Locomotion rails = RCT's mini-railroad.

The "spiritual sequel" to Transport Tycoon Deluxe: Chris Sawyer's Locomotion is the latest game from him - general discussion about it here please!

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RPharazon
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Locomotion rails = RCT's mini-railroad.

Post by RPharazon »

Compare the rails from the new screenshots to the Miniature Railroad in RCT1.

They look almost exactly the same!

Anyone feeling this?
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Post by SHADOW-XIII »

yes indeed, but it does not bother me ...
the main worst thing are supports ... have you seen whole town with all those rails and roads looks like rollercoaster town ... everywhere support, especially trains one, rock, are very bad ... this is very bad and I hope it will be changed :roll:
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Post by Raichase »

I agree with Shadow. Secondly, it doesn't appear that we can place tracks on the ground, only raised, which would look really silly...
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Post by mnorman »

In the first screenshot in the new set (the one with the british steam engines) there is a grand total of 1 section of track at ground level (One of the curves on the lowest line in the middle of the screen has a straight section behind it which is flat, and then is mostly on the ground itself.
As for supports, have you ever seen a traditional britsh viaduct, especially one in a city. they look just like that.
the Third screen shot though, shows a different kind of bridge (lattice girder) in the far top right.
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Post by John »

mnorman wrote:In the first screenshot in the new set (the one with the british steam engines) there is a grand total of 1 section of track at ground level (One of the curves on the lowest line in the middle of the screen has a straight section behind it which is flat, and then is mostly on the ground itself.
As for supports, have you ever seen a traditional britsh viaduct, especially one in a city. they look just like that.
the Third screen shot though, shows a different kind of bridge (lattice girder) in the far top right.
yes, but you dont get ten of them going all over the place, only one which has 4 railss on it!
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Post by DDR EXTREME »

Yes..and whole the pictures are full of railway flying over the city =(

I hope that the scenes we saw are just a demonstrating picture
that Chris want to show the marvellous railways construction method only.

Maybe in reality, we can construct in the way as if what we do in TTD
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Post by vear »

I am worried that Locomotion would have to much from RollerCoaster Tycoon since first screenshots. I hope it would change until Locomotion release ;)
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Post by Snorbuckle »

I'm sure those first screenshots were just testing the new elevation capabilities possible using the RCT2 engine to make a TT game.
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Post by SHADOW-XIII »

that's quiet funny that transport game has got possibilites to have rollercoasters :mrgreen: :lol:
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Post by vear »

Why not? ;) You can build rollercoasters as industries :lol:
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Post by Tyrell »

mmm, that reminds me of something.
I wonder if CS is going to allouw for a anything more than just straid
undergound tracks. Like undergound curved tracks.
Would be a nice option when it comes to trains and town's.
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Post by SHADOW-XIII »

Tyrell wrote:mmm, that reminds me of something.
I wonder if CS is going to allouw for a anything more than just straid
undergound tracks. Like undergound curved tracks.
Would be a nice option when it comes to trains and town's.
RCT has got possibility to build whatever you wish under ground so the same will be probably here

and RadekK I wasn't talking about industries or recreations ... I meant tracks as rollercoasters :?
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Post by RPharazon »

I have a feeling it'll be Transport Tycoon RCT2 Version.
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Post by Snorbuckle »

SHADOW-XIII wrote:RCT has got possibility to build whatever you wish under ground
Yeah, except for onride photos, which may mean we can't have signals under there. >_^
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Post by Daan Timmer »

Snorbuckle wrote:
SHADOW-XIII wrote:RCT has got possibility to build whatever you wish under ground
Yeah, except for onride photos, which may mean we can't have signals under there. >_^
lol
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