REQUEST to artists: Ship lift sprites
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REQUEST to artists: Ship lift sprites
As you maybe see in a other topic I am testing around with canals.
Old screenshot:
http://www.tt-forums.net/files/water_on_h1.png
It looks like people like the idea to build canals so how could a ship lift look?
The Problem is, it can currently be only one tile as far as I can see.
Lifts with two or three tiles and three sprites are welcome too..
Currently I don't know how to add the interface for adding water either,
so I can't say that it will ever work.
But some nice ship lifts could encourage me to use more time on this fun patch...
(I will attach later a screenshot where you can see where you can test your shiplift)
Old screenshot:
http://www.tt-forums.net/files/water_on_h1.png
It looks like people like the idea to build canals so how could a ship lift look?
The Problem is, it can currently be only one tile as far as I can see.
Lifts with two or three tiles and three sprites are welcome too..
Currently I don't know how to add the interface for adding water either,
so I can't say that it will ever work.
But some nice ship lifts could encourage me to use more time on this fun patch...
(I will attach later a screenshot where you can see where you can test your shiplift)
Last edited by eis_os on 25 Dec 2003 11:41, edited 1 time in total.
Re: REQ: Ship lift sprites
Why?The Problem is, it can currently be only one tile as far as I can see.
You know how to do GUI changes, just add an extra button to the Dock bar, which when you click it and then some land, sets the land's object type to whatever water iseis_os wrote:Currently I don't know how to add the interface for adding water either
BobXP, it has to be multiplayer safe, and behind each button is a lot of code so it will work... And I would need to write it. I am not in mood to discuss about internals, especially with you. Stick on topic.
The ships will change z as all vehicles in TTD, like a road vehicle, the cliff is a special cliff and need a sprite...
Here is the screenshot:
The ships will change z as all vehicles in TTD, like a road vehicle, the cliff is a special cliff and need a sprite...
Here is the screenshot:
- Attachments
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- water_on_h1preshiplift.png (34.99 KiB) Viewed 7169 times
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I don't think I can make such a complex movement scheme because ships have no collison detection and TTD isn't aware of multi-tile big vehicles, thats why there are so many graphic glitches. And a tanker that stops half in the doors doesn't look right. And what about ships that pass in two direction, one down, one up, and than?
It would be the best to make a fully closed building so you don't see it or a water fall something. Be creative maybe you find a good looking way to show it even without building It can't be 100% realistic...
It would be the best to make a fully closed building so you don't see it or a water fall something. Be creative maybe you find a good looking way to show it even without building It can't be 100% realistic...
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So, uh. If I understand this correctly. There is only 1 tile that can "lift". But the building can be made of more tiles. So what if you make a large building, large enough to put a tanker in it. Off course this would be a closed building. Then the tanker can be lift while nobody sees what actually happens. That sounds ok for me .
Stupid me will have this wrong probably :/.
Stupid me will have this wrong probably :/.
Mike,
Ah. Stupid me. I always neglect multiplayer mode.eis_os wrote:BobXP, it has to be multiplayer safe
Sure is, even for me programming WC and I have the source code for that!eis_os wrote:and behind each button is a lot of code so it will work
well eis_os says it's impractical, and to have two-three open tiles for it you'd also have to have 1/2 or 1/3 gradients... which is also impossibleSHADOW-XIII wrote:wow, if MB would create graphic of sluice/flood-gate/lock/water-gate (dunno which one is correct) so that ships enters it, stops a while water is filling it and ships is coming out of it on higher level
correctmikeya wrote:So, uh. If I understand this correctly. There is only 1 tile that can "lift". But the building can be made of more tiles. So what if you make a large building, large enough to put a tanker in it. Off course this would be a closed building. Then the tanker can be lift while nobody sees what actually happens. That sounds ok for me .
Not a good idea....
New screenshots, doesn't look to bad....
New screenshots, doesn't look to bad....
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- water_on_h1falls.png (13 KiB) Viewed 7118 times
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Will this fit in ?
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- water_on_h1preshiplift.png (35.04 KiB) Viewed 7117 times
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my guess is that you'd also need some kind of graphics to be the sides of the canal... In my eyes that's more important than a shiplift.
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Maybe someone could draw something like this:
(Click to view image) http://www.andertonboatlift.co.uk/images/home1.jpg
(or look at the web site at http://www.andertonboatlift.co.uk/ )
It's a (narrowboat) lift fairly near to my house. It might not look quite right or be really suited to the types of ships TTD uses but it's fairly opaque and looks similar to what I think you're imagining, eis_os.
(Click to view image) http://www.andertonboatlift.co.uk/images/home1.jpg
(or look at the web site at http://www.andertonboatlift.co.uk/ )
It's a (narrowboat) lift fairly near to my house. It might not look quite right or be really suited to the types of ships TTD uses but it's fairly opaque and looks similar to what I think you're imagining, eis_os.
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