I created a new train grf file, the DM'90 Buffel
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I created a new train grf file, the DM'90 Buffel
Today i maded the grf for this engine,
updated/edit (26 dec 2002)
link to download the grf file (windows version):
http://members.home.nl/rolandj/ttd/
you need the newest patches with the new vehicles switches to use it as it supposed to be working
Michael Blunck thanx for the help!!
the train will replace a toyland loc, and will be availabe in all the 4 climates
Here in the Netherlands its our modern diesel passenger train which tranport the passengers instead of busses in the regios without electrical railway
so there arent exactly 140 seats in it, but we have a dumb first class which takes to much room, and some others are standing in a sort of 3th? class.
the total of sitting passengers it can transport are 135 but it has 14 extra standing places, so thats why i tooked 140 as total
the info came from this sites:
http://www.nedrail1435.nl/paginas/gegevens.htm (look at "technische gegevens")
http://mercurio.iet.unipi.it/ns/nsr_3400.html
the things which i cant get working so i didnt implemented/changed are:
(action 0 trains props) 04 (lifetime) 0D (runcost factor) 0E (runcost base) 17 (cost factor)
updated/edit (26 dec 2002)
link to download the grf file (windows version):
http://members.home.nl/rolandj/ttd/
you need the newest patches with the new vehicles switches to use it as it supposed to be working
Michael Blunck thanx for the help!!
the train will replace a toyland loc, and will be availabe in all the 4 climates
Here in the Netherlands its our modern diesel passenger train which tranport the passengers instead of busses in the regios without electrical railway
so there arent exactly 140 seats in it, but we have a dumb first class which takes to much room, and some others are standing in a sort of 3th? class.
the total of sitting passengers it can transport are 135 but it has 14 extra standing places, so thats why i tooked 140 as total
the info came from this sites:
http://www.nedrail1435.nl/paginas/gegevens.htm (look at "technische gegevens")
http://mercurio.iet.unipi.it/ns/nsr_3400.html
the things which i cant get working so i didnt implemented/changed are:
(action 0 trains props) 04 (lifetime) 0D (runcost factor) 0E (runcost base) 17 (cost factor)
- Attachments
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- dm90.jpg (34.24 KiB) Viewed 35362 times
Last edited by spacy on 27 Dec 2002 01:45, edited 6 times in total.
NS Trains for patched TTDX -- Fears no Evil ---- Get A Real Life
i think i will made an dual engine of this train,
im already busy with understanding of the pseudo tags,
but on this moment, the engines are placed behind eachother, and i cant place the second one in opposite direction,
i liek to change "stoom" (steam) to diesel ? this is maybe the reason why the first one happens ?
im already busy with understanding of the pseudo tags,
but on this moment, the engines are placed behind eachother, and i cant place the second one in opposite direction,
i liek to change "stoom" (steam) to diesel ? this is maybe the reason why the first one happens ?
NS Trains for patched TTDX -- Fears no Evil ---- Get A Real Life
people who would like to try this new grf:
http://members.home.nl/rolandj/ttd/buffel90.zip
name is changed
speed is correct
power i dunno the exact HP, so this is a wild guess
also i dunno how the cost system is working
but dont like i cant get the second engine in oppostie direction
edit/update:
i already got some tips at email,
those tips will help me to set up the rest
so this train will be working soon...
____________________
update: problems in this post are already solved
the next loc i want to do is the (Elec) Loc 1800 we use here in the Netherlands
http://members.home.nl/rolandj/ttd/buffel90.zip
name is changed
speed is correct
power i dunno the exact HP, so this is a wild guess
also i dunno how the cost system is working
but dont like i cant get the second engine in oppostie direction
edit/update:
i already got some tips at email,
those tips will help me to set up the rest
so this train will be working soon...
____________________
update: problems in this post are already solved
the next loc i want to do is the (Elec) Loc 1800 we use here in the Netherlands
Last edited by spacy on 26 Dec 2002 18:51, edited 1 time in total.
