The resize button is only in the SVN yet. This is how it looks like. Notice the small button in the lower right corner.George wrote:In the lower? There is towns button. I use 0.3.5
[OTTD] Scenarios
- Attachments
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- mapresize.png (11.46 KiB) Viewed 25301 times
"There's a readme that comes with the source. I suggest you read it."
- Korenn
- Korenn
can´t open your *.scn
I´m playing openttd version 0.3.4 and downloaded all of the here posted .scn - Scenarios. Regettably, there`s always the failure "Game Load Failed".
What do I do wrong?
My own created scenarios work fine, but I´m totally unable to open your scenarios as well in the playingmode as in the editing mode.
Looking for help
araffi
What do I do wrong?
My own created scenarios work fine, but I´m totally unable to open your scenarios as well in the playingmode as in the editing mode.
Looking for help
araffi
- Observer
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- Location: Zoetermeer, The Netherlands
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Re: can´t open your *.scn
You could try version 0.3.5araffi wrote:I´m playing openttd version 0.3.4 and downloaded all of the here posted .scn - Scenarios. Regettably, there`s always the failure "Game Load Failed".
What do I do wrong?
My own created scenarios work fine, but I´m totally unable to open your scenarios as well in the playingmode as in the editing mode.
Looking for help
araffi

Never fear, I is here...
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Scenario Summary
For all you players and developers out there... I have made up a summary of the scenario's made by forum users currently available. I also believe the developers have permission to use any or all of the below scenario's in their next release.
Ocean View (Moriarty)
http://www.tt-forums.net/download.php?id=24105
Delta (WJ)
http://www.tt-forums.net/download.php?id=24108
Industry Waters (Mr. X)
http://www.tt-forums.net/download.php?id=24134
Ocean View v2 (Moriarty)
http://www.tt-forums.net/download.php?id=24139
XUberCity (Mr. X)
http://www.tt-forums.net/download.php?id=24141
Weblingnet Valley (Moriarty)
http://www.tt-forums.net/download.php?id=24149
German Rivers (Observer)
http://www.tt-forums.net/download.php?id=24172
Greener On The Other Side (Born Acorn)
http://www.tt-forums.net/download.php?id=24182
Oil (lucaspiller)
http://www.tt-forums.net/download.php?id=24194
Midtjylland indgrup (Boss)
http://www.tt-forums.net/download.php?id=24420
Scandinavia And Baltic 5 (kemkim)
http://www.tt-forums.net/download.php?id=24669
Reservior Mayhem (Kjata)
http://www.tt-forums.net/download.php?id=24682
Barcelona (oboka)
http://www.tt-forums.net/download.php?id=24694
Alpine (Wolf01)
http://www.tt-forums.net/download.php?id=24695
Alpine v2 (Wolf01)
http://www.tt-forums.net/download.php?id=24702
For all you players and developers out there... I have made up a summary of the scenario's made by forum users currently available. I also believe the developers have permission to use any or all of the below scenario's in their next release.
Ocean View (Moriarty)
http://www.tt-forums.net/download.php?id=24105
Delta (WJ)
http://www.tt-forums.net/download.php?id=24108
Industry Waters (Mr. X)
http://www.tt-forums.net/download.php?id=24134
Ocean View v2 (Moriarty)
http://www.tt-forums.net/download.php?id=24139
XUberCity (Mr. X)
http://www.tt-forums.net/download.php?id=24141
Weblingnet Valley (Moriarty)
http://www.tt-forums.net/download.php?id=24149
German Rivers (Observer)
http://www.tt-forums.net/download.php?id=24172
Greener On The Other Side (Born Acorn)
http://www.tt-forums.net/download.php?id=24182
Oil (lucaspiller)
http://www.tt-forums.net/download.php?id=24194
Midtjylland indgrup (Boss)
http://www.tt-forums.net/download.php?id=24420
Scandinavia And Baltic 5 (kemkim)
http://www.tt-forums.net/download.php?id=24669
Reservior Mayhem (Kjata)
http://www.tt-forums.net/download.php?id=24682
Barcelona (oboka)
http://www.tt-forums.net/download.php?id=24694
Alpine (Wolf01)
http://www.tt-forums.net/download.php?id=24695
Alpine v2 (Wolf01)
http://www.tt-forums.net/download.php?id=24702
Never fear, I is here...
- Born Acorn
- Tycoon
- Posts: 7596
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
- Contact:
Great Divide
New Scenario:
Arctic - 1961
Industries: 4 Forests, Four Paper Mills and two Printworks
Towns: 5
Arctic - 1961
Industries: 4 Forests, Four Paper Mills and two Printworks
Towns: 5
- Attachments
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- Great Divide.scn
- (108.68 KiB) Downloaded 1245 times
Mountain pass - Arctic climate, 1960
Over millions of years, a river has cut a pass through a mountain range. This unexploited area is a great place to start a new transport company. The snowy mountain villages need food and water, and the large towns in the vale demand goods and passenger services. Will you take the challenge?
[edit: whoops, forgot the scenario
]
Over millions of years, a river has cut a pass through a mountain range. This unexploited area is a great place to start a new transport company. The snowy mountain villages need food and water, and the large towns in the vale demand goods and passenger services. Will you take the challenge?
[edit: whoops, forgot the scenario

