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PostPosted: Fri May 20, 2005 11:28 am 
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ThorRune wrote:
peter1138 wrote:
So what does this all look like rendered at a scale usable in the game? :)


Just like the above. OpenTTD is getting a new 64bit GFX engine.
wtf... 64bit?? i've never seen a video card capable of displaying 64 bit graphics :P


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PostPosted: Fri May 20, 2005 12:58 pm 
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I guess that 32 bit is the word Thor is looking for. :wink:

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PostPosted: Fri May 20, 2005 2:24 pm 
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Update.


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lumbermill2xc.png
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PostPosted: Fri May 20, 2005 4:55 pm 
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Gets better whole time :)

Don't forget to add some animation to show that the sawmill is in action.

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PostPosted: Fri May 20, 2005 10:50 pm 
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Veary good now! Lightning is odd at places (The end of the logs seems to be headlights lol), it looks great, specially the new crane is great.

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PostPosted: Sat May 21, 2005 1:02 am 
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the sawdust coming out of the dorrs is funny.

for animation of it, you could do somthing like how GIF's work, in that only the changed area is saved in the resulting file, and used as an overlay of the original image. (saves diskspace, and memory)

the concrete pad, and the wood pile looks a wee bit to bright. perhaps the concrete pad could look older, and a bit more dirty. and the wood on top could look a fraction darker.

but yeah, it definatly gets better and better all the time.

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PostPosted: Sat May 21, 2005 5:59 pm 
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I really like the sawdust. Also I see this render has much better look and shading.
This is really good masterpiece!


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PostPosted: Sun May 22, 2005 8:12 pm 
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Update.


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PostPosted: Sun May 22, 2005 8:36 pm 
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Great! Lightning is wery good!

The sawdust i dont like. Real sawdust is not spoted, grided, fuzzy, but just a large pile of yellow. You would not be able tyo spot any contours from that distance in real life.

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PostPosted: Sun May 22, 2005 10:44 pm 
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ThorRune wrote:
Great! Lightning is wery good!

The sawdust i dont like. Real sawdust is not spoted, grided, fuzzy, but just a large pile of yellow. You would not be able tyo spot any contours from that distance in real life.

Sawdust is just a pile of yellow, and there is no way you can see contours in sawdust. I think dmc_mac's efforts at recreating sawdust is absolutely fantastic, taking into account of wind-blown swawdust settling on some dirt.
In my opinion, I think dmh_mac has overdone the darkening of the wood, but that's me being critical. I prefer the previous effort, it looks like wood. Any of dmc_mac's sawmills would grace any game anyway.


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PostPosted: Mon May 23, 2005 8:28 am 
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yeah its looking really really fantastic.

anything we are saying from now is just us being pedantic :P

although i think the wood should now be inbetween the old one and the new one :P (he he i am a difficult man arn't i :P )

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PostPosted: Mon May 23, 2005 1:44 pm 
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Like this?

+ forrest tile


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PostPosted: Mon May 23, 2005 2:01 pm 
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WOOA allot of things have been made since the last time I went to this forum. This lumbermill looks just great! 8)


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PostPosted: Mon May 23, 2005 3:09 pm 
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The lumbermill is just amazing even though that sawdust is a bit unrealistic, it looks like someone spraid something over the picture :(

About the trees: they look nice but aren't they a bit too big? :roll:

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PostPosted: Mon May 23, 2005 8:00 pm 
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It is really great, altought forst should be densier and sawdust shouldn't be so patternish :wink:


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PostPosted: Mon May 23, 2005 8:55 pm 
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oh wow, that is great.

i do love the trees :D.

i can imagine trains traveling through forests now.

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PostPosted: Tue May 24, 2005 7:23 am 
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Forest looks good, but i still dont like the sawdust. Wonderfull work tho though!

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PostPosted: Tue May 24, 2005 1:39 pm 
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ThorRune wrote:
Forest looks good, but i still dont like the sawdust. Wonderfull work tho though!

"tho though" ?

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PostPosted: Tue May 24, 2005 2:11 pm 
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The forest looks nice when scaled down. Only one r in forest, btw...


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PostPosted: Tue May 24, 2005 2:13 pm 
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peter1138 wrote:
Only one r in forest, btw...


Yeah I know, I just keep putting 2 somehow.


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