NS Trains for patched TTDX -- Fears no Evil ---- Get A Real Life
- Raichase
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that looks great So all i do is plonk the new .grf file in and it works? I like it and can't wait to test it!!
Could you take a look at my new passenger carrage (pleeease?), and try and put in the game for me (please) (i have been having so many problems trying to encode it )
You keep up the good graphics work and (please) try and help me...
Could you take a look at my new passenger carrage (pleeease?), and try and put in the game for me (please) (i have been having so many problems trying to encode it )
You keep up the good graphics work and (please) try and help me...
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Oh, to get the 2nd engine in opp dircection... Use multihead to buy the second engine (and if u do this with another engine it faces the same way as the original engine you bought yes?), then take it off the train, and drop it on say the 2nd row in the depot as a "wagon". Then, hold ctrl down and put it back on the train and it should face the other way - i do this with the DMU's to make them like this (using the Brit Intercity SH125 or whatever as an example)
<==><==><==>
Where:
<= is the front engine
and
=> is the back engine
and <==> takes up 1 square and is how you buy it without the patch.
I hope that helps
BTW, i put the new .grf file into my TTDLX directory and tried to build it but i only got the collet pannier tank, not the new engine.
PS how did you "Add" a new engine to the game (like it seems), instead of replacing graphics?
<==><==><==>
Where:
<= is the front engine
and
=> is the back engine
and <==> takes up 1 square and is how you buy it without the patch.
I hope that helps
BTW, i put the new .grf file into my TTDLX directory and tried to build it but i only got the collet pannier tank, not the new engine.
PS how did you "Add" a new engine to the game (like it seems), instead of replacing graphics?
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i already got a lot of info from Michael B,
but today is to busy for me to work on it so i will fix the changes tomorrow,
i will look to that passaneer wagon to.
the problem with multiheaded is already solved, i have to tell the game its a diesel, because a steam cant drive in opposite direction
______________
update:
those problems in this post are already solved
but today is to busy for me to work on it so i will fix the changes tomorrow,
i will look to that passaneer wagon to.
the problem with multiheaded is already solved, i have to tell the game its a diesel, because a steam cant drive in opposite direction
______________
update:
those problems in this post are already solved
NS Trains for patched TTDX -- Fears no Evil ---- Get A Real Life
could you send me the pcx fileRaichase wrote:that looks great So all i do is plonk the new .grf file in and it works? I like it and can't wait to test it!!
Could you take a look at my new passenger carrage (pleeease?), and try and put in the game for me (please) (i have been having so many problems trying to encode it )
You keep up the good graphics work and (please) try and help me...
and the information i need, like capacity ?
NS Trains for patched TTDX -- Fears no Evil ---- Get A Real Life
- Raichase
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Okay, i'll try the new veichles again
Last edited by Raichase on 26 Dec 2002 22:22, edited 1 time in total.
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Okay, i'll download the new patch and i already downloaded your new .grf file, so i'm sure the new loco will work now (Yay!)
Attached is the zip file with the graphics in .pcx form (i got a crtappy .pcx program so it might not be in the right pallette - mine is for photo editing, and aside from "paint" its all i got ) and a .txt file with the "stats" of the new wagon. If you can make it as a new wagon then thats great, otherwise i don't mind if it replaces the old temperate passenger wagon (i hate it so much grrrr)
Thanks in advance for the help (and thanks now for the time
Attached is the zip file with the graphics in .pcx form (i got a crtappy .pcx program so it might not be in the right pallette - mine is for photo editing, and aside from "paint" its all i got ) and a .txt file with the "stats" of the new wagon. If you can make it as a new wagon then thats great, otherwise i don't mind if it replaces the old temperate passenger wagon (i hate it so much grrrr)
Thanks in advance for the help (and thanks now for the time
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- Raichase
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Okay, an update if you will. If you download the new .grf file, you must add the following line to your "newgrf.txt":
newgrf/buffel90.grf
(on a new line). Then place the buffel90.grf file into your "newgrf" folder.
