Priority on single track-lines
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Priority on single track-lines
how coultd i create a single track-line where direction A has the High prio and direction B the Low prio.
for direction B there are some pass-bys. but the B-trains should wait until the next 2 blocks where free, so B could reach the next pass-by whithout blocking the way for A...?
for direction B there are some pass-bys. but the B-trains should wait until the next 2 blocks where free, so B could reach the next pass-by whithout blocking the way for A...?
Re: Priority on single track-lines
openttdcoop.org has a wiki with advanced stuff like priority with merging
Re: Priority on single track-lines
but there are 2 tracks .... i want to build it only whith some signals... not a 2 track-line
Re: Priority on single track-lines
EDIT : I remove all the old, misunderstandings
Well, you can see at the #openttdcoop theres a type of priority which do not uses second "circuit" tracks. Especially the first on the list.

Well, you can see at the #openttdcoop theres a type of priority which do not uses second "circuit" tracks. Especially the first on the list.
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Re: Priority on single track-lines
Ok again...
trains coming from A should use the mainline
trains coming from B should wait on the pass-by
the problem is... train A shouldn't need to stop!
trains coming from A should use the mainline
trains coming from B should wait on the pass-by
the problem is... train A shouldn't need to stop!
Re: Priority on single track-lines
When I get back home I'll make something up, but just to let you know you will use more track for the priority in comparison to just doubling 
EDIT: CloudedJudgement yeah, but if the train from B is midpoint the train from A must wait.

EDIT: CloudedJudgement yeah, but if the train from B is midpoint the train from A must wait.
Last edited by Wold on 23 Aug 2012 13:08, edited 1 time in total.
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Re: Priority on single track-lines
If you use one-way path signals, you could come very close to that behaviour I think. I haven't tested this, but I attached an image.
In short: the long distance between the path signals from A to B, makes sure that the train can reserve enough track. But I don't think it's possible to completely eliminate trains from A waiting, unless you go double track. But I could very well be wrong in this; I'm still a bit new in this.
edit: That's true; there are still situations that A has to wait. Then you really have to use the priority thing, but I have never used that so I don't know how yet. Especially on one-track.
In short: the long distance between the path signals from A to B, makes sure that the train can reserve enough track. But I don't think it's possible to completely eliminate trains from A waiting, unless you go double track. But I could very well be wrong in this; I'm still a bit new in this.
edit: That's true; there are still situations that A has to wait. Then you really have to use the priority thing, but I have never used that so I don't know how yet. Especially on one-track.
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Re: Priority on single track-lines
In that case, priority is useless : Whilst Train A (the first coming from A) finished its journey to B and so travel back, it will encounter Train B (the first coming from B), coming back from A ; After a quite short period, both train will be in the same direction, waiting for the other to clear from its front.CanDo wrote:Ok again...
The best way out is just don't make any passing loop but build your station at the line with 2 platform instead. This will avoid the need to wait in the middle.
Sorry, but priority at those case is worser than, for example, double-track your lines. Thats a better attempt.
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Re: Priority on single track-lines
A and B are not trains, but stations rather, so maybe his idea is for example that the trains from B return from a Power Plant, and those from A can come from multiple coal mines which makes perfect sense. Doubling the tracks is the best solution, yet not the only one.Yoursnotmine wrote: In that case, priority is useless : Whilst Train A (the first coming from A) finished its journey to B and so travel back, it will encounter Train B (the first coming from B), coming back from A ; After a quite short period, both train will be in the same direction, waiting for the other to clear from its front.
The best way out is just don't make any passing loop but build your station at the line with 2 platform instead. This will avoid the need to wait in the middle.
Sorry, but priority at those case is worser than, for example, double-track your lines. Thats a better attempt.
Re: Priority on single track-lines
I define both station and train there.Wold wrote: A and B are not trains, but stations rather, so maybe his idea is for example that the trains from B return from a Power Plant, and those from A can come from multiple coal mines which makes perfect sense. Doubling the tracks is the best solution, yet not the only one.
Still, any type of normal priority is useless.
For example, he wants that trains goes from Coal Mine to Power Station, which need faster acsess, always get priorities - The problem here, trains from coal mines will stack in the passing . Even if thats what he want, it will need different set-up from building to completing/running.
And also, trains may choose to overtake the train on its front by using the now-left-empty tracks that before used by trains that get priorization.
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Re: Priority on single track-lines
i think you can get way better results here if you use timetables, instead of "priority signals". put a station in each siding, and let the train wait there a few days with "no loading and no unloading" orders (not "go via"), then fill out the start dates so that the trains always meet at the same position
Re: Priority on single track-lines
this station idea sounds good...
but: if the loading because of increasing or decreasing production is variable in time... the timetable is worthless, because the train is laeving the START station too early or to late...
the idea is to transport heavy haul over long distances with less money...
but: if the loading because of increasing or decreasing production is variable in time... the timetable is worthless, because the train is laeving the START station too early or to late...
the idea is to transport heavy haul over long distances with less money...
Re: Priority on single track-lines
indeed, you cannot combine this with "full load" orders, so you likely have some empty wagons on each trip.
but, there is a point where waiting for the last bits of full load causes your cargo value to decay more than the few extra pieces give you in additional value, so it may be an advantage to leave (slightly) earlier. plus, wagons cost you practically nothing, so it does not matter much if they are not full
but, there is a point where waiting for the last bits of full load causes your cargo value to decay more than the few extra pieces give you in additional value, so it may be an advantage to leave (slightly) earlier. plus, wagons cost you practically nothing, so it does not matter much if they are not full
Re: Priority on single track-lines
if the load is different.. the speed of the train is also different... specialy with high terrain......
i didn't find a solution... yet
i didn't find a solution... yet
Re: Priority on single track-lines
Depends on - if your "A" station is uphill and a loading station, and "B" station is downhill and unloading station, you shouldn't get a much apparent problem.CanDo wrote:if the load is different.. the speed of the train is also different... specialy with high terrain......
i didn't find a solution... yet
This is what since the first time really crossed on my mind : Could you actually fiqure out what are the problem in your current game ? Screenshots or savegame of your current game network with the problem perhaps ? I know, after all the talks, this seems a bit silly question, but well, generalization isn't all the way ; Probably your current terrain actually allows for doubletracking the line without much attempt, or doubletracking haven't needed yet.
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Re: Priority on single track-lines
Well I hope this is what you wanted. In my opinion - still useless 

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Re: Priority on single track-lines
Silly, thats worser than a doubletracked lines
!!

YNM = yoursNotMine - Don't get it ?
「ヨーッスノットマイン」もと申します。
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Re: Priority on single track-lines
This is the second time I've seen you do this today. There is no such thing as "worser", it is either bad, worse or worst.Yoursnotmine wrote:worser
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Re: Priority on single track-lines
Let me refresh this topic, because I'm using some train sets with variable running costs (for example PKP, xUSSR) and heavy freight trains.
Therefore long wait of freight train is not an issue, whereas loaded train should go without stops, if possible.
After some deadlocks, I found the following solution - entry signal for empty train, patch signal for loaded train and additional block signal and short track to lock entry signals if loaded train is approaching siding:

(image is rotated for better clarity), loaded trains going from right to the left are prioritized against empty ones.
Therefore long wait of freight train is not an issue, whereas loaded train should go without stops, if possible.
After some deadlocks, I found the following solution - entry signal for empty train, patch signal for loaded train and additional block signal and short track to lock entry signals if loaded train is approaching siding:
(image is rotated for better clarity), loaded trains going from right to the left are prioritized against empty ones.
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
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