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PostPosted: Tue Oct 12, 2004 7:37 pm 
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Side Cliffs are included now as well as the interface and height maps. I still need to add some rocks. I'm looking at modifying a tree sprite into rocks. I will finish as I have the time.

Image

Image

Image


Latest Update below:


Attachments:
File comment: Mars Terrain Version 2
Mars Terrain Version2.zip [42.81 KiB]
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Last edited by Overlord1191 on Wed Oct 20, 2004 3:48 pm, edited 7 times in total.
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 Post subject: Re: New Terrain
PostPosted: Tue Oct 12, 2004 7:42 pm 
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Overlord1191 wrote:
Of course this isn't going to drag & drop like a train. It's going to have to be included in a region right?


Actually, it will. When you create a scenario, there is a tab to set what terrains you want.

"Regions" in Locomotion are merely preset groupings of objects; you can actually create any combination of objects you like in the scenario editor.

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PostPosted: Wed Oct 13, 2004 11:40 am 
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ack I just discovered that going from the zoomed in view to the 2nd step is NOT just a smaller image. The angle is different as well! :x

Examples:

Image

verus

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FYI!


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PostPosted: Wed Oct 13, 2004 11:43 am 
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Uh my... good luck there! Just keep on doing the great work and it'll work out just fine

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PostPosted: Wed Oct 13, 2004 12:49 pm 
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Mars Terrain Surface is nearly finished. I need to change the colors of the vertical rock surfaces to a reddish tint. This should be ready for release in about a day.

Screenshots:

Zoomx3
Image

Zoomx2
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Zoomx1
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PostPosted: Wed Oct 13, 2004 2:39 pm 
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Looking nice! Are you going to work on other modifications for your terrain such as industries? I know creating whole new ones is A LOT of work, but just renaming them would be cool. I'd imagine there are some minerals up there than need mining, and I know Water would be a resource that could replace Oil or Chemicals


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PostPosted: Wed Oct 13, 2004 7:36 pm 
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Splat! wrote:
Looking nice! Are you going to work on other modifications for your terrain such as industries? I know creating whole new ones is A LOT of work, but just renaming them would be cool. I'd imagine there are some minerals up there than need mining, and I know Water would be a resource that could replace Oil or Chemicals


Don't you know it! :wink:


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PostPosted: Wed Oct 13, 2004 9:45 pm 
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Mars surface finished along with a couple of randomly generated scenarios using the new graphics! ENJOY!


Attachments:
File comment: Mars Terrain File, Scenarios and Readme
Mars_Terrain.zip [56.06 KiB]
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PostPosted: Thu Oct 14, 2004 12:51 pm 
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Sweet, I'll give it a try when I get home from class


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PostPosted: Fri Oct 15, 2004 1:28 am 
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Good.
I love the orange style landscape.

It will be very wonderful if toyland and some types of industry and trees appear in Lomo.


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PostPosted: Fri Oct 15, 2004 10:41 am 
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wud be cool to change this to some kind of x-com mars landscape.

for thoose who never played x-com i just say...
http://www.xcomufo.com[/url]


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PostPosted: Fri Oct 15, 2004 1:16 pm 
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tokama wrote:
Good.
I love the orange style landscape.

It will be very wonderful if toyland and some types of industry and trees appear in Lomo.


I've been waiting for a "toyland" comment for days. THanks for meeting my (low) expectations. There's always one.

Thanks and if you don't like it, then please for the love of God don't play it.


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PostPosted: Fri Oct 15, 2004 1:47 pm 
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Very nice, but i have just one comment :oops:

make it look rougher, it looks more like Toyland then like Mars.


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PostPosted: Sat Oct 16, 2004 2:25 am 
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Rens2Sea wrote:
Very nice, but i have just one comment :oops:

make it look rougher, it looks more like Toyland then like Mars.


I'm actually considering making some different rocks under the trees section to "roughen" it up. I think it will look better than chunky graphics. Just an idea. Let me know what you guys think. (plus I haven't checked it out yet, it may be a ton of work)


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PostPosted: Mon Oct 18, 2004 6:32 pm 
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Brillant carry on with the good work


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PostPosted: Mon Oct 18, 2004 8:27 pm 
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Splat! wrote:
Looking nice! Are you going to work on other modifications for your terrain such as industries? I know creating whole new ones is A LOT of work, but just renaming them would be cool. I'd imagine there are some minerals up there than need mining, and I know Water would be a resource that could replace Oil or Chemicals


I'm looking at modding some of the industries. I would really like to mod a water refinery or water mining on mars (at the polar ice caps).


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PostPosted: Mon Oct 18, 2004 8:41 pm 
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This makes me almost feel bad having put the Uranium Mines on grassground :oops:
And you might want to Consider creating a darker kind of Mars-Ground, so for giving it more diversity...
If you want to, I sure can give you a hand with the rocks....

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PostPosted: Mon Oct 18, 2004 11:28 pm 
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Johns_Volition wrote:
This makes me almost feel bad having put the Uranium Mines on grassground :oops:
And you might want to Consider creating a darker kind of Mars-Ground, so for giving it more diversity...
If you want to, I sure can give you a hand with the rocks....


Please do, I'm pretty burnt out right now working in photoshop for all that terrain. :D


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PostPosted: Tue Oct 19, 2004 2:10 am 
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:idea: indigenous rocks and bolders (plants) to scatter around on the terrain for some additional atmospere. :)


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PostPosted: Tue Oct 19, 2004 11:16 am 
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Ok I made one rock so far: The simple mars rock 1... (problem is, it looks a little like a termite hill :oops: )
And a lot of them will produce Forest Sounds :)


Attachments:
File comment: A screen
Screenshot5.png [62.86 KiB]
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ROCKMRS1.zip [1.02 KiB]
Downloaded 311 times

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