If you are using a nightly after April 3rd, your prayers have been answered.
TrueLight:"Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?" <@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
Darkvater wrote:If you are using a nightly after April 3rd, your prayers have been answered.
Thank you for this tool darkvater, but I'm afraid it's still unfinished and buggy. Did you try to overlap two rectangles (or more)? The effect you can see on first screenshot. Second screenshot shows effect of 15 rectagles created in 1 or 2 second (at once, i did let the desert to grow up. I hope you will have some...time...to fix it.
yes, the problem is, that half-desert field cannot be changed into full desert field. But I found out how to overcome it: just plant trees in the area where you want to have full desert, and change the surface under the trees into desert. Then just dynamite the trees.
This is a temporary solution only, the bug should be solved..
By the way the square of planting trees shouldnt be limited. I think it wont be difficult to set it unlimited like dynamite tool, will it...
Rexxie wrote:I love making scenarios, and would like to make a tropical scenario.
I was hoping to have the "make desert" tool reworked though, so its easier to place deserts where you want them.
Nice scenarios posted so far btw
I've reworked the desert tool!
You can drop desert as normal, if two areas overlap then you get proper behaviour with the half-desert tiles, plus if you hold ctrl while dragging, it removes the desert!!
I'll make it into a patch if enough people want it, and I can find out how...
EDIT... Hmmmm, that wasn't too hard... diff file is attached.
..I think there´s nobody who doesn´t
But it should be implicated into the 0.4.0 ...
I like tropical climate more than temperate, just because there are two sorts of ground.. and if there could be added even snow on the tops of the mountains, the world would be just perfect ...
Thought I'd put my desert tool modification to work and make a desert scenario. It's not meant to represent any real world location. It's a rectangular map, I think it's 8x9, so twice the original size of the maps. Hopefully it will provide enough scope for all kinds of transport, since ships usually get neglected on the auto-generated maps that insist on filling the terrain right to the edge.
Just drag to make desert, or drag with ctrl to remove desert. About your patch: it fails with trees, that's why you can't change the _map5[] array there .
TrueLight:"Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?" <@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
How about a 8 x 8 temperate map for 1955, with rather hilly terrain, not so obvious valleys and a medium amount of large sized british cities, plus a few villages on the more hilly areas. Also give it a few rivers and a lake
It's something like TTD's original Scotland map
I can't do it myself, but I can give you my multiplayer savegames on it if you want. It's just something in return though
Darkvater wrote:The desert tool has been fixed, you know
Well no-one told me
I'm sure your fix is better given that you actually know what most of the code does. The rather enigmatic variable names don't make it easy for people new to your code to make head or tail of it.
Question. I've been playing my own scenario, and have found that some of the smaller towns in the desert will never accept food, and thus never grow. Is this the case with the randomly generated scenarios, or do they always make the towns big enough to start with?
Would it be a good idea to modify my scenario to make each town have the minimum size for growth?