Endgame window on easy difficulty resulted in infinite loop (2381) * Fix: Check the airport type when building an airport (2382) * Fix: Monkey-testing turned up some command crashes (2383) * Fix: Check selling land and setting player colour. Also an extra map-bounds check for terraforming (2384) * Fix: [realistic accel] Very slow trains no longer get an increase in maximum speed when part of them is in a depot (2388) * Fix: [newgrf] Load power for dual-headed engines correctly (2400) * Fix: [newgrf] When resolving callbacks, dont ignore wagon overrides (2410) * Fix: Station ratings aren't affected by speed limits from realistic acceleration anymore (2411) * Fix: building vehicles without depot crashed the game (2412) * Fix: certain resolutions caused a crash when minimap was partly dragged outside the game window (2424) * Fix: Deleting canals under bridges removed bridges first in certain configurations (2436) * Fix: [NPF] Vehicles try to drive into a tunnel entrance from above (2471) * Fix: [newgrf] Some road vehicle action 0 properties were loaded as the wrong type (int8,int16,int32) causing undefined results. (like cargo types being wrong) (2474) * Fix: The console variable autoclean_unprotected was linked to the variable _network_autoclean_protected (2498) * Fix: Old bug in the PCX writer: The first pixel column contained garbage, the picture was shifted one to the right, and the last column was dropped (2512) * Fix: Using the mouse wheel could lead to a crash if mouse was not over a widget (2530) * Fix: blinking 'lock' gfx in multiplayer games (2548) * Fix: Remove original train pathfinder. Enhanced old pathfinder. (2553) * Fix: Spaces in the path to the MIDI files caused the win32 MIDI player to fail (2563) * Fix: set server map name to the loaded name of the game/scenario (2610) * Fix: Improve the old pathfinder. Changed it to A* instead of Dijkstra. Benchmark shows that NTP is now around 10x faster than NPF (2635) * Fix: Correctly save and load company_value, it's 64 bits wide, not 32 bits (2684) * Fix: Volume control works now for the DirectMusic MIDI backend (2712) * Fix: Change the fence algorithm so it removes fences when no farm tile is adjacent (2739) * Fix: Tree tiles above the snow line got redrawn disproportionately often (2750) * Fix: Depots could build trains of the wrong track type (2764) * Fix: Sort the directories in the scenarion/savegame list (2860) * Fix: On OS/2 show the trailing \ if the current directory is a root directory (2860) * Fix: Return a proper version number, when testing the TTDPatch version in the SkipIf action (2862) * Fix: Change the way NewGRFs are loaded, this saves quite some sprite slots *about 2000 for DBSetXL for example (2868) * Fix: Several format string vulnerabilities and buffer overflows in the network code (2899) * Fix: fixed issue where autorenewed vehicles didn't get all stats updated (2912) * Fix: Exit the child of the extmidi backend with _exit() instead of exit(), because we don't want any atexit handlers *especially flushing output streams *to run, if exec() fails (2938) * Fix: Server crash with "say"-command (2950) * Fix: Fix win32 midi volume level control which didn't work (2960) * Fix: [OSX] quitting the game no longer leaves a process behind that eats all the CPU power (3281) * Fix: Fix for [ 1216203 ] UFO-broken waypoint (2961) * Fix: [newgrf] Include missing grf feature canal * Fix: [newgrf] Add bounds checking to VehicleChangeInfo for vehicles * Fix: [newgrf] Wagon speed limits don't apply for wagons with livery overrides * Fix: Align settings pool items to the size of void* to fix bus errors on 64bit architectures which require aligned variables (2976) * Fix: restart_game_date is an UINT16, not a BYTE. Now setting the game restart year via the console should work (2987) * Fix: [newgrf] Some GRF files don't specify a name or description, in which case the Action 8 is 8 bytes, not 9 (3005) * Fix: The finnish markka was never abbreviated with capital letters (3021) * Fix: Improve handling of non-existent sprite sets (3044) * Fix: Don't attempt to map and empty sprite group to a vehicle (3045) * Fix: Fixed typo and hang for BeOS Networking (3053) * Fix: On Win98 and lower when you go to the root directory of a drive (eg. C:\) you were stuck there indefinitely and couldn't change any directories or see any files (3056) * Fix: Complete rewrite of autoreplace; multiheaded train engines are replaced correctly (3081) * Fix: A new train is now made if the front unit is an engine and the former front engine is moved away (3144) * Fix: There are only 2 possible directions for ship depots, not 4 (3199) * Fix: Allow bribing up to the maximum rating for bribing, don't disable this option at some arbitrary value early (3201) * Fix: Don't lower land on tunnel, even with diag tracks on it (3228) * Fix: Crash when making a screenshotin the main menu (3235) * Fix: Crash when starting a scenarion via 'New Game' fails (3235) * Fix: Determine clicked status of sticky icon from window flags rather than the widget click state (3247) * Fix: Graphical glitch with autorail tool on a certain tile-types (3254) * Fix: Center the X of the window close button (3302) * Fix: [newgrf] Unload engine names before loading grf files (3316) * Fix: Network window crash when it receives invalid information for example from the integrated nightly, so validate the network-input when it is received (3322) * Fix: Build failed if SDL is built without pthread support (3326) * Fix: Move initialization of vehicle random_bits to DC_EXEC blocks to allow use of Random() instead of InteractiveRandom(), which will alleviate some possib le network desyncs (3352) * Fix: The default AI tried to change the service intervals of vehicles via the CMD_CHANGE_TRAIN_SERVICE_INT command *regardless of the type of the vehicle (3367) * Fix: Out-of-bounds array access when road vehicles overtook in a curve caused desyncs (3371) * Fix: Update signal states when building or removing rail station blocks (3372) * Fix: Don't allow trains to get bigger than 100 via drag and drop (3374) * Fix: Don't reset date in the scenario editor when pressing RandomLand (3376) * Fix: [newgrf] Running cost should be halved for dual head vehicles (3384) * Fix: No fence was placed when placing fences and the neighbouring tile is a rail configuration which permits a fence but has a signal (3389) * Fix: [newgrf] Ignore non-climate dependent cargo types (3394) * Fix: [newgrf] Only add a random number of days to an engine's base introduction date if that date is not 0 (3410) * Fix: When changing the server password via the console, actually set the password as well as flag whether it is required (3411) * Fix: Under certain conditions placing a road tile parallel under a bridge would, instead of failing, succeed and place a perpendicular piece (3413) * Fix: Disable the Fund New Industry menu item and window when connected to a server as a spectator (3414) * Fix: Disable the clone and refit buttons in the train view when viewing another player's vehicles, or as a spectator (3415) * Fix: Disallow building an oil rig above sea level (3416) * Fix: When removing a town-owned tunnel the player's rating was not reduced (3418) * Fix: (Possible) game crash on removing track/road under bridge if a vehicle was on the track/road under the bridge and the track/road sloped (3419) * Fix: [newgrf] Only power should decide whether a rail vehicle is an engine or a wagon. (fixes SHIKI 810 in jpsetw.grf) (3424) * Fix: Incorrect validating of tree-planting command which can allow a buffer-overflow (3446) * Fix: [newgrf] When changing the sprite ID of a vehicle, if it is not FD (custom graphics), the value needs to changed from a 16bit array offset to an array index. (fixes tropicstw.grf) (3449) * Fix: You couldn't remove an item from a list-type of config ingame from the configuration file (3475) * Fix: [newgrf] Always reinitialize the ttdpatch flags as patch settings may have changed (3486) * Fix: Price for demolishing a bridge was dependent on orientation and map size (3487)
_________________ TrueLight: "Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?" <@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
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