and where can we download the fixed version? Your site still reports 12/12/12.michael blunck wrote:Already fixed.
NewStations v0.6
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Re: NewStations v0.5
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Re: NewStations v0.5
You can´t ATM, probably on Sunday evening. I´m still collecting bugs.George wrote:and where can we download the fixed version? Your site still reports 12/12/12.michael blunck wrote: Already fixed.
Gentlemen: Any more bugs/glitches/proposals?
@Ameecher
There are no extra sprites for "Bamberg" to allow post-landscaping and avoid those graphics glitches, and I don´t think there will be (too much sprites involved). The best bug-fix would be to introduce "Disable autosloping (3C/14F/15D)" also for stations.
regards
Michael
Re: NewStations v0.5
While fixing up the station preview sprites to support railtypes, I noticed some previews are weird with monorail:
It would be nice if the preview didn't include the default rail type as well, but that's just a wishlist thing.He's like, some kind of OpenTTD developer.
Re: NewStations v0.5
In my opinion, I'd rather deal with this small glitch, than lose the ability to autoslope stations.michael blunck wrote:You can´t ATM, probably on Sunday evening. I´m still collecting bugs.George wrote:and where can we download the fixed version? Your site still reports 12/12/12.michael blunck wrote: Already fixed.
Gentlemen: Any more bugs/glitches/proposals?
@Ameecher
There are no extra sprites for "Bamberg" to allow post-landscaping and avoid those graphics glitches, and I don´t think there will be (too much sprites involved). The best bug-fix would be to introduce "Disable autosloping (3C/14F/15D)" also for stations.
regards
Michael
Re: NewStations v0.5
In OTTD, when the 'Freiburg front view' is built partly on a slope, some cobble tiles appear to be floating above water (or land). A slope may not be the ideal spot for such a station building, but anyway.
Otherwise very happy with the release!
Otherwise very happy with the release!
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Re: NewStations v0.5
In broader therms I don't think the set detects coastal tiles so it'll always look a bit odd (even with no apparent bugs like that). Not sure if there's much that can be done about that...
- Emperor Jake
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Re: NewStations v0.5
Build a canal along the coastline and the coastal tiles will become normal tiles.
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Re: NewStations v0.5
Those fake sprites are obviously caused by the additional offsets for monorail and maglev rail types. Since I never use monorail/maglev, void sprites for those ground tiles are currently missing in v0.5 (v0.44 included them). I have added them now.petern wrote: While fixing up the station preview sprites to support railtypes, I noticed some previews are weird with monorail:
Indeed. Zero as a ground sprite value is already taken.petern wrote: It would be nice if the preview didn't include the default rail type as well, but that's just a wishlist thing.
See here and my answer. In short: that was a bug in OTTD, you´ll have to update.Azetta, Pyoro, Emperor Jake wrote: In OTTD, when the 'Freiburg front view' is built partly on a slope, some cobble tiles appear to be floating above water (or land). A slope may not be the ideal spot for such a station building, but anyway.
regards
Michael
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Re: NewStations v0.5
I´ve uploaded NewStations v0.51, see first post.
Fixes:
- fixed blinking ground tile of non-track large hall (in menu)
- fixed some translations (Dutch, Espagnol)
- fixed corrupted buffer ID counting (due to late inserting of "Avetri" into the low ID range)
- fixed corrupted nopylons() and nowires() functions for all non-track tiles
- ground sprite fix for monorail & maglev rail types (in menu)
- changed: draw platform buffers only for this newGRF, not for others
regards
Michael
Fixes:
- fixed blinking ground tile of non-track large hall (in menu)
- fixed some translations (Dutch, Espagnol)
- fixed corrupted buffer ID counting (due to late inserting of "Avetri" into the low ID range)
- fixed corrupted nopylons() and nowires() functions for all non-track tiles
- ground sprite fix for monorail & maglev rail types (in menu)
- changed: draw platform buffers only for this newGRF, not for others
regards
Michael
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Re: NewStations v0.5
in 0.51:
- Freiburg is still glitchy when placed on a slope
- bramberg has 1 wrong foundation when its not fully on a slope
- Freiburg is still glitchy when placed on a slope
- bramberg has 1 wrong foundation when its not fully on a slope
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Re: NewStations v0.5
You'll need OpenTTD version r24715 (or higher) to run the NewStations set.ZxBiohazardZx wrote: in 0.51:
- Freiburg is still glitchy when placed on a slope
Please see discussion with Ameecher on previous page.ZxBiohazardZx wrote: - Bamberg has 1 wrong foundation when its not fully on a slope
regards
Michael
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Re: NewStations v0.5
LOLalluke wrote:Bamberg still aint available. (year is currently 2388)
It´s only available until 1960.
Seriously, this limitation had been discussed between wally and me, but either there wasn´t any conclusion, or I forgot it.
Don´t you guys start your games in 18xx?
regards
Michael
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Re: NewStations v0.5
Would it be possible in the future to have Freiburg without a platform attached and as a freestanding building? It would look great like that with the station halls IMO.
Re: NewStations v0.5
How easy is it to add a parameter option to enable/disable starting/ending dates for stations Michael?michael blunck wrote:LOLalluke wrote:Bamberg still aint available. (year is currently 2388)
It´s only available until 1960.
Seriously, this limitation had been discussed between wally and me, but either there wasn´t any conclusion, or I forgot it.
Don´t you guys start your games in 18xx?
regards
Michael
(British) Modular Stations Set - Thread: | Website:
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
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Re: NewStations v0.5
Would be very easy. But using it will be hard, as demonstrated by the ECS vectors.jvassie wrote: How easy is it to add a parameter option to enable/disable starting/ending dates for stations Michael?
I´ll remove that limitation in the next release (I just forgot it). In fact, NewStations had (and should) only have limitations for start years, not end years.
Point was that there´ll be more medium and large station buildings in the future, and therefore it´d make sense to establish a chronological order. But nevermind.
regards
Michael
Re: NewStations v0.5
I have been absent from this game and these forums for a while now, but I'm tuning in again to say thank you and great work. These were always the stations to use in my glory days of playing this game, and here they are in a new release.
And because I'm already here: A merry christmas and a happy new year to you Michael and everyone else.
And because I'm already here: A merry christmas and a happy new year to you Michael and everyone else.
Re: NewStations v0.5
Me again... Don't know if this is the intended behaviour again but the shelter on the platforms displays waiting passengers even when there are none?
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Re: NewStations v0.5
These are no passengers, maybe some boozers? Station "basic configuration".Ameecher wrote: Me again... Don't know if this is the intended behaviour again but the shelter on the platforms displays waiting passengers even when there are none?
Might be irritating because of only such small platforms?
BTW, are you using your ET-87s also for mail?
regards
Michael
Re: NewStations v0.5
It doesn't irritate me, I like having people waiting even if there are none, was just wondering if that was intended. As for using ET-87s for mail, no, I never do. Passengers only, why?michael blunck wrote:These are no passengers, maybe some boozers? Station "basic configuration".Ameecher wrote: Me again... Don't know if this is the intended behaviour again but the shelter on the platforms displays waiting passengers even when there are none?
Might be irritating because of only such small platforms?
BTW, are you using your ET-87s also for mail?
regards
Michael
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