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 Post subject: fastwagonsell not working with engines other than the first
PostPosted: Wed Apr 27, 2005 8:16 pm 
TTDPatch Developer
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What the subject line says.

Build a multiheaded train (at least 3 heads), and then <Ctrl-sell> any engine except the first and last engines.
That engine, and all wagons following it, will get sold, but any engines that follow it will not get sold.
This happens without any new graphics loaded (without even a newgrfw.cfg)

Even more interesting is what happens to articulated engines (this was tested with the USSet's K4): the engine gets sold, but the tender does not. Again, any engines following the <ctrl-sold> engine are also not sold. Selling an articulated engine normally (without <ctrl>) causes all parts to be sold correctly.

TTDPatchw a48
ttdpatch.cfg attached


Attachments:
ttdpatch.cfg.rar [7.34 KiB]
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 Post subject:
PostPosted: Mon Jun 13, 2005 6:59 am 
TTDPatch Developer
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Posts: 10249
Bump.
It still happens in a52.
Here's another cfg and two savegames. Try to fast-sell either the second or third engine of Train #1 (in the depot)
Either you're looking at the no-new-graphics game (TRP00, 1990), and the wagons sell, but the following engines don't, or you're looking at the USSet game (TRP01, 1921), in which the engine sells, but its tender does not.


Attachments:
TTWin95.7z [182.78 KiB]
Downloaded 13 times

_________________
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
TTDPatch NFO coding consultant. (Private messages on this topic will be ignored. Ask in public only.)
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