shunting yard

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Wolf01
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shunting yard

Post by Wolf01 »

here is, it works, but i have some problems, like the station as checkpoint that must be linked if you remove the 2 squares unused the layout doesn't work...

also, i can't understand why, entrance presignals work like combo presignals :shock:

some times can happen that a train enter the layout when one train is leaving the shunting yard so all is blocked, i tried to solve this by placing combo presignals one after another...

i think that a best solution to make shunting yards to work well is to use programmable signals, or creating a new signal which works like combo but it become red only if the 2-way entrance presignal is red and don't cares about exit and combo presignals
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Twisterville Transport, 19 Apr 1960.png
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Shunting Yard.sav
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Wolf01
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Post by Wolf01 »

nobody want to ask something?

i want to ask if the signal i need can be programmed and if is a bug that 2-way entrance signals work like 2-way exit signals, in TTDX this doesn't happen

also this layout can be expanded how you want, and this may be used in bigger maps by who love realism
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swiitsch
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Post by swiitsch »

I have a question. What is this setup for?
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Post by Magic_Pixel »

I have a question as well (excuse my ignorance): WHAT IS A SHUNTING YARD?! 8o
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Post by Wolf01 »

swiitsch wrote:I have a question. What is this setup for?
one word: REALISM, every real big station has a shunting yard, also little stations but only one track
Magic_Pixel wrote:I have a question as well (excuse my ignorance): WHAT IS A SHUNTING YARD?! 8o
what you see, a place where carriages can stand alone and wait to be picked up by a loco to be carried on another place... but in OTTD carriages can't stand alone

i like to see trains waiting side by side instead one following another...
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Post by Magic_Pixel »

Oh, thanks for the explanation. Now I'm thinking this is not a bad idea. It does look nice, although it's not possible atm and doesn't affect the gameplay too much. It could be put in the same category as service-vehicles.

When it comes to the dev side though it looks pretty complicated (at least to me) to manage including this kind of feature within the main code.. :?
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Post by Quicksilver »

[quote="Wolf01"]... but in OTTD carriages can't stand alone[quote]

might not be possible in OTTD, but in TTD with the debugger cheat, I managed to separate the carriages from the loco.

Just stopped the train, enabled the debugger cheat, and clicked under one of the carriages to remove the track. Moved the train on, and voila - the train had been severed (Nb. if you do try that, do not click on the stand-alone carriages cos it WILL crash the game - I've learnt that from experience)
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Post by Wolf01 »

next step: fully functional coal route with shunting areas... still have some bugs, i need the signal i described in the first post...
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Shuntingb.png
load station and shunting area
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Twisterville Transport, 12 Mar 1965.png
coal route with shunting yards
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Post by ConductorBob »

I'm going to have to suggest mandatory servicing on every shunt line that would lead a line back into the main-in-line, right now only one train can shunt or enter stations at a time.
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Post by Wolf01 »

post a piccy of what you mean, if i understood corect you mean a shunting track linked directly to every platform of the station so trains can enter all together... if that is what you mean, i already used this way but i don't like it
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