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PostPosted: Wed Sep 21, 2005 10:55 am 
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The First Scenario for Locomotion that i have done, it is clean and is now in a V1.1, if anyone has any problems with it please post here, or PM me at any time.

~ Matloughe


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River Thames and Part of London.JPG
River Thames and Part of London.JPG [ 143.71 KiB | Viewed 8358 times ]
London & South East V1.1.rar [154.34 KiB]
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Last edited by Matloughe on Mon Sep 26, 2005 1:34 pm, edited 1 time in total.
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PostPosted: Wed Sep 21, 2005 11:36 am 
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Somewhere on my list of scenarios to write when I have time is something similar, covering a larger area of the SE. The objective for that will be moving people and I suggest that this should apply to yours too.


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PostPosted: Wed Sep 21, 2005 3:06 pm 
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thanks for that idea,
i have a question, i downloaded the expensive Overhead wires mod, and Earth ramps, does that have any direct influence on the scenario itself? And also some of the other 'extra' trains i downloaded how would i release it with them?

** An update i have all of North of the Thames done, from Chalfont to Beckton and some south of the river, but only as far as Battersea.**

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PostPosted: Wed Sep 21, 2005 3:59 pm 
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I am sure a SE of England scenario will be popular. I think it would be best to release the scenario without any mods at all. Then people can play it with the standard configuration of Loco patched to date. Some people do not like playing with mods.

If you wish to also create a modded version with earth slopes and additional trains, then please create a second version of the scenario with a readme file specifying the exact mods you have used or included together with locations, if possible, as to where they can be found.

If you are using mods yourself, I believe it is necessary to "create" the scenario in a fresh installation of Loco without mods. This avoids some of the mods (like the earth slopes) creeping into your scenario which means people not having a particular mod cannot play your scenario as they receive "object not found" error messages when trying to load the scenario. If you read back through some of the scenario threads, you will see questions from people trying to load scenarios receiving the "object not found" error messages and that is frustrating for them :x .

So please create a "clean" scenario first. Of course a list of suggested mods to play the scenario with is also welcomed.

I agree with dave61, your objective for the scenario could be either to move so many passengers - in x years if you wish, create a company of a certain value, or maybe a combination of these.

The only other point I would make on the scenario is don't make your towns too big to start. They will grow very quickly in-game with a good player :)!

Rob


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PostPosted: Wed Sep 21, 2005 5:23 pm 
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ok, i am working on a 'clean' scenario as of now, although now it may become a slightly different scenario, as i am going to go into more detail, so it will nto extend as far out.

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PostPosted: Wed Sep 21, 2005 6:35 pm 
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You can create a "clean" scenario on a installation but there is a risk of mods creeping in, , as RobH nicely puts it. the challenge is to stop this happening and testing that all is well. You could keep a modless copy of Locomotion on another PC (what I do), or in another directory on the same PC (I think works but have not tried it) or simply (but ugly) keep two copies of OBJDATA directory, one with and one without mods, under different names and rename the one you want before starting Lomo.


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PostPosted: Wed Sep 21, 2005 6:46 pm 
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Don't do what I did: If you have Pikka's Warship installed, don't select it. You can de-select it in the scenario editor, but there is a seperate sound file which cannot be de-selected.

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PostPosted: Wed Sep 21, 2005 8:08 pm 
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Hello Matloughe

I looked at your picture of the London areas separated into separate towns and wondered how to create something different as a scenario.

Passenger hauling has been mentioned already. That seems right. But passenger objectives can be meet quickly by short hop bus/tram routes which also drive rapid town expansion.

Could that still form the basis of a unique scenario ?

Perhaps the scenario has to come with a rule that you are not allowed to build any roads yourself and all rails have to be laid underground. No ships or planes.

Finally the scenario objective is to transport say 1000 goods but have the only means of making and producing them far apart and with only rail as the means to make/move it. (exclude lorries that move the materials/goods from the vehicle mix)

Thus game requires making money by bus/trams on short routes. As this drives London expansion and routes connect you then earn more money to fund the underground rail construction and hence build the route that allows you the only way to meet the scenario objective.

Then play test it to establish a time limit that is a reasonable challenge. I usually play mine three times which improve each attmept and set my time limit then.

You may want to disallow industry changes and also remove AI. This removes random elements from a scenario you want to be played in a certain way.

If you exclude mods as suggestted above I will be interested.

Good luck.

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PostPosted: Wed Sep 21, 2005 8:21 pm 
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thanks for your comments, at the moment the scenario is pursuing two different paths.
1) a sole 'London' only map, that is highly detailed called "LPTB London"
2) London and the South East

I am at the moment working on the LPTB London scenario that still has no such goals, although i am intrigued about your idea of the using passengers to fund growth to achieve a totally different goal. It is something that will probably feature on that map itself. I shall look into it, both of these maps are being developed on a "Clean" version of Locomotion like i was asked to do ever so nicely, lol.

The London and South East map will focus primarily on the long-range high speed trains on the London-to-Brighton Line. Although that is onhold until the 'LPTB London' Scenario is completed.

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PostPosted: Wed Sep 21, 2005 11:00 pm 
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ok, i finished the South East map first. I am not sure if people are going to like it, i mean i decided to work on setting up an actual route. i.e Victoria to Brighton, and i made that. It isn't a factual representation of the South of England, it is a representation of the route that the line takes.

I like it however, i am going to test it tomorrow; i designed it so that i can run 8-Car EMU's what would be the full length of the line.
Anyways iam off to bed. Here is the map, and no flames please?


Attachments:
South East Map.JPG
South East Map.JPG [ 54.54 KiB | Viewed 8210 times ]

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PostPosted: Thu Sep 22, 2005 7:18 am 
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Matloughe wrote:
I am not sure if people are going to like it, i mean i decided to work on setting up an actual route. i.e Victoria to Brighton, and i made that. It isn't a factual representation of the South of England, it is a representation of the route that the line takes.

An interesting approach. I have no idea if I like it as I am still dealing with confusion :? over what the benefits of this might be.

If I remember the route correctly when plotted on this map you will get a big U shape around the lower two sides and then a roughly horizontal line across from Three Bridges to Brighton (imagine the bottom half of a capital G).

Are you trying to get enough space to fit all the stations in this area onto a map? The usual choice is to leave out smaller places. I am interested to hearing the logic behind your decision.

Thinking of objectives again, extending covering this area you could also look at transporting coal to power stations in SE London and on the coast from a non-prototypical mine in an opposite corner (should there be one on this map :D ). Also farm produce from Sussex to factories (I know there aren't many in this area) and then goods into London.


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PostPosted: Thu Sep 22, 2005 8:20 am 
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Well i made the route, as opposed to the scenery as i wanted to play with what would be the full length line, with as many places as possible in it.
And so as a result there is the:
London-Brighton Line
London-Portsmouth Line
Haywards Heath-Seaford
East Croydon-Oxted
South Croydon-Caterham
London Suburban Lines
And part of the West Coastway that can be built. Between Brighton and Portsmouth.

Another reason for this is also, the sheer expense involved in constructing a whole railway; which means that the player has to more than likely construct at several places at once in order to get the ideal positions for stations etc.
I always felt that when playing some maps, it was more like running a Metro system as opposed to a railway. You couldn't run more trains to far off places as the central section couldn't take the capacity. And to make money you needed to keep up the rate of traffic on the central section.

I was considering that one of the goals of the scenario is to transport coal, for example from say Amberley Coal Mine (It replaced the Chalk Mines lol) to Battersea Power Station.
I am going ot put the industry in today and hopefully playtest it as well, to be honest when i was making the map i just wanted to be a little bit different. lol. I think it works tho.

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PostPosted: Thu Sep 22, 2005 12:02 pm 
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Interesting concept :o. At least it will be different to play to the usual scenario, so that aim should be achieved :lol:.

Am looking forward to see how this one turns out.

Rob


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 Post subject: London & South East
PostPosted: Thu Sep 22, 2005 12:07 pm 
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i have a version 1.0
There were a few adjustments that had to be made, but have been done,
the goal of the scenario is to deliver 15,000 tons of food within 50 years.

But you have to bare in mind the farms are miles away from the food processing centres, and the easiest place to deliver is probably London due to the increased density of housing.

there is only 1 rule,
The Stone 'walls' are not to be crossed by road, rail, boat.
I will release it soon.

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PostPosted: Fri Sep 23, 2005 4:05 pm 
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The Scenario
Edit: V1.0 was removed

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Last edited by Matloughe on Mon Sep 26, 2005 1:32 pm, edited 2 times in total.

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PostPosted: Sat Sep 24, 2005 9:13 pm 
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comments? Queries?

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PostPosted: Sun Sep 25, 2005 8:32 am 
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Well, what year is it supposed to begin in? When I added to the scenarios folder it didn't appear at first in the game. So I loaded it in the scenario editor and set the start year to 1990.

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PostPosted: Mon Sep 26, 2005 1:36 pm 
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The update is on my first post in this topic, sorry for those who downloaded this and found it didn't work. :oops:

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PostPosted: Sat Oct 29, 2005 1:28 pm 
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Add Trees Looks Dull With No Trees
Get What I am Saying

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PostPosted: Sat Oct 29, 2005 2:43 pm 
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if you look on the map i posted there are trees. :D

Is there any improvements anyone thinks i should make? All Suggestions welcome.

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