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Flamelord
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Post subject: Bug Report 04/07/05 - Bridges Posted: Thu Apr 07, 2005 10:37 pm |
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| Chief Executive |
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Joined: Thu Mar 24, 2005 10:29 pm Posts: 729 Location: Oregon
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Flamelord
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Post subject: Posted: Thu Apr 07, 2005 10:38 pm |
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| Chief Executive |
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Joined: Thu Mar 24, 2005 10:29 pm Posts: 729 Location: Oregon
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The other files I mentioned:
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File comment: Graphics Config
newgrfw.cfg [237 Bytes]
Downloaded 22 times
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File comment: TTDPatch Config File
ttdpatch.cfg [2.2 KiB]
Downloaded 26 times
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Patchman
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Post subject: Posted: Fri Apr 08, 2005 12:29 am |
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Joined: Wed Oct 02, 2002 6:57 pm Posts: 5552 Location: Ithaca, New York
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No crash here when I try (with your config files too), but I do get the message "must remove railroad track" because of the signals on that one tile. Remove the signals and maybe it'll work.
_________________ Josef Drexler
TTDPatch main | alpha/beta | nightly | manual | FAQ | tracker
No private messages please, you'll only get the answering machine there. Send email instead.
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OzTrans
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Post subject: Posted: Fri Apr 08, 2005 1:55 am |
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| Tycoon |
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Joined: Fri Mar 04, 2005 1:07 am Posts: 1389
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I can report the same problem, but with building of high bridges only. With one ttdpatch.cfg (the one I normally use) there is no problem. The other one results in a crash when building a high bridge across a gap of 2+ levels. I used a48 (win) and the same save game.
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OzTrans
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Post subject: Posted: Fri Apr 08, 2005 2:08 am |
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| Tycoon |
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Joined: Fri Mar 04, 2005 1:07 am Posts: 1389
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... and here is the pic. It does not matter what type of bridge is being built. The right bridge cannot be built with one .cfg the left one is ok as long as it is only 1 level high.
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Flamelord
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Post subject: Posted: Fri Apr 08, 2005 2:53 pm |
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| Chief Executive |
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Joined: Thu Mar 24, 2005 10:29 pm Posts: 729 Location: Oregon
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After I removed the signal, it still was unable to create it, and crashed as soon as I selected the tubular bridge.
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