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 Post subject: Non-Jamming Rail Junctions-- Solution
PostPosted: Sat Aug 14, 2004 3:29 am 
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The regulars will probably moan and say "yawn seen it before" but i thought it might help beginners.


On my latest game i began to experiment with various junction types. Junction Experimental 4 (JX4) was phenomenally sucessful at elminating jams, due to its length and its track layout i think. Heres a pick of JX4 in action

http://www.picknic.co.uk/~ELITEWars/Junctions.jpg

Red: JX4 itself. 5 squares long, 4 squares wide. Only used at station oncourses. Uses presignal entrances and exits (exits by the platforms)

Blue: A Bastardisation of JX4 that i call JX4A . JX4 modified to accept two lines coming from the west. slightly busy appearance, but it works.

Orange: JX3 Cross Piece. Allows movement across tracks of the same direction. Used only between stations.

Cyan: The Bastardisation continues with JX3A. This is a JX3 cross piece that is used to allow a single line one way access onto the main line. Useful for looping Suburban lines or depots.

These junctions are also very realistic compared to the normal T shape. The only jam i got was when JX4A was originally a standard dual T shape. Jams galore. Soon as i created JX4A, jams disappeared. I run 25 to 30 trains over this stretch of track no trouble.

Hope this helps

Squire James

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PostPosted: Sat Aug 14, 2004 4:16 am 
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Can i have the savegame? Maybe i'll fix it for u
And i noticed that your A4 has a new tender and coaches, can i have them pleese?

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PostPosted: Sat Aug 14, 2004 8:49 am 
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singaporekid_92 wrote:
Can i have the savegame? Maybe i'll fix it for u
And i noticed that your A4 has a new tender and coaches, can i have them pleese?


Well, take a look at the BR Set topic - I imagine that SquireJames is just testing out his graphics.

SquireJames, your junctions look okay, although I don't know why you have the signals before the depots, it just leads to train jamups (depots have thier own signals). Otherwise, very realistic, and nice looking A4 w/ coaches mate!

Keep up the good work mate, you may be a newish member, but you're already making some kickass graphics :]

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PostPosted: Sat Aug 14, 2004 9:01 am 
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Visit the Junctionairy, the link is in my sign 8)

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PostPosted: Sat Aug 14, 2004 10:13 am 
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PostPosted: Sat Aug 14, 2004 12:04 pm 
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actually, they are all quite sucky junctions --;

if 1 train is on it, then no other train can pass trough any of the other lines, connected on that junctino.

so you would get MAJOR traffic jams, if you have quite some trains running that track, since with 1 train, you block 3 other lines --;

I shall show you a junction, that can prevent this ;)

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PostPosted: Sat Aug 14, 2004 12:13 pm 
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Thanks for the support. The Tender was a lengthed version of the one from the BR Trainset, so really its not mine. I was suprised when i saw that it was actually quite a good rendition of an A4 Tender that i had inadvertantly made! Until its released in the BR Trainset or something im afraid it will probably have to remain a private thing. Still, i can give some information.

Start = 1948 (Nationalisation of Railways) These Carriages were made by yours Truely :P

BR Suburban Passenger -- -- 25 Tonnes, 25 Passengers
BR Suburban Mail -- 25 Tonnes, 25 Post Bags
BR Mainline "Blood and Custards" Corridor -- 40 Tonnes, 50 Passengers
BR Mainline "Blood and Custards" Brake -- 40 Tonnes, 50 Post Bags

Anywhere from 1968 to 1970 you get BR Mk II Blue and Greys. (BR Set)

BR Mk II Blue and Grey Corridor -- 50 tonnes, 60 Passengers
BR Mk II Travelling Post Office (TPO) -- 50 Tonnes, 60 Post Bags

From about 1985

BR Intercity Corridor -- 60 Tonnes, 70 Passengers. (BR Set)

I find that this, along with the Cargo Set (modified to have my Suburban Mail Graphic rather than the TTDX Post Van) shows the progression of the Railways. Also it allows you to haul the huge passenger numbers you get with a town with over 2000 inhabitants without needing a huge train. I Build all my stations to length 7 but i usually only have 8 (Steam) or 9 (Diesel/Electric) Carriages as anything longer traversing the mainline tends to foul up the JX3 and JX3A Type Junctions. Still, with the Cargo set and the new Carriages, trains over 9 waggons aren't really needed. The only 12 waggon trains run the Iron Ore Mine and Steel Mill routes as seen above and to the right of the red circle.

It doesn't need fixing Singaporekid, but thanks for the offer :wink:

Maverick: Your probably right, but for the time being this is a much better junction system than the one i was using previously, and the system that most beginners will be using. So it might be some help to them correct?

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 Post subject:
PostPosted: Sat Aug 14, 2004 12:21 pm 
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Since when did u learn coding? I only knew u were doing the bullied leader
The A4 has been done loco+tender, maybe u might want it?
http://www.tt-forums.net/files/a4_125.png
Btw: have i seen your avatar somewhere on a movie?