- Attachments
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- the pass
- mountain pass screenie.png (1.03 MiB) Viewed 24945 times
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- height map of the scenario
- mountain pass map.png (228.39 KiB) Viewed 24948 times
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- Mountain Pass.scn
- the scenario =D
- (105.94 KiB) Downloaded 1259 times
Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
After action reports: The path to riches, A dream of skyscrapers
Nice map, Korenn.
Last night we had a look at all the scenarios that were posted here. To be honest we were a little disappointed.
Almost all of them were lacking "character". In a perfect scenario, every single tile should be carfully placed. What makes a map interesting are small details and a diversified landscape. But let me explain what I mean by pointing it out on your maps. 
Ocean View: The bottom half is interesting, but the "backlands" are a bit boring. Maybe a small creak going into the ocean would spice the map up?
Delta: Nice and well thought-through. I like that most trees are growing on the mountains. Definately an easy map due to all the flat land, but we need all kinds of difficulties.
Industriy Waters: I've never sawn that many stragt coastal lines, that look like they've been drawn with a ruler. The map could be quite interesting if you make the coasts more interesting and if you make the land just a little but hillier (more realistic).
Xuber City: Same as with Industry Waters. The landscape is too straight.
Weblingnet Valley: The hills need a bit of fine-tuning to be more interesting. And a couple more groups of trees would be ineresting as well.
German Rivers: Nice map! The only thing we didn't like were all those already layed out roads, bridges and tunnels. A few are OK, but there are a few too many.
Greener On The Other Side: Good idea, but much too flat to be challenging. Have a look at "Delta" how to make a flat map interesting.
Oil: A random map with a couple of very congested oil industries? A map focusing on oil is a nice idea, but with all the industries in one place it looks pretty weird. And all other spots are very much landscape generator country.
Midtjylland indgrup: interesting map. Those double road crossings are very ugly though, and a few trees might be nice.
Scandinavia And Baltic 5: Maybe a few too many roads, but otherwise very nice.
Reservior Mayhem: trees? Ever heard of them?
I like the terrain, what I don't like is the industry placement
Barcelona: Certainly interesting for people from Barcelona, but to me it's only a bit different from random maps
Alpine: Too many trees. Looks like you've simply used the drag and drop tool to cover the whole map. And why do the trees on snow not have snow on top?
What I've also been wondering was if you've tested the maps in multiplayer. A concept might seem nice at first but not work out in a real game.

Last night we had a look at all the scenarios that were posted here. To be honest we were a little disappointed.


Ocean View: The bottom half is interesting, but the "backlands" are a bit boring. Maybe a small creak going into the ocean would spice the map up?
Delta: Nice and well thought-through. I like that most trees are growing on the mountains. Definately an easy map due to all the flat land, but we need all kinds of difficulties.

Industriy Waters: I've never sawn that many stragt coastal lines, that look like they've been drawn with a ruler. The map could be quite interesting if you make the coasts more interesting and if you make the land just a little but hillier (more realistic).
Xuber City: Same as with Industry Waters. The landscape is too straight.
Weblingnet Valley: The hills need a bit of fine-tuning to be more interesting. And a couple more groups of trees would be ineresting as well.
German Rivers: Nice map! The only thing we didn't like were all those already layed out roads, bridges and tunnels. A few are OK, but there are a few too many.
Greener On The Other Side: Good idea, but much too flat to be challenging. Have a look at "Delta" how to make a flat map interesting.
Oil: A random map with a couple of very congested oil industries? A map focusing on oil is a nice idea, but with all the industries in one place it looks pretty weird. And all other spots are very much landscape generator country.
Midtjylland indgrup: interesting map. Those double road crossings are very ugly though, and a few trees might be nice.
Scandinavia And Baltic 5: Maybe a few too many roads, but otherwise very nice.
Reservior Mayhem: trees? Ever heard of them?

Barcelona: Certainly interesting for people from Barcelona, but to me it's only a bit different from random maps
Alpine: Too many trees. Looks like you've simply used the drag and drop tool to cover the whole map. And why do the trees on snow not have snow on top?
What I've also been wondering was if you've tested the maps in multiplayer. A concept might seem nice at first but not work out in a real game.
"There's a readme that comes with the source. I suggest you read it."
- Korenn
- Korenn
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I made one side hilly and one side still flat-ish.
- Attachments
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- Greener On the Other Side.scn
- (85.62 KiB) Downloaded 1120 times
- Observer
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Thanks for the feedback on this.... I [creator of german rivers] will remember to use less roads in my next map.
However I want to say, I did it on purpose, so you can start making easy money with road vehicles and since its a more realistic scenario.. there are roads in real life..
Anyway.. I'll try to focus more on the gaming experience next time.
Though I still hope my map will be included in te game
However I want to say, I did it on purpose, so you can start making easy money with road vehicles and since its a more realistic scenario.. there are roads in real life..

Anyway.. I'll try to focus more on the gaming experience next time.
Though I still hope my map will be included in te game

Never fear, I is here...
- Born Acorn
- Tycoon
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- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
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heres another version of Greener on the other side.
- Attachments
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- Greener On the Other Sideb.scn
- (70.6 KiB) Downloaded 907 times
For 0.3.6 we have included lucaspiller's "The Big City" (but we renamed it to "Volcano City", I hope you don't mind), Korenn's "Mountain Pass" and sign_de's "Linkgame Islands 2004" which none of have seen before. I hope you'll enjoy playing those online!
More scenarios are of course welcome (for all climates except Toyland). And I'd also appreciate if you could work on the ones already submitted. ("German Rivers" is a good candidate for adding, which some tweaks.)

More scenarios are of course welcome (for all climates except Toyland). And I'd also appreciate if you could work on the ones already submitted. ("German Rivers" is a good candidate for adding, which some tweaks.)
"There's a readme that comes with the source. I suggest you read it."
- Korenn
- Korenn
I would also like to encourage mapmakers to make more maps for the Arctic and Tropical climates! Temperate is a bit boring after a while and players need diversion 

TrueLight: "Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?"
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
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