Then it will work
I checked the patchmans instruction for creating new graphics, and found out that the buffel90.grf file can't just be dumped in the ttdlx directory:P
Oh, i tested it and it works admirable, except the front of the loco (under the drivers window) alternates between red and yellow as it moves (should it do that?) - i couldn't screenshot it, but i did screenshot these funny purple bits that i don't think should be there (correct me if i am wrong)
Also not that to use these great new graphics, we need to be having the latest alpha (pick it up from the ttdpatch home site) and the "newtrains" switch to be on in the ttdpatch switches document.
Hope that helps all you ppl that want to try the great new train
newgrf/buffel90.grf
(on a new line). Then place the buffel90.grf file into your "newgrf" folder.
Then it will work
I checked the patchmans instruction for creating new graphics, and found out that the buffel90.grf file can't just be dumped in the ttdlx directory:P
Oh, i tested it and it works admirable, except the front of the loco (under the drivers window) alternates between red and yellow as it moves (should it do that?) - i couldn't screenshot it, but i did screenshot these funny purple bits that i don't think should be there (correct me if i am wrong)
Also not that to use these great new graphics, we need to be having the latest alpha (pick it up from the ttdpatch home site) and the "newtrains" switch to be on in the ttdpatch switches document.
Hope that helps all you ppl that want to try the great new train
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weird, are u using the TTDX windows version with patch 1.9.11a ?
or are you playing a dos version of it?
i still have to create it for the dos version but that one is using a different pallete, and im not able to try the dosversion bec im playing w2k,
over some time i hope to get my desk cleaned and have an extra computer next to the windows machine for it
that should be dark grey wheels
that different yellow and red colours you are seeing, i guess its something which supposed to be the ligths in front or rear,
i hope youre able to make a screenshot of it.
bec i didnt see it at my pc
or are you playing a dos version of it?
i still have to create it for the dos version but that one is using a different pallete, and im not able to try the dosversion bec im playing w2k,
over some time i hope to get my desk cleaned and have an extra computer next to the windows machine for it
that should be dark grey wheels
that different yellow and red colours you are seeing, i guess its something which supposed to be the ligths in front or rear,
i hope youre able to make a screenshot of it.
bec i didnt see it at my pc
NS Trains for patched TTDX -- Fears no Evil ---- Get A Real Life
Raichase, i would comment Paint SHop Pro to edit the pcx files,
i dunno what you did with your file but PSP was able to understand it after i changed the extension to BMP, also the file was 16 bit, and a TTD PCX file should have a special palette (depends on dos or windows)
i dunno what you did with your file but PSP was able to understand it after i changed the extension to BMP, also the file was 16 bit, and a TTD PCX file should have a special palette (depends on dos or windows)
NS Trains for patched TTDX -- Fears no Evil ---- Get A Real Life
- Raichase
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Okay, 1st of all i will try and locate a better graphics program (kodak image magic - it's not the magic it makes itself out to be), and i'll see what i can do about getting a screenshot of the flashing - i don't mind it actually. I'll also try and edit the buffel90.grf to get rid of the purple, for my comp.
I use DOS TTDLX, because i have (over about 4 years) been unsuccesfull at finding the windows version (its very annoying) for download - its certainly not in the shops here and i don't like paying for postage fees to mail order stuff
I had previously downloaded the alpha you refer to, but i had turned newtrains off because, the new trains were not in the alpha yet... (It should be good when they do come out though)
I'll go off now and play TTDLX and try and grab some screenshots for you
I use DOS TTDLX, because i have (over about 4 years) been unsuccesfull at finding the windows version (its very annoying) for download - its certainly not in the shops here and i don't like paying for postage fees to mail order stuff
I had previously downloaded the alpha you refer to, but i had turned newtrains off because, the new trains were not in the alpha yet... (It should be good when they do come out though)
I'll go off now and play TTDLX and try and grab some screenshots for you
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- Raichase
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I got them - very hard to do, cause its flashing (i took about 20 and looked at em all) I hope you can see the difference - its more noticable when it flashes - but hey, i think the flashing is pretty cool (like we have flashing lights on buses to warn drivers of little kiddies around the bus after getting off the bus)
Oh, BTW. You mentioned i should have the windows version to make the wheels right? Where can i find it on the net?
