FIRS Industry Replacement Set - releases

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andythenorth
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Re: FIRS Industry Set - 1.4.3 released 31st Jan 2015

Post by andythenorth »

Eh, right, Temperate Basic issues address by:

- Steel Mill and Metal Workshop now both have same intro date (1800) in Temperate Basic economy (other economies unchanged)
- Dredging Site now available from year 0 (in all economies)

Try this in the 'snakebite' (v2) branch of FIRS, downloadable here http://bundles.openttdcoop.org/firs/push/LATEST/

This branch is absolutely not compatible with 1.4.x savegames :)

There might be more fundamental changes, depends what me and Dan come up with. ;)
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Re: FIRS Industry Set - 2.0.0-alpha released 11th September 2015

Post by andythenorth »

FIRS 2.0.0-alpha is released and on bananas. :)

This version only works with OpenTTD nightly build r27279 or newer (requires increased industry limit).

FIRS 2.0.0-alpha is not compatible with savegames using any previous version of FIRS.

--------------
2.0.0 Release
--------------

*New Features / Changes*

- adjusted clustering behaviour for most primary industries
• clusters are less dense, making it much easier to place stations
• especially easier for placing supply delivery stations that should not overlap multiple industries

- adjusted industry production rates for most primary industries
• production is generally adjusted upwards, especially for farms
• revised production allows pickup of sensible amounts from a single industry instead of needing to aggregate several industries

- industry probability revised to better distribute numbers of each industry type

- processing industries that combine cargo now have a three-month delivery window instead of one month for increased output
• this supports a wider range of transport types and play-styles, for example infrequent deliveries with ships

- Sugar Beet or Sugarcane cargo is now specified solely by the economy, and will no longer change per climate (eh, that was daft)
- Recyclables cargo - removed covered class, added bulk class

- Full FIRS economy
• added Power Plant accepting Coal
• currently works identically to default OpenTTD Power Station, there are no special features planned for this industry
• try it with the Busy Bee Game Script which provides cargo delivery goals

- Tropic Basic economy
• Sugar Refinery now also produces chemicals in this economy

- Dredging Site now available from year 0, consistent with Quarry, which fixes broken cargo chains in some economies
- Dairies no longer need to locate near towns

- Quarry and Clay Pit
• improved graphics, including animation
• revised industry layouts to be smaller and easier to place on the map
• the map generator can now reliably place the quarry and clay pit at game start (previously these industry types were often missing)
• restored the standard 1-tile gap between these industry types and any other industry

- Recycling Plant
• no longer randomises cargos at construction time, that was the source of too many bug reports and confusions
• now introduced in 1978, for higher chance of seeing it in a game before getting bored

- Oil Refinery no longer uses graphics from base set, and has additional layouts
- improved Builders Yard with new graphics and layouts
- improved Coal Mine with additional layouts, snow and improved graphics
- improved Grain Mill with revised graphics and layout for windmill version
- improved Iron Works with additional layouts, snow and improved graphics
- improved layouts and graphics for Coffee Estate, Fruit Plantation, and Rubber Plantation
- animated the Brewery flag
- additional layouts for Sawmill
- updated online docs with images for new and changed industries
- updated readme.txt with newer vehicle sets.

*Fixes*

- for many industries, allow location on a wider range of slopes, for better distribution on map gen
• instead of simply disallowing all slopes, require that highest corner of each tile is equal to highest corner of north tile
• resulting in 'effectively level' graphics, with foundations
• industries are no longer mostly crowded into flat valleys by map generator

- added missing boost behaviour at some processing industries

- Temperate Basic economy
• adjusted Steel Mill and Metal Workshop intro dates to 1800, fixing broken metal cargo chain before 1850

- explicitly preserve cargo slots for passengers, mail, goods and food, default OTTD houses need them
- flashing pixels removed from 1st generation graphics for Dredging Site
- 'crates' not 't' in extra text string for Furniture Factory
- Lumber Yard kiln building was broken when built on slopes
- Hotels now build near any houses, rather than being restricted to 'near town sign', which could limit hotel construction in larger cities

*Translations*

- multiple languages updated

*Codechanges*

- converted significant number of legacy C-Pre-Processor templates to python templates
- removed a large number of redundant industry templates, code is now much easier to maintain
- reduced compile time substantially (from > 2 mins to < 1 min on the test machine)

- support for single-industry compiles using make argument 'TEST_INDUSTRY=clay_pit' (swap 'clay_pit' to the required industry id)
• single-industry compiles take around 5s on the test machine

- take advantage of increased industry limit in OpenTTD and stop trying to stuff > 64 industries into 64 slots
Last edited by andythenorth on 11 Sep 2015 14:32, edited 2 times in total.
Kerbiter
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Re: FIRS Industry Set - 2.0.0-alpha released 11th September 2015

Post by Kerbiter »

