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DaleStan
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Post subject: No ownership check when adding to custombridgeheads Posted: Tue Jun 28, 2005 6:46 am |
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| TTDPatch Developer |
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Joined: Wed Feb 18, 2004 3:06 am Posts: 10249
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It appears that anybody can add track to a flat bridge head, regardless of who really owns the bridge. Track removal, OTOH, is properly checked.
Here's a save and cfg; there should be a bridge in view when you load this game. Track can be added to the bridge heads with no difficulty, but it cannot be removed.
_________________ To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions. Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser TTDPatch NFO coding consultant. (Private messages on this topic will be ignored. Ask in public only.)
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SHADOW-XIII
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Post subject: Posted: Tue Jun 28, 2005 6:54 am |
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Joined: Thu Jan 09, 2003 8:37 am Posts: 13551 Location: London, UK
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oh that remond me I forgot to post the problem I have found:
I cannot remove a tunnel (owned by town) even having Outstanding rating
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DaleStan
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Post subject: Posted: Tue Jun 28, 2005 7:03 am |
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Joined: Wed Feb 18, 2004 3:06 am Posts: 10249
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SHADOW-XIII
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Post subject: Posted: Tue Jun 28, 2005 11:22 am |
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Joined: Thu Jan 09, 2003 8:37 am Posts: 13551 Location: London, UK
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town can took over tunnels (with proper switches)
and extradynamite is on ... so it may be a bug ...
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