PS I tried to "make" a whole new engine, using the old TTD graphics, just changed a bit, with the .nfo file and all that. Its impossible! I have so much newfound respect for all you people who make all new graphics with the codes and the numbers and everything! It's too much for me.
So if i hear anyone asking why new graphics arn't made faster, i'll... yell at them! Heh...
Oh, BTW. You mentioned i should have the windows version to make the wheels right? Where can i find it on the net?
PS I tried to "make" a whole new engine, using the old TTD graphics, just changed a bit, with the .nfo file and all that. Its impossible! I have so much newfound respect for all you people who make all new graphics with the codes and the numbers and everything! It's too much for me.
So if i hear anyone asking why new graphics arn't made faster, i'll... yell at them! Heh...
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http://www.transporttycoon.co.uk/download/ttdeluxe/Raichase wrote: I use DOS TTDLX, because i have (over about 4 years) been unsuccesfull at finding the windows version (its very annoying) for download - its certainly not in the shops here and i don't like paying for postage fees to mail order stuff
i found it with google "download TTD windows"
and if you try to make the new grahics, it will only work if the pcx file is the way TTD likes to handle it,
Raichase, could you send me the images as pcx files ?
bec jpeg get some blurred so its difficult for me to see the exact pixels where its going wrong.
the NFO file is indeed something more difficult to understand, i will try to explain some types, which Josef explaine in the newgrftext file and Michael also known very good to handle
i hope to write a good tutorial for the trains part as far as i understand it now, with some examples offcourse
Last edited by spacy on 27 Dec 2002 11:52, edited 1 time in total.
NS Trains for patched TTDX -- Fears no Evil ---- Get A Real Life
Hmm that's the site of Omnislash
Hey I mailed you about something, and I also have a problem... How do you mean: link to the grf file in newgrf.txt??
Hey I mailed you about something, and I also have a problem... How do you mean: link to the grf file in newgrf.txt??
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i didnt recheived that mail, but maybe it will arrive laterGoneWacko wrote:Hmm that's the site of Omnislash
Hey I mailed you about something, and I also have a problem... How do you mean: link to the grf file in newgrf.txt??
when you are already using the new ships, then there is a newgrf dir in your TTDX game dir,
put the grf files into that dir, and edit the newgrfw.txt file in your TTDX dir,
in that file something like this should be there:
newgrf/presigw.grf
newgrf/gcvw.grf
newgrf/bulkfrgw.grf
newgrf/contshpw.grf
newgrf/reeferw.grf
newgrf/lstockcw.grf
newgrf/pcgoodcw.grf
newgrf/lngtankw.grf
newgrf/passlnw.grf
newgrf/oiltankw.grf
newgrf/dm90.grf
newgrf/eloc1800.grf
NS Trains for patched TTDX -- Fears no Evil ---- Get A Real Life
- Raichase
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I looked at the pcx files, and its just as blurry I think its the flashing, not the colour change that grabs attention). Personally, i don't mind it, because when we step back to look at it, ITS NEW GRAPHICS FOR TTDLX! So little things like that fade into the background.
Also from what i have read, most ppl use the windows version of TTDLX, not the DOS version so it shouldn't be a problem.
Thanks for the link
And if you can make a tutorial on the spirtes and what not...
Raichase
Also from what i have read, most ppl use the windows version of TTDLX, not the DOS version so it shouldn't be a problem.
Thanks for the link
And if you can make a tutorial on the spirtes and what not...
Raichase
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