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PostPosted: Sat Aug 14, 2004 2:01 pm 
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* me thinks of solution sees the only solution is 2 ways :P

just rebuild the whole rail ;) sorry got no ideas at the moment to much to think argh...

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PostPosted: Sat Aug 14, 2004 2:03 pm 
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Well I beg to differ, I have had no Jams since i replaced that faulty junction with the JX4A Type. So while you may not like them, they work for me.

Yes you have seen my Avatar before "Escape from New York" or "Escape from LA" ring any bells :wink:

While that A4 is much better than the TTDX one, I kind of like my little combo, so for the time being i'll stick to it.

As for O.V Bulleids "Leader" Class, i encountered some trouble with it, but im fixing it up now and it should be ready pretty soon. Horsepower and Speed will be its advantages, Running cost and Reliability will be its dissadvantages.

And im a fairly quick learner, thanks to the sterling efforts of Patchman and Hyronymus, i'm learning the ropes real quick.

Also i confess i have done sprite editing before, with Civ II but they only required a single view, and mine weren't particularly brilliant.

Squire James

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PostPosted: Sat Aug 14, 2004 6:27 pm 
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Why is everyone else have problems with these junctions? I've had 40 trains running over that mainline and not a single jame since i replace all junctions with the X-Types (JX4, JX4A, JX3 and JX3A) 25 years ago.

Maybe your simply using too many trains

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 Post subject:
PostPosted: Sat Aug 14, 2004 6:30 pm 
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I have at the moment 291 trains running on my tracks.
But of course they don't use all the same junction. :D

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 Post subject:
PostPosted: Sat Aug 14, 2004 7:38 pm 
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I use 1600*1200 on my 19"desktop PC
and I use 1600*1200 on my 15" slaptop screen (yes, it supports up to 1600*1200, it actually is the *best* screen reso for it :P)

lol

UXVGA (or something like that) OWNS! :P

anyway, still havent mdae those junctions --; gonna do it in 5 mins

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PostPosted: Sat Aug 14, 2004 8:13 pm 
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BobXP wrote:
Kill me if everyone in this topic has 3x the screen resolution of 1024x768, but CHANGE THAT TO A LINK AND DON'T BREAK THE TABLES!! :evil:

As for the junction, I'm going to say "yawn seen it before". Because, quite frankly, it is inefficient and stupid.
Aww... Shut up you retard/whiner :evil: .
Why are you always moaning and whining about everything :?:

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PostPosted: Sat Aug 14, 2004 8:24 pm 
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here they are --;

these are perfect stations,

well, almost :P


Attachments:
File comment: this is the inside, notice the pre-signal setup
TTD incoming.png
TTD incoming.png [ 43.05 KiB | Viewed 3129 times ]
File comment: this is the out of the station
TTD outgoing.png
TTD outgoing.png [ 48.28 KiB | Viewed 3129 times ]
File comment: and here is a short version, of the ingiong thingy :) ESPECIALLY HERE notice how the rails are set up, AND how the pre-signals are setup!!
TTD short version.png
TTD short version.png [ 41.75 KiB | Viewed 3130 times ]

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PostPosted: Sat Aug 14, 2004 10:25 pm 
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I'm a big fan of flying junctions, myself. Especially with build-on-slopes and crossing tunnels, they work very well. Even with freighttrains on, one single-level slope doesn't impact speed too badly - a heavy train hits it with enough momentum to zip right up it.

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PostPosted: Sat Aug 14, 2004 10:29 pm 
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krtaylor wrote:
I'm a big fan of flying junctions, myself. Especially with build-on-slopes and crossing tunnels, they work very well. Even with freighttrains on, one single-level slope doesn't impact speed too badly - a heavy train hits it with enough momentum to zip right up it.


true, but you think the station I just showed = good enuf too, to cause not too many traffic jams :)

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Finally my own domain name!: http://www.daantimmer.nl/
Official warning, +1!
"Your arguments are totally nothing.. They have so little meaning that its kind of funny you took the time to write them"
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"Random does not mean fair, and past results do not influence future occurrences." - Corbenn


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PostPosted: Sat Aug 14, 2004 10:36 pm 
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Well really, since I mostly play the US set these days, and that's tuned for VERY long, fairly slow trains, level intersections are extremely inconvenient - the whole thing can clot up for hours as a mile-long freight passes by on the opposite track. So I really avoid them unless I know there will be few trains, or only short ones.

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PostPosted: Sun Aug 15, 2004 6:09 am 
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BobXp and consorts, stay away from this topic from now on (or keep it usefull)

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 Post subject:
PostPosted: Sun Aug 15, 2004 6:49 am 
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DaaNtje: the amount of space that that setup takes is insane. And you don't need 4 entry points for a single station. 1 entry will do on most stations, 2 if heavily trafficed, and sometimes 3 if it has a LOT of trains running onto the station.

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