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PostPosted: Sat Nov 27, 2004 4:44 pm 
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Ok then 2034(unrealistic but still better than 2000 lol)

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PostPosted: Sat Nov 27, 2004 11:30 pm 
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Killer 11 wrote:
Ok this is something new:
Terran battlecruiser(TTD palete)

I see that alot of moders just modify the bc(edits some parts of it)
i saw that in Shadow Of space and blizzard seems to alow that(as long if it's not being sold for money)

So i have used MPQ wiev and Retro GRP to extract the 8 main sprites so i'm now requesting someone to code it to have vertical landing and takeoff this thing must not have high speed

ie it acts like a Zeppelin? I can do that, but not for another 20 hours, because my tools (including WinRAR) are all on my other computer, or on the memory stick that this one won't read (but that's a rant for another time).
I've added this to my list of things to do, though.

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PostPosted: Sun Nov 28, 2004 12:16 pm 
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yes it will act as a zepelin

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PostPosted: Sun Nov 28, 2004 2:31 pm 
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Here is a replacement road depot I made for OTTD. Any opinions or suggestions?


Attachments:
road_depot.png
road_depot.png [ 4.38 KiB | Viewed 2893 times ]

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PostPosted: Sun Nov 28, 2004 2:40 pm 
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Looks big, but nice!
=^.^=

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PostPosted: Sun Nov 28, 2004 5:35 pm 
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Looks very nice :!:

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Click here to download my 2048x2048 OpenTTD scenario of the Netherlands! Would fit well with the released Dutch Trainset!

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PostPosted: Mon Nov 29, 2004 3:37 am 
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Killer 11 wrote:
Ok this is something new:
Terran battlecruiser(TTD palete)

OK, I looked at it, and either it's not TTD palette, or it's in DOS TTD palette, and I would be surprised if the Win and DOS palettes are this different.
- "invisible blue" is 0x0000FF (RGB), not 0x0048B8
- The "company color blue"s are blues, not pinks/purples, unless you wanted all battle cruisers to have those pink/purple accents, instead of CC accents.

For the CC blues, decode trt1[r].grf, and capture the colors from sprite #874.

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PostPosted: Mon Nov 29, 2004 2:14 pm 
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damn PSP it showed that the color is perfect!

And i wanted all cruisers without cc

EDIT:
I have now loaded a correct palete so the transparent color is
R000 G000 B255


Attachments:
File comment: Corect pallete
R000 G000 B255

Spriteset.rar [14.13 KiB]
Downloaded 101 times

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PostPosted: Mon Nov 29, 2004 3:25 pm 
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Hmm... it's an interesting addition, but can you explain why you want it in pink? It has nothing special from Starcraft... I mean, if you make it teal because it was the color of the NoradII, I can understand that, but pink...
Why don't you put it in company colors? or blue? or red? or teal? or whatever that is not pink...


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PostPosted: Tue Nov 30, 2004 2:50 pm 
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I rhink that i may scrue up the grfs by trying but if you want to make it cc then i give you the permision :wink:

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PostPosted: Tue Nov 30, 2004 3:12 pm 
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...must...resist...advertising...SpriteEditor...

Ok, done it myself.
BTW it took 5 clicks with it ;)


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Spriteset.rar [14.17 KiB]
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PostPosted: Tue Nov 30, 2004 4:06 pm 
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En Taro Adun, Szappy!! Cool.
However, I managed to do an improved version (you left some purple parts that should be c.c.)
By the way... this sprite should be quite resized... it is inmense!! It will never fit any airport (not to say the hangar)


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Bcruiser.png
Bcruiser.png [ 14.56 KiB | Viewed 2505 times ]
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PostPosted: Tue Nov 30, 2004 5:59 pm 
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Thats why it will be used on heliports :wink:
Batlecruiser operational!

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PostPosted: Tue Nov 30, 2004 8:51 pm 
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Battlecruiser operational.</voice>

It replaces the Flashbang Whizzer in all climates. If you want the full size cruiser, set a parameter of 0, otherwise a half-linear-size cruiser will be used. Either way, a 30% linear-size cruiser will be used for the purchase window.


Attachments:
Battlecruiser.zip [24.16 KiB]
Downloaded 85 times
Battlecruiserw.zip [24.42 KiB]
Downloaded 137 times

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PostPosted: Sun Dec 05, 2004 6:20 am 
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Location: Paris, somewhere in France,you know?
hi there

i made some sprites of a french metro but i dunno at all how to code it
can someone try to code my metro?


Attachments:
File comment: MP59 unit in 1975 RATP livery
Métro rame 1975.PNG
Métro rame 1975.PNG [ 3.92 KiB | Viewed 2640 times ]

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PostPosted: Sun Dec 05, 2004 6:21 pm 
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Could you describe which sprites are which?
Am I correct in my take that the eight on the right are for the final carriage, the top-left 4 are the central carriages and the left-bottom eight are the engine?

It looks good, but there are some discrepancies with location and presence of wheels in the diagonal views, size of sprite (top left E/W vs all other E/W), and shading of roof in N/S. Remember for the E/W views, you aren't looking at it from the side, but from above, and may not be able to see as much of the wheels as you drew.

Did you want to provide a replacement mail van as well? I realize that it isn't very realistic, but this is the way TTD works.

Technical data, or a pointer to it, would also be useful.

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PostPosted: Tue Dec 07, 2004 7:09 am 
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Location: Paris, somewhere in France,you know?
the first 4 on the ltop left are for the carriage
the 8 under are the front engine and the 8 on the right are the bottom engine

will fix this wheels asap

the top speed for this hell machine is 60Km/H-1

one carriage can carry 150 passengers (same for the engines)
i can't find the horsepower of the engines but thats something like 250HP
first time released in 1964

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PostPosted: Thu Dec 09, 2004 6:56 am 
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Lakie wrote:
Sounds like a problem fire87 had when he tried making the bm73 a grf a while back...

Interesting, I will have a look at it soon.

~ Lakie


You're still remembering it... It's my special ability, coding trains to be ghost-trains :lol:
Well, anyways, it was my first try (and only try) so I couldn't really expect worse :wink:
If you guys are lucky I will code another ghost-train and release it as it is, but that won't be until I get my internet back :P

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PostPosted: Fri May 20, 2005 7:34 am 
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made a futuristic steamer :lol:


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File comment: Futuristic steamer
wow steamer.PNG
wow steamer.PNG [ 6.45 KiB | Viewed 2337 times ]

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Project Coordinator and Graphics Artist of The 2cc Set and Dutch Trainset.
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Download TT | Drawing tutorials | Linkage! The Transport Tycoon Link Collector | Latest Patch | OpenTTDCoop | BaNaNaS: OpenTTD content system
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | Simutrans transport game | NFO Documentation Wiki
Click here to download my 2048x2048 OpenTTD scenario of the Netherlands! Would fit well with the released Dutch Trainset!

As of now, all my graphics are licensed under GPL. For those trying to find me in Azeroth: Bloodhoof EU, Alliance, Purnissa
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PostPosted: Fri May 20, 2005 8:27 am 
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Looks more like a diesel, example where does the steam exhaust come from?


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