Oh, niiice! :bow: Btw, FIRSt :lol:

edit: AFAIK, it's not on bananas yet?
My English is bad, so please PM me about my mistakes :roll:
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Sylf
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Re: FIRS Industry Set - 2.0.0-alpha released 11th September 2015

Post by Sylf »

It's on bananas. But if you use the stable version of openttd, you won't see it because of the version restriction. This FIRS requires one of more recent nightlies, as stated in the release post.
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Comm Cody
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Re: FIRS Industry Set - 2.0.0-alpha released 11th September 2015

Post by Comm Cody »

- added Power Plant accepting Coal

Time for me to spam that sweet sweet coal to power plants money maker
Something goes here, hell if I know.
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Re: FIRS Industry Set - 2.0.0-alpha released 11th September 2015

Post by leifbk »

Woohoo :)

I've just started a new game with r27395 / Full FIRS, and the first thing I see is this funny magenta-colored square in every quarry and every clay pit:
quarry.png
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andythenorth
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Re: FIRS Industry Set - 2.0.0-alpha released 11th September 2015

Post by andythenorth »

leifbk wrote:Woohoo :)
the first thing I see is this funny magenta-colored square in every quarry and every clay pit
Ha ha, that's the layer I used for aligning the bulldozer. It doesn't show for, probably a difference in blitter or palette :D

I'll fix.
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Re: FIRS Industry Set - 2.0.0-alpha released 11th September 2015

Post by 3iff »

It looks like horrible pollution. :wink:
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Re: FIRS Industry Set - 2.0.0-alpha released 11th September 2015

Post by alluke »

I think I found another bug:
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Re: FIRS Industry Set - 2.0.0-alpha released 11th September 2015

Post by planetmaker »

alluke wrote:I think I found another bug:
I see many nice industries but no bug. Care to elaborate?
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Re: FIRS Industry Set - 2.0.0-alpha released 11th September 2015

Post by leifbk »

andythenorth wrote:Uploaded 2.0.0-alpha-1, Quarry and Clay Pit should be fixed (I can't reproduce the original issue in-game, but the pink is gone from the spritesheet anyway).
I've updated FIRS, quit OpenTTD and restarted, created new map, but the magenta is still there. Linux x86-64, default palette.
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alluke
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Re: FIRS Industry Set - 2.0.0-alpha released 11th September 2015

Post by alluke »

planetmaker wrote:
alluke wrote:I think I found another bug:
I see many nice industries but no bug. Care to elaborate?
As you can see, all Scrap Yards from the map have accumulated around the towns. I don't think that's intentional feature.
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Re: FIRS Industry Set - 2.0.0-alpha released 11th September 2015

Post by Alberth »

leifbk wrote:I've updated FIRS, quit OpenTTD and restarted, created new map, but the magenta is still there. Linux x86-64, default palette.
Also updated the active newgrfs for the newly downloaded FIRS?
(that's about the only way to keep using the old 2.0.0 version)
Being a retired OpenTTD developer does not mean I know what I am doing.
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Re: FIRS Industry Set - 2.0.0-alpha released 11th September 2015

Post by te_lanus »

andythenorth wrote:
leifbk wrote:I've updated FIRS, quit OpenTTD and restarted, created new map, but the magenta is still there. Linux x86-64, default palette.
:( Not sure what that could be.

The sprites definitely miss the magenta:

https://dev.openttdcoop.org/projects/fi ... _pit_1.png
https://dev.openttdcoop.org/projects/fi ... arry_1.png
It's fixed for me with alpha-1
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Re: FIRS Industry Set - 2.0.0-alpha released 11th September 2015

Post by leifbk »

Alberth wrote:
leifbk wrote:I've updated FIRS, quit OpenTTD and restarted, created new map, but the magenta is still there. Linux x86-64, default palette.
Also updated the active newgrfs for the newly downloaded FIRS?
(that's about the only way to keep using the old 2.0.0 version)
Yes I did, but somehow the game didn't register the new version. So I closed OpenTTD and manually deleted the first 2.0.0 from the .openttd/content_download/newgrf folder. I know that you aren't supposed to do that, but it fixed the problem.
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Re: FIRS Industry Set - 2.0.0-alpha released 11th September 2015

Post by Alberth »

That's weird, but at least you solved the problem now
Being a retired OpenTTD developer does not mean I know what I am doing.
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andythenorth
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Re: FIRS Industry Set - 2.0.0-alpha released 11th September 2015

Post by andythenorth »

leifbk wrote:Yes I did, but somehow the game didn't register the new version.
Turns out it's a bug caused by the way FIRS determines version numbers. No fix currently, but the issue is now understood. Thanks :)
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te_lanus
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Re: FIRS Industry Set - 2.0.0-alpha released 11th September 2015

Post by te_lanus »

- added Power Plant accepting Coal
Did a new game this morning with alpha-1. When I place a station next to the power plant the station only accept alcohol.

Using openttd r27395, with only firs loaded
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