could you please send me your file?MeusH wrote: Here is attached image, which shows the official light+camera setup. You can see camera is looking too high, so changing lens from 240 to 40 makes my sprites render in the bottom part of the image.
what you are saying you really shouldn't be doing. unless your building is "not inside the render" you should not even try changing a setting, especially a setting like Lens when Lens should not need to be touched, infact it would be wrong to touch it because it means you have then deactivated "ortho" mode, which you should have activated.
hmmmm, all modeling should be done to blender units, the model shouldn't be changed down to fit the camera, the camera should be changed to fit the object (only if its multiple tiles).GORR3 wrote:I think you only need to scale down your model to fit camera's view by SKEY
the settings which can be changed (with care) are.
render size, X*Y 128x128 256*256 512*512 1024*1024 this is only done in conjunction with a camera 'scale' change.
a camera scale change needs to be done in conjunction with the 2 root of 2 table.
Alltaken