Doubt Opengfx + Industries, FIRS and Manual
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Doubt Opengfx + Industries, FIRS and Manual
Hi!
It can be disabled so that no new industries appear in Opengfx + Industries?
Manual Industries me because industries are repeated if I want founding them?
And finally, FIRS no option that can be found new industries when it is disabled to appear automatically?
Grettings!!
It can be disabled so that no new industries appear in Opengfx + Industries?
Manual Industries me because industries are repeated if I want founding them?
And finally, FIRS no option that can be found new industries when it is disabled to appear automatically?
Grettings!!
Re: Doubt Opengfx + Industries, FIRS and Manual
On game start, you can disable creation of industries.
Re: Doubt Opengfx + Industries, FIRS and Manual
That I know, I was wondering if using a custom game scenario use these grf
Re: Doubt Opengfx + Industries, FIRS and Manual
Try to use manpower industries - it is opengfx industries clone with manpower option (which can be disabled by setting 0 crew level) and "manual industry" option (enable/disable creation/annihilation of industries during game).
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Re: Doubt Opengfx + Industries, FIRS and Manual
when you are making a scenario from scratch, use the "funding only" option for industry, and firs industry won t pop up everywhere, except where player are funding them
On an existing scenario, i think you should grab a nightly of OTTD, there is inside a new option that allow player during a running game to modify a few of the "original option choosed before creation of the scenario", one of those option you can modify is the "industry funding" behavior.
On an existing scenario, i think you should grab a nightly of OTTD, there is inside a new option that allow player during a running game to modify a few of the "original option choosed before creation of the scenario", one of those option you can modify is the "industry funding" behavior.
Re: Doubt Opengfx + Industries, FIRS and Manual
No works, industries appear automatically.McZapkie wrote:Try to use manpower industries - it is opengfx industries clone with manpower option (which can be disabled by setting 0 crew level) and "manual industry" option (enable/disable creation/annihilation of industries during game).
Re: Doubt Opengfx + Industries, FIRS and Manual
It is working - no new industries are created randomly during game.sunshare wrote:No works, industries appear automatically.McZapkie wrote:Try to use manpower industries - it is opengfx industries clone with manpower option (which can be disabled by setting 0 crew level) and "manual industry" option (enable/disable creation/annihilation of industries during game).
Please be more specific - you need to disable creation on random map generation or during game?
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Re: Doubt Opengfx + Industries, FIRS and Manual
disable during game with manual industries, but it is rare because industries continue to emerge.McZapkie wrote:It is working - no new industries are created randomly during game.sunshare wrote:No works, industries appear automatically.McZapkie wrote:Try to use manpower industries - it is opengfx industries clone with manpower option (which can be disabled by setting 0 crew level) and "manual industry" option (enable/disable creation/annihilation of industries during game).
Please be more specific - you need to disable creation on random map generation or during game?
Re: Doubt Opengfx + Industries, FIRS and Manual
In case of manpower industry, closure/creation is disabled by default during game - for example in my custom real world based map I'm using game script to generate new industries where they are supposed to be.sunshare wrote: disable during game with manual industries, but it is rare because industries continue to emerge.
Note - you can have active only one industry set in the game, otherwise things will be totally messed up.
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Re: Doubt Opengfx + Industries, FIRS and Manual
Is there any way to a scenario that has many industries after manually delete them, stop them from appearing alone when the scenario is played?
Because I can not do it in spite Manual have been erased Industries and industries editor scenarios eg map carsteuropa
Because I can not do it in spite Manual have been erased Industries and industries editor scenarios eg map carsteuropa
Re: Doubt Opengfx + Industries, FIRS and Manual
No, you're stuck with the settings as the author of the scenario intended it to be.
A scenario is just like a savegame that you get from someone else.
A scenario is just like a savegame that you get from someone else.
Being a retired OpenTTD developer does not mean I know what I am doing.
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