[OTTD] Scenarios

Post your custom scenarios here. Saved games also welcome. All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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mpettitt
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Post by mpettitt »

Huge scenario, with something for everyone
  • Oil field with long river and coastal cities
  • Flat, road linked towns on a pateau in the mountains
  • Long distance transport routes, over mountains, along flat grounds and down rivers
  • Huge cities waiting for local transport links (there are several 10,000+ population cities over a wide area)
And, when I tried to take a PNG format giant screenshot, it was 236Mb...
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River Cityscape.scn
Big river scenario (1.6Mb)
(1.55 MiB) Downloaded 1356 times
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Gorre
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Post by Gorre »

{WIP}

Madagascar

Map size: 512x512
Climate: Tropical
Starting date: 1960

Comments?
I really need drag&drop desert tool.
Attachments
screenshot.png
(56.28 KiB) Downloaded 1233 times
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jvassie
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Post by jvassie »

errrrrr......

one word to describe your scenario mpettitt.....

AMAZING! :D

Keep up the good work!
James
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Darkvater
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Post by Darkvater »

G0RR3 wrote:I really need drag&drop desert tool.
If you are using a nightly after April 3rd, your prayers have been answered.
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Gorre
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Post by Gorre »

Darkvater wrote:If you are using a nightly after April 3rd, your prayers have been answered.
Thank you for this tool darkvater, but I'm afraid it's still unfinished and buggy. Did you try to overlap two rectangles (or more)? The effect you can see on first screenshot. Second screenshot shows effect of 15 rectagles created in 1 or 2 second (at once, i did let the desert to grow up. I hope you will have some...time...to fix it.
Attachments
screenshot #4.png
15 rectangles.
(79.77 KiB) Downloaded 733 times
screenshot #3.png
Two overlaped rectangles
(64.73 KiB) Downloaded 894 times
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Ladis
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Post by Ladis »

yes, the problem is, that half-desert field cannot be changed into full desert field. But I found out how to overcome it: just plant trees in the area where you want to have full desert, and change the surface under the trees into desert. Then just dynamite the trees.
This is a temporary solution only, the bug should be solved..

By the way the square of planting trees shouldnt be limited. I think it wont be difficult to set it unlimited like dynamite tool, will it...
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StavrosG
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Post by StavrosG »

Now we can easily add desert ...
... how about removing it? :oops:
If ain't broken, don't fix it. | JabberID: stavrosg@jabber.org

Hello, I am a signature virus. Please copy me to your signature to help me spread.
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Ladis
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Post by Ladis »

plant trees 8)
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0beron
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Post by 0beron »

Rexxie wrote:I love making scenarios, and would like to make a tropical scenario.
I was hoping to have the "make desert" tool reworked though, so its easier to place deserts where you want them.

Nice scenarios posted so far btw :)
I've reworked the desert tool!

You can drop desert as normal, if two areas overlap then you get proper behaviour with the half-desert tiles, plus if you hold ctrl while dragging, it removes the desert!!

I'll make it into a patch if enough people want it, and I can find out how...

EDIT... Hmmmm, that wasn't too hard... diff file is attached.
Attachments
desert.png
desert.png (42.42 KiB) Viewed 11010 times
desert1.diff
(892 Bytes) Downloaded 260 times
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Ladis
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Post by Ladis »

0beron wrote:if enough people want it
..I think there´s nobody who doesn´t :wink:
But it should be implicated into the 0.4.0 ...

I like tropical climate more than temperate, just because there are two sorts of ground.. and if there could be added even snow on the tops of the mountains, the world would be just perfect :!: :D ...
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0beron
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Post by 0beron »

Thought I'd put my desert tool modification to work and make a desert scenario. It's not meant to represent any real world location. It's a rectangular map, I think it's 8x9, so twice the original size of the maps. Hopefully it will provide enough scope for all kinds of transport, since ships usually get neglected on the auto-generated maps that insist on filling the terrain right to the edge.

Scenario and screenie below:
Attachments
ArchipelagoV1.scn
(144.45 KiB) Downloaded 614 times
map.png
(68.62 KiB) Downloaded 971 times
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Darkvater
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Post by Darkvater »

The desert tool has been fixed, you know ;)

Just drag to make desert, or drag with ctrl to remove desert. About your patch: it fails with trees, that's why you can't change the _map5[] array there :).
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Born Acorn
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Post by Born Acorn »

How many of these maps will go into 0.4.0? :?:
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Singaporekid
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Post by Singaporekid »

I have a scenario request

How about a 8 x 8 temperate map for 1955, with rather hilly terrain, not so obvious valleys and a medium amount of large sized british cities, plus a few villages on the more hilly areas. Also give it a few rivers and a lake
It's something like TTD's original Scotland map

I can't do it myself, but I can give you my multiplayer savegames on it if you want. It's just something in return though
<+Raichase> ugh, I just ate some of my beard D:
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0beron
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Post by 0beron »

Darkvater wrote:The desert tool has been fixed, you know ;)
Well no-one told me :P

I'm sure your fix is better given that you actually know what most of the code does. The rather enigmatic variable names don't make it easy for people new to your code to make head or tail of it.
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0beron
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Post by 0beron »

Question. I've been playing my own scenario, and have found that some of the smaller towns in the desert will never accept food, and thus never grow. Is this the case with the randomly generated scenarios, or do they always make the towns big enough to start with?
Would it be a good idea to modify my scenario to make each town have the minimum size for growth?
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shampie
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Post by shampie »

How about modifiying this dessert tool to work for snow tool aswell?
and that such can be applied in any climate?
MeusH
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Post by MeusH »

Snow is being made for all surfaces above set (in configure patches window) height, but it wouldn't be hard since snow uses similiar bytes as desert
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Gorre
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Post by Gorre »

The desert tool has one very kind special ability, which is destroying anything in its way only by 'planting' desert on the tile.
Attachments
screenshot.png
(82.67 KiB) Downloaded 685 times
MeusH
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Post by MeusH »

LOL that's certainly a bug, but you can use to make own-shaped, more realistic industries